Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 35: | Line 35: | ||
;1U:[[Image:Zelda ALttP Ether light.png|thumb|right|Ether magic can light the way, but only briefly]] This room contains two pathways, one visible, and the other predominantly invisible. You need to take the invisible one to proceed. By walking up the visible path to the top wall, you will be able to see a torch on the opposite side of the room. Shoot at it with your Fire Rod to make the invisible path visible for a short while. Do your best to maximize the visibility of the path, which starts from the two skulls at the end of the visible path. If time runs out while you are still on the path, you have a couple of resources. The blue Pons will never willingly fall off the path, so you can use their position as a reference. You can also use the Cane of Somaria to create and push blocks that will fall off the ledge when you reach a boundary. Make your way to the right door along the top wall and proceed to room '''1Q'''. | ;1U:[[Image:Zelda ALttP Ether light.png|thumb|right|Ether magic can light the way, but only briefly]] This room contains two pathways, one visible, and the other predominantly invisible. You need to take the invisible one to proceed. By walking up the visible path to the top wall, you will be able to see a torch on the opposite side of the room. Shoot at it with your Fire Rod to make the invisible path visible for a short while. Do your best to maximize the visibility of the path, which starts from the two skulls at the end of the visible path. If time runs out while you are still on the path, you have a couple of resources. The blue Pons will never willingly fall off the path, so you can use their position as a reference. You can also use the Cane of Somaria to create and push blocks that will fall off the ledge when you reach a boundary. Make your way to the right door along the top wall and proceed to room '''1Q'''. | ||
;1V:In this room with one blue Pon and one red Pon, defeat them before pushing the lone block near the Warp Tile to make four treasure chests and a series of holes appear. The upper left treasure chest contains the [[Image:Zelda ALttP item Compass.png]] '''Compass''', while the remaining chests contain arrows and Rupees. Step on the warp tile to be sent to room '''1A'''. | ;1V:In this room with one blue Pon and one red Pon, defeat them before pushing the lone block near the Warp Tile to make four treasure chests and a series of holes appear. The upper left treasure chest contains the [[Image:Zelda ALttP item Compass.png]] '''Compass''', while the remaining chests contain arrows and Rupees. Step on the warp tile to be sent to room '''1A'''. | ||
;1X:Three Gibdos wander around this room, segmented by fence blocks. The only Crystal Switch in the room is beyond a wall partition over which you can not fire any weapon. A conveyor belt, however, leads straight up to it. So it is possible to pitch a bomb over the low portion of the wall, and let the belt bring it closer to the switch before it explodes. Use this technique once to get beyond the blue fence blocks (if they start out raised when you enter), and use it one more time to get beyond the orange ones by quickly running behind the blue fence blocks before the bomb explodes. | ;1X:Three Gibdos wander around this room, segmented by fence blocks. The only Crystal Switch in the room is beyond a wall partition over which you can not fire any weapon. A conveyor belt, however, leads straight up to it. So it is possible to pitch a bomb over the low portion of the wall, and let the belt bring it closer to the switch before it explodes. Use this technique once to get beyond the blue fence blocks (if they start out raised when you enter), and use it one more time to get beyond the orange ones by quickly running behind the blue fence blocks before the bomb explodes. Deal with the Gibdos carefully (or just use your Fire Rod), and enter room '''1V''' to the left. | ||
;1Y:Following the walkthrough, you will first warp into the upper left corner of the room from '''1G'''. Accordingly, you will step on the only available warp tile back to the upper left corner of room '''1G'''. When you return along the left wall, use the left active warp tile below the skulls back to room '''1G'''. Ultimately, you should arrive in the bottom left corner of the room, from which you can travel right to the remainder of the room. Two blue Pons make combat around the pits difficult. In order to escape, you must step on one more warp tile. This one takes you to room '''1H'''. Once you return, you can proceed through the right door to room '''1U'''. | ;1Y:Following the walkthrough, you will first warp into the upper left corner of the room from '''1G'''. Accordingly, you will step on the only available warp tile back to the upper left corner of room '''1G'''. When you return along the left wall, use the left active warp tile below the skulls back to room '''1G'''. Ultimately, you should arrive in the bottom left corner of the room, from which you can travel right to the remainder of the room. Two blue Pons make combat around the pits difficult. In order to escape, you must step on one more warp tile. This one takes you to room '''1H'''. Once you return, you can proceed through the right door to room '''1U'''. | ||
;1Z:Like room '''1U''' to the left, there are invisible pathways from the left side of the room where you arrive to the right. Lighting the torches in the room can help you see the paths. However, a straight walk to the left will also bring you safely to the door on the left that deposits you in room '''1U'''. | ;1Z:Like room '''1U''' to the left, there are invisible pathways from the left side of the room where you arrive to the right. Lighting the torches in the room can help you see the paths. However, a straight walk to the left will also bring you safely to the door on the left that deposits you in room '''1U'''. |