Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 35: Line 35:
;1U:[[Image:Zelda ALttP Ether light.png|thumb|right|Ether magic can light the way, but only briefly]] This room contains two pathways, one visible, and the other predominantly invisible.  You need to take the invisible one to proceed.  By walking up the visible path to the top wall, you will be able to see a torch on the opposite side of the room.  Shoot at it with your Fire Rod to make the invisible path visible for a short while.  Do your best to maximize the visibility of the path, which starts from the two skulls at the end of the visible path.  If time runs out while you are still on the path, you have a couple of resources.  The blue Pons will never willingly fall off the path, so you can use their position as a reference.  You can also use the Cane of Somaria to create and push blocks that will fall off the ledge when you reach a boundary.  Make your way to the right door along the top wall and proceed to room '''1Q'''.
;1U:[[Image:Zelda ALttP Ether light.png|thumb|right|Ether magic can light the way, but only briefly]] This room contains two pathways, one visible, and the other predominantly invisible.  You need to take the invisible one to proceed.  By walking up the visible path to the top wall, you will be able to see a torch on the opposite side of the room.  Shoot at it with your Fire Rod to make the invisible path visible for a short while.  Do your best to maximize the visibility of the path, which starts from the two skulls at the end of the visible path.  If time runs out while you are still on the path, you have a couple of resources.  The blue Pons will never willingly fall off the path, so you can use their position as a reference.  You can also use the Cane of Somaria to create and push blocks that will fall off the ledge when you reach a boundary.  Make your way to the right door along the top wall and proceed to room '''1Q'''.
;1V:In this room with one blue Pon and one red Pon, defeat them before pushing the lone block near the Warp Tile to make four treasure chests and a series of holes appear.  The upper left treasure chest contains the [[Image:Zelda ALttP item Compass.png]] '''Compass''', while the remaining chests contain arrows and Rupees.  Step on the warp tile to be sent to room '''1A'''.
;1V:In this room with one blue Pon and one red Pon, defeat them before pushing the lone block near the Warp Tile to make four treasure chests and a series of holes appear.  The upper left treasure chest contains the [[Image:Zelda ALttP item Compass.png]] '''Compass''', while the remaining chests contain arrows and Rupees.  Step on the warp tile to be sent to room '''1A'''.
;1X:Three Gibdos wander around this room, segmented by fence blocks.  The only Crystal Switch in the room is beyond a wall partition over which you can not fire any weapon.  A conveyor belt, however, leads straight up to it.  So it is possible to pitch a bomb over the low portion of the wall, and let the belt bring it closer to the switch before it explodes.  Use this technique once to get beyond the blue fence blocks (if they start out raised when you enter), and use it one more time to get beyond the orange ones by quickly running behind the blue fence blocks before the bomb explodes. Another option is to use the Cane of Somaria, which can be thrown and exlodes when unsummoned. Deal with the Gibdos carefully (or just use your Fire Rod), and enter room '''1V''' to the left.
;1X:Three Gibdos wander around this room, segmented by fence blocks.  The only Crystal Switch in the room is beyond a wall partition over which you can not fire any weapon.  A conveyor belt, however, leads straight up to it.  So it is possible to pitch a bomb over the low portion of the wall, and let the belt bring it closer to the switch before it explodes.  Use this technique once to get beyond the blue fence blocks (if they start out raised when you enter), and use it one more time to get beyond the orange ones by quickly running behind the blue fence blocks before the bomb explodes. Deal with the Gibdos carefully (or just use your Fire Rod), and enter room '''1V''' to the left.
;1Y:Following the walkthrough, you will first warp into the upper left corner of the room from '''1G'''.  Accordingly, you will step on the only available warp tile back to the upper left corner of room '''1G'''.  When you return along the left wall, use the left active warp tile below the skulls back to room '''1G'''.  Ultimately, you should arrive in the bottom left corner of the room, from which you can travel right to the remainder of the room.  Two blue Pons make combat around the pits difficult.  In order to escape, you must step on one more warp tile.  This one takes you to room '''1H'''.  Once you return, you can proceed through the right door to room '''1U'''.
;1Y:Following the walkthrough, you will first warp into the upper left corner of the room from '''1G'''.  Accordingly, you will step on the only available warp tile back to the upper left corner of room '''1G'''.  When you return along the left wall, use the left active warp tile below the skulls back to room '''1G'''.  Ultimately, you should arrive in the bottom left corner of the room, from which you can travel right to the remainder of the room.  Two blue Pons make combat around the pits difficult.  In order to escape, you must step on one more warp tile.  This one takes you to room '''1H'''.  Once you return, you can proceed through the right door to room '''1U'''.
;1Z:Like room '''1U''' to the left, there are invisible pathways from the left side of the room where you arrive to the right.  Lighting the torches in the room can help you see the paths.  However, a straight walk to the left will also bring you safely to the door on the left that deposits you in room '''1U'''.
;1Z:Like room '''1U''' to the left, there are invisible pathways from the left side of the room where you arrive to the right.  Lighting the torches in the room can help you see the paths.  However, a straight walk to the left will also bring you safely to the door on the left that deposits you in room '''1U'''.
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: