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The Light world music will be playing instead of the Dark world music.
The Light world music will be playing instead of the Dark world music.
If you scroll to a different screen and then scroll back to the original screen you'll now be in the light world but with some Dark world tiles. Dungeon four apparently gives good results. If you do it the other way with the Dark World music playing and you appear to be in the Light World, you can use the Flute to warp to a few screens and you'll still be in the Light World without the game changing to Dark World; it only changes when you shift screens.
If you scroll to a different screen and then scroll back to the original screen you'll now be in the light world but with some Dark world tiles. Dungeon four apparently gives good results.


== Reality overlap II ==
== Reality overlap II ==
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You'll appear at the last place you entered the Dark World overworld from, except that you're Link (not the bunny, provided you don't have the Moon Pearl yet). The Light World music plays, and if you use the Magic Mirror, you'll appear in the Dark World again with the Dark World overworld music and be returned to bunny form (if you don't have the Moon Pearl).
You'll appear at the last place you entered the Dark World overworld from, except that you're Link (not the bunny, provided you don't have the Moon Pearl yet). The Light World music plays, and if you use the Magic Mirror, you'll appear in the Dark World again with the Dark World overworld music and be returned to bunny form (if you don't have the Moon Pearl).
You can use this glitch to get really far into the game without the Moon Pearl, but if you beat a Dark World Dungeon Boss while in the Light World status, you may sometimes only get the Heart Container-no crystal. You'll get stuck there and have to reset the game.
You can use this glitch to get really far into the game without the Moon Pearl, but if you beat a Dark World Dungeon Boss, you may sometimes only get the Heart Container-no crystal. You'll have to warp back to the dungeon entrance.


If you want to have fun, for effect, you can make the Dark World music play while the game thinks Link is in the Light World. Go to Skeleton Forest. Then leave. Whether the Forest was foggy or not, the Dark World music will play until you enter a cave, or a building with different music. Then exiting the building/cave will bring back the Light World music. '''Note:'''If, when you went into the Skeleton Forest, the Lost Woods in the Light World were '''cleared of fog,''' the regular Dark World music will play instead of the Skeleton Forest music. Also, the fog in the Skeleton Forest will be gone since the game thinks you're in the Light World, where there's no fog in the forest. '''If the Lost Woods in the Light World were foggy,''' the foggy Lost Woods music will play in the Skeleton Forest, and the Forest will have thicker fog (Light World Lost Woods fog) than it should have.
If you want to have fun, for effect, you can make the Dark World music play while the game thinks Link is in the Light World. Go to Skeleton Forest. Then leave. Whether the Forest was foggy or not, the Dark World music will play until you enter a cave, or a building with different music. Then exiting the building/cave will bring back the Light World music. '''Note:'''If, when you went into the Skeleton Forest, the Lost Woods in the Light World were '''cleared of fog,''' the regular Dark World music will play instead of the Skeleton Forest music. Also, the fog in the Skeleton Forest will be gone since the game thinks you're in the Light World, where there's no fog in the forest. '''If the Lost Woods in the Light World were foggy,''' the foggy Lost Woods music will play in the Skeleton Forest, and the Forest will have thicker fog (Light World Lost Woods fog) than it should have.
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Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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