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{{Header Nav|game=The Legend of Zelda: A Link to the Past}} | {{Header Nav|game=The Legend of Zelda: A Link to the Past}} | ||
'''''Many areas near the Swamp Palace are closely tied to areas in the Light World. By warping from the Dark World while standing within the stake boundaries in the southwest or in the circle of bushes south of the Haunted Grove, adventurers can explore high elevations in the Light World.''''' | '''''Many areas near the Swamp Palace are closely tied to areas in the Light World. By warping from the Dark World while standing within the stake boundaries in the southwest or in the circle of bushes south of the Haunted Grove, adventurers can explore high elevations in the Light World.''''' | ||
== Points of interest == | == Points of interest == | ||
[[Image:LoZLttP_Swamp_Palace.png|right]] | [[Image:LoZLttP_Swamp_Palace.png|right]] | ||
The Plains of Ruin and the marshes surrounding the Swamp Palace are populated with several kinds of evil creatures. Adventurers report sightings of bomb-flinging Zirros, Rupee-snatching Pikits and other swamp-dwellers. They are mean-spirited but weak. Most explorers can defend themselves with a standard sword and shield. | The Plains of Ruin and the marshes surrounding the Swamp Palace are populated with several kinds of evil creatures. Adventurers report sightings of bomb-flinging Zirros, Rupee-snatching Pikits and other swamp-dwellers. They are mean-spirited but weak. Most explorers can defend themselves with a standard sword and shield. | ||
=== Haunted Grove === | === Haunted Grove === | ||
[[Image:Zelda_ALttP_Dark_grove.png|thumb|left|The lone occupant of the Haunted Grove]] | [[Image:Zelda_ALttP_Dark_grove.png|thumb|left|The lone occupant of the Haunted Grove]] | ||
The legendary Flute Boy of the Haunted Grove often played music near his Light World home. The Flute Boy is said to have been able to communicate with animals by using his Flute. He could even call a feathered friend and hitch a ride to anywhere in the land. When the Golden Power of the Triforce attracted the Flute Boy to the Dark World, though, Ganon transformed him into an animal so that he could never play the Flute again. Upon telling his story to you, the Flute Boy gives you a [[Image:BS Zelda AST item Shovel.png]] '''Shovel''' so that you can find and use the Flute Boy's buried Flute. | The legendary Flute Boy of the Haunted Grove often played music near his Light World home. The Flute Boy is said to have been able to communicate with animals by using his Flute. He could even call a feathered friend and hitch a ride to anywhere in the land. When the Golden Power of the Triforce attracted the Flute Boy to the Dark World, though, Ganon transformed him into an animal so that he could never play the Flute again. Upon telling his story to you, the Flute Boy gives you a [[Image:BS Zelda AST item Shovel.png]] '''Shovel''' so that you can find and use the Flute Boy's buried Flute. | ||
{{-|left}} | {{-|left}} | ||
=== The Flute and the Duck === | === The Flute and the Duck === | ||
[[Image:Zelda_ALttP_find_flute.png|thumb|left|Discovering the flute in the Grove]] | [[Image:Zelda_ALttP_find_flute.png|thumb|left|Discovering the flute in the Grove]] | ||
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=== The truth about Bombos === | === The truth about Bombos === | ||
[[Image:Zelda_ALttP_Bombos_medallion.png|thumb|right|Translate the inscription for Bombos]] | [[Image:Zelda_ALttP_Bombos_medallion.png|thumb|right|Translate the inscription for Bombos]] | ||
The spell of | The spell of Bombos has no special purpose in Link's quest such as opening a dungeon, but it is useful in battle. Obtaining the spell, however, isn't easy. You must warp from a patch of ground at the east end of the Dark World canyon using the Magic Mirror. In the Light World, that patch of ground is on top of a cliff. Once on top of the cliff, you can reach the Mudoran monolith that holds the spell. | ||
=== The warp for life === | === The warp for life === | ||
South of the Haunted Grove in the Dark World, you will find a circle of bushes. If you stand in the center of them and use the Magic Mirror to warp back to the Light World, you will find yourself high on a ledge that was previously unreachable. There is a cave perched on the ledge that you can now enter. Inside, you will find a [[Image:Zelda ALttP item Piece of Heart.png]] '''Piece of Heart'''. | South of the Haunted Grove in the Dark World, you will find a circle of bushes. If you stand in the center of them and use the Magic Mirror to warp back to the Light World, you will find yourself high on a ledge that was previously unreachable. There is a cave perched on the ledge that you can now enter. Inside, you will find a [[Image:Zelda ALttP item Piece of Heart.png]] '''Piece of Heart'''. | ||
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[[Image:Zelda_ALttP_Swamp_Palace.png|thumb|left|After the water flows]] | [[Image:Zelda_ALttP_Swamp_Palace.png|thumb|left|After the water flows]] | ||
When explorers enter the Swamp Palace, they are unable to cross the empty indoor canal because of its steep, sheer sides. The key to getting to the other side is understanding the connection between the Light and Dark Worlds. Standing just outside of the place, you can warp to the Light World Watergate and pull the switch inside, allowing the water to flow. Then return to the Swamp Palace in the Dark World and swim across the water-filled canal. | When explorers enter the Swamp Palace, they are unable to cross the empty indoor canal because of its steep, sheer sides. The key to getting to the other side is understanding the connection between the Light and Dark Worlds. Standing just outside of the place, you can warp to the Light World Watergate and pull the switch inside, allowing the water to flow. Then return to the Swamp Palace in the Dark World and swim across the water-filled canal. | ||
=== Part 1 === | === Part 1 === | ||
[[Image:LoZLttP Swamp Palace Part1.png|thumb|600px|right|Part 1 (Floor 1 and Basement 1)]] | [[Image:LoZLttP Swamp Palace Part1.png|thumb|600px|right|Part 1 (Floor 1 and Basement 1)]] | ||
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;1P:Both portions of this room lead you to stairwells that arrive in room '''2C'''. If you arrived here from room '''1M''', you will be in the right portion, which contains a Red Bari. Note that if you attack the Baris with the Hookshot, you cannot be electrocuted. Taking the right stairwell from this room puts you on the right side of room '''2C'''. Taking the left stairwell, by entering the room through room '''1O''', puts you on the left side of room '''2C'''. If you haven't pushed the water lever in '''2C''' yet, it will do you no good to end up on the left side, so make sure you enter from the right. | ;1P:Both portions of this room lead you to stairwells that arrive in room '''2C'''. If you arrived here from room '''1M''', you will be in the right portion, which contains a Red Bari. Note that if you attack the Baris with the Hookshot, you cannot be electrocuted. Taking the right stairwell from this room puts you on the right side of room '''2C'''. Taking the left stairwell, by entering the room through room '''1O''', puts you on the left side of room '''2C'''. If you haven't pushed the water lever in '''2C''' yet, it will do you no good to end up on the left side, so make sure you enter from the right. | ||
{{-}} | {{-}} | ||
=== Part 2 === | === Part 2 === | ||
[[Image:LoZLttP Swamp Palace Part2.png|thumb|400px|right|Part 2 (Basements 1 & 2)]] | [[Image:LoZLttP Swamp Palace Part2.png|thumb|400px|right|Part 2 (Basements 1 & 2)]] | ||
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;2I:This room is purely a bonus room that provides you with skulls that contain health, magic, bombs, and arrows. | ;2I:This room is purely a bonus room that provides you with skulls that contain health, magic, bombs, and arrows. | ||
;2J:This is final room before the boss fight. Prepare yourself and enter the top door. | ;2J:This is final room before the boss fight. Prepare yourself and enter the top door. | ||
=== Boss: Arrghus === | === Boss: Arrghus === | ||
[[Image:Zelda_ALttP_Arrghus.png|thumb|left|Arrghus boss fight]] | [[Image:Zelda_ALttP_Arrghus.png|thumb|left|Arrghus boss fight]] | ||
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The second maiden will reveal a bit more of the misery that befell the Golden Land when Ganon stumbled upon its location, but could not figure out how to return to the Light World. She also informs you about the warps that allow you to pass from various parts of the Light World into the Dark World, which you will need to utilize in order to uncover all of the Dark World's secrets. The third crystal appears to lie in the region that equates to the [[The Legend of Zelda: A Link to the Past/The Lost Woods|Lost Woods]] in the Light World, a region known in the Dark World as the [[The Legend of Zelda: A Link to the Past/Skull Woods|Skull Woods]]. | The second maiden will reveal a bit more of the misery that befell the Golden Land when Ganon stumbled upon its location, but could not figure out how to return to the Light World. She also informs you about the warps that allow you to pass from various parts of the Light World into the Dark World, which you will need to utilize in order to uncover all of the Dark World's secrets. The third crystal appears to lie in the region that equates to the [[The Legend of Zelda: A Link to the Past/The Lost Woods|Lost Woods]] in the Light World, a region known in the Dark World as the [[The Legend of Zelda: A Link to the Past/Skull Woods|Skull Woods]]. | ||
{{-}} | {{-}} | ||
{{Footer Nav|game=The Legend of Zelda: A Link to the Past|prevpage=Dark Palace|nextpage=Skull Woods}} | {{Footer Nav|game=The Legend of Zelda: A Link to the Past|prevpage=Dark Palace|nextpage=Skull Woods}} |