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Another tedious puzzle - use Pound on the pillar to eject the Hover circuit piece. This serves as a hopping-stone so you can go down and re-adjust the blocks. Move it so you can use it to jump across to the ladder. Now, if you want a Water of Life, which you may very well, you can solve this puzzle as outlined below. | Another tedious puzzle - use Pound on the pillar to eject the Hover circuit piece. This serves as a hopping-stone so you can go down and re-adjust the blocks. Move it so you can use it to jump across to the ladder. Now, if you want a Water of Life, which you may very well, you can solve this puzzle as outlined below. | ||
[[ | [[Image:gstla Jl pillarpuzzle wol.PNG|thumb|left|Solution to get the Water of Life.]] | ||
[[ | [[Image:gstla Jl pillarpuzzle exit.PNG|thumb|right|Solution to exit.]] | ||
The image shown to the left is the solution to get the Water of Life from the chest. The image to the right is the solution to reach the exit. At the end of each route, go back up using the ladder and move the Hover circuit back into its hole. Use the Pound pillar to eject the Hover circuit, so you can access the blocks if you went for the Water of Life. Once you're done, leave the room to the door at the bottom left. | The image shown to the left is the solution to get the Water of Life from the chest. The image to the right is the solution to reach the exit. At the end of each route, go back up using the ladder and move the Hover circuit back into its hole. Use the Pound pillar to eject the Hover circuit, so you can access the blocks if you went for the Water of Life. Once you're done, leave the room to the door at the bottom left. | ||
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Agatio has Rolling Fire, a small-ranged Fire attack, Meteor Blow, which is high damage to everyone, and Rising Dragon which does massive damage to one character. On top of this he has Cage, which shouldn't ever be a problem since you should be faster than him. Cage basically serves the same purpose as Felix's Petra, or the special effect of Ulysses; one-turn immobilisation. Karst has Death Scythe, an attack that carries a chance of instant death, and Djinnfest, a move that puts the first Djinni of every party member into recovery. Together, they also boast a fair arsenal of Fire Psynergies, including Healing Aura. | Agatio has Rolling Fire, a small-ranged Fire attack, Meteor Blow, which is high damage to everyone, and Rising Dragon which does massive damage to one character. On top of this he has Cage, which shouldn't ever be a problem since you should be faster than him. Cage basically serves the same purpose as Felix's Petra, or the special effect of Ulysses; one-turn immobilisation. Karst has Death Scythe, an attack that carries a chance of instant death, and Djinnfest, a move that puts the first Djinni of every party member into recovery. Together, they also boast a fair arsenal of Fire Psynergies, including Healing Aura. | ||
Also, it's a good thing to point out that this is the only battle in this game you can actually lose - as in, you won't get Game Over if | Also, it's a good thing to point out that this is the only battle in this game you can actually lose - as in, you won't get Game Over if you party dies. You do, however, get a hefty amount of coins and a new type of forgeable material, Dark Matter, for winning. After the scene, head down the elevator to the base of Jupiter Lighthouse, save, then head back to Contigo. | ||
{{Footer Nav|game=Golden Sun: The Lost Age|prevpage=Contigo|nextpage=Contigo Revisited}} | {{Footer Nav|game=Golden Sun: The Lost Age|prevpage=Contigo|nextpage=Contigo Revisited}} |