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The next 90 seconds are clinically insane. You will be attacked by a multitude of Pantheon Hoppers creeping up to leap at Ciel, and Pluggers, plug Mechaniloids that will constantly warp into the room and rotate, firing bullets absolutely everywhere. Needless to say, this part requires ample use of the '''Shield Boomerang''' to counter all the bullets. Unequip the Erase Form if you were using it. Pluggers are also cunning. After one shoots for a few seconds, it will charge to attack Ciel. You can destroy these faster by making direct contact with the shield, not throwing it, at close range to the Pluggers to counter the bullets much faster and destroy them before they unleash a torrent of attacks, which will allow you to protect Ciel far more effectively. For the record, Pluggers only appear during this point of the game, and hold no Cyber-Elves. | The next 90 seconds are clinically insane. You will be attacked by a multitude of Pantheon Hoppers creeping up to leap at Ciel, and Pluggers, plug Mechaniloids that will constantly warp into the room and rotate, firing bullets absolutely everywhere. Needless to say, this part requires ample use of the '''Shield Boomerang''' to counter all the bullets. Unequip the Erase Form if you were using it. Pluggers are also cunning. After one shoots for a few seconds, it will charge to attack Ciel. You can destroy these faster by making direct contact with the shield, not throwing it, at close range to the Pluggers to counter the bullets much faster and destroy them before they unleash a torrent of attacks, which will allow you to protect Ciel far more effectively. For the record, Pluggers only appear during this point of the game, and hold no Cyber-Elves. | ||
Above all, you must not let Ciel get hit, not even once. Every time she's injured, you'll lose 2 points for the Mission Objective, and if she gets hit 10 times, it will do her in, and you'll have to redo this part of the mission at the cost of a life. Avoiding damage to either yourself or to Ciel can be considerably hard to do, as you have to keep stopping Pluggers from attacking, and ward off the slowly-approaching Pantheon Hoppers, which are too low to hit with Buster Shots until they attack, and are only thrown back by reflected bullets. At times, you might be forced to switch to the Z-Saber to forcibly eliminate as much as a whole pack at once | Above all, you must not let Ciel get hit, not even once. Every time she's injured, you'll lose 2 points for the Mission Objective, and if she gets hit 10 times, it will do her in, and you'll have to redo this part of the mission at the cost of a life. Avoiding damage to either yourself or to Ciel can be considerably hard to do, as you have to keep stopping Pluggers from attacking, and ward off the slowly-approaching Pantheon Hoppers, which are too low to hit with Buster Shots until they attack, and are only thrown back by reflected bullets. At times, you might be forced to switch to the Z-Saber to forcibly eliminate as much as a whole pack at once. Being pinned down isn't the least bit fun; it's like fighting a miniature war! | ||
Ciel will occasionally inform you of how much progress she's made defusing the bomb, but you're still in hot water until the 90 seconds are up. When that time expires, she'll have successfully defused the bomb, confirmed by the operators. At that point, the enemies will quit spawning, but you'll have to destroy whichever are still left in the room. | Ciel will occasionally inform you of how much progress she's made defusing the bomb, but you're still in hot water until the 90 seconds are up. When that time expires, she'll have successfully defused the bomb, confirmed by the operators. At that point, the enemies will quit spawning, but you'll have to destroy whichever are still left in the room. |