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| Freshen Up || 50 | | Freshen Up || 50 | ||
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Go forward and you'll find a shaman who is willing to sell you stuff. The Hurly Gloves are a new weapon for Bowser, the others are all stuff you already have. Do buy all the armor though and equip it, also stock up on Pick Me Ups if you haven't already. Once you're done, continue your journey by going south. Here, drop down to find a Treasure Box containing an Invincibility Star. Quickly run through all the seastars here, then go down and kill some others in the next room before the Star Power runs out | Go forward and you'll find a shaman who is willing to sell you stuff. The Hurly Gloves are a new weapon for Bowser, the others are all stuff you already have. Do buy all the armor though and equip it, also stock up on Pick Me Ups if you haven't already. Once you're done, continue your journey by going south. Here, drop down to find a Treasure Box containing an Invincibility Star. Quickly run through all the seastars here, then go down and kill some others in the next room before the Star Power runs out. Now, go through to the next room. Jump into the waterwhirl so you're pulled down to the seabed. Go into the alcove and let yourself be pulled up to reach a Treasure Box containing a Max Mushroom. Now, go forward to be outside again. Jump into the waterwhirl, then walk to the pipe and go town to enter the Sunken Ship. | ||
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*In the first room (counting from the right), there's a Sky Troopa who follows you wherever you go. Your goal is to push the ball onto the green switch. To do this, walk behind the ball and the switch, then run around so the Sky Troopa pushes the ball onto the switch. Once you've done that, you will get a Recovery Mushroom and a note, saying that there's an s in the word. | *In the first room (counting from the right), there's a Sky Troopa who follows you wherever you go. Your goal is to push the ball onto the green switch. To do this, walk behind the ball and the switch, then run around so the Sky Troopa pushes the ball onto the switch. Once you've done that, you will get a Recovery Mushroom and a note, saying that there's an s in the word. | ||
*In the second room there are three moving springboards. You have to stop them in a way to allow the ball to jump all the way to the green switch. Jump against the J boxes to stop each springboard. Once you've solved this riddle, you'll get a flower and a note saying that it is found on the bed of the ocean. | *In the second room there are three moving springboards. You have to stop them in a way to allow the ball to jump all the way to the green switch. Jump against the J boxes to stop each springboard. Once you've solved this riddle, you'll get a flower and a note saying that it is found on the bed of the ocean. | ||
*The third room is a three-dimensional maze. Pressing {{control|{{snes|x}}|{{gc|x}}|{{wii-cc|x}}}} | *The third room is a three-dimensional maze. Pressing {{control|{{snes|x}}|{{gc|x}}|{{wii-cc|x}}}} restarts you at the beginning. Since you cannot see yourself, it is very difficult. If you manage to find your way through, you'll get a Royal Syrup, and another note saying the word has two vowels. | ||
After you've done these three riddles, go to the south into the next room. There's a Treasure Box here but it is guarded by a Dry Bones. Dry Bones can only be killed by special attacks (Bowser's Terrorize is already sufficient) and will resurrect after a while. The Treasure Box itself only contains some coins so you may want to skip it. There's another Shaman here who will sell items, in case you need some more. Once you've done that, go down and continue with the next riddles (this time counted from the left): | After you've done these three riddles, go to the south into the next room. There's a Treasure Box here but it is guarded by a Dry Bones. Dry Bones can only be killed by special attacks (Bowser's Terrorize is already sufficient) and will resurrect after a while. The Treasure Box itself only contains some coins so you may want to skip it. There's another Shaman here who will sell items, in case you need some more. Once you've done that, go down and continue with the next riddles (this time counted from the left): | ||
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*The sixth room straight ahead has a save point and two switches. You need to get onto a nearby barrel to roll it onto one switch while you jump onto the other. Once you've done that, you get a Recovery Mushroom and the last note, which says the r comes before the l. | *The sixth room straight ahead has a save point and two switches. You need to get onto a nearby barrel to roll it onto one switch while you jump onto the other. Once you've done that, you get a Recovery Mushroom and the last note, which says the r comes before the l. | ||
The next room is the password room | The next room is the password room. If you haven't figured it out by now, the password is ''pearls''. Enter it using the J boxes, then talk to the tube and go through the door. | ||
== Miniboss: King Calamari == | == Miniboss: King Calamari == | ||
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Whatever you do, do not kill all the Bandana Blues. If you do so, Johnny will challenge Mario to a 1-vs-1 fight, which is pretty difficult. If you leave one Bandana Blue alone, this never happens and you can beat up Johnny together. | Whatever you do, do not kill all the Bandana Blues. If you do so, Johnny will challenge Mario to a 1-vs-1 fight, which is pretty difficult. If you leave one Bandana Blue alone, this never happens and you can beat up Johnny together. | ||
Bowser should use Terrorize at the beginning of the fight. As already stated, kill all Bandana Blues except for one, and then attack Johnny using physical attacks. Eventually he'll Get Tough, which turns him red and raises his defense considerably. Use Geno Boost on the other two characters two or three times, then | Bowser should use Terrorize at the beginning of the fight. As already stated, kill all Bandana Blues except for one, and then attack Johnny using physical attacks. Eventually he'll Get Tough, which turns him red and raises his defense considerably. Use Geno Boost on the other two characters two or three times, then star using his actually attacks. After that, just continue to punch him out, eventually he should be dead. Once he's dead, the Bandana Blues disappear on their own. | ||
Once you've managed to finish him, he will give you the star as a present. Leave the Sunken Ship using the backdoor. | Once you've managed to finish him, he will give you the star as a present. Leave the Sunken Ship using the backdoor. | ||
== Seaside Town == | == Seaside Town == | ||
The townspeople are already waiting for you. They're actually called Yaridovich and part of Smithy's goons. The fake elder now asks you to hand him over the star. Give it to him, because keeping it won't do any good | The townspeople are already waiting for you. They're actually called Yaridovich and part of Smithy's goons. The fake elder now asks you to hand him over the star. Give it to him, because keeping it won't do any good. He will then rush off, follow him to the left exit. Here, he will notice that his ride is late and try to jump into the sea, which is quickly stopped by Johnny. Being surrounded, he decides to transform and fight... | ||
== BOSS: Yaridovich == | == BOSS: Yaridovich == | ||
This boss fight is very hard. Yaridovich has powerful special powers including Water Blast, which knocks you out easily if you're not careful. You should bring multiple Mid Mushrooms and Pick Me Ups to the battle. Geno should use Geno Boost on everyone if not busy with healing, since it powers up Attack as well as Defense if timed. Eventually, Yaridovich will duplicate himself. The real deal is easily found because if you attacked in the round before, the cursor will automatically be pointing at the correct Yaridovich. Continue to dish at him and hopefully you'll manage to beat him. | This boss fight is very hard. Yaridovich has powerful special powers including Water Blast, which knocks you out easily if you're not careful. You should bring multiple Mid Mushrooms and Pick Me Ups to the battle. Geno should use Geno Boost on everyone if not busy with healing, since it powers up Attack as well as Defense if timed. Eventually, Yaridovich will duplicate himself. The real deal is easily found because if you attacked in the round before, the cursor will automatically be pointing at the correct Yaridovich. Continue to dish at him and hopefully you'll manage to beat him. | ||
You'll now get your star again. Run to the east and you'll find the Shed Key. Go back into the village and unlock the door to the shed (the first building you see) and you'll notice that all the townspeople have been trapped inside. If you handed over the star to Yaridovich immediately before, you will get a Flower Box from the real elder | You'll now get your star again. Run to the east and you'll find the Shed Key. Go back into the village and unlock the door to the shed (the first building you see) and you'll notice that all the townspeople have been trapped inside. If you handed over the star to Yaridovich immediately before, you will get a Flower Box from the real elder. To continue your quest, return to the elder's house and speak to him. | ||
{{Footer Nav|game=Super Mario RPG: Legend of the Seven Stars|prevpage=The fourth Star Piece|nextpage=The sixth Star Piece}} | {{Footer Nav|game=Super Mario RPG: Legend of the Seven Stars|prevpage=The fourth Star Piece|nextpage=The sixth Star Piece}} |