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(Fixed. What a terrible summary of this otherwise obscenely simple dungeon.)
(header is at the top of page, rm tag)
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{{Header Nav|game=The Legend of Zelda: Ocarina of Time Master Quest}}
{{Header Nav|game=The Legend of Zelda: Ocarina of Time Master Quest}}


==Water Temple==
Proceed forward and remove your Iron boots to enter the central chamber. Re-equip your Iron boots and proceed to the bottom level of the right wall. Enter the passage here and at the end you will encounter Ruto, who is still harboring an unhealthy infatuation with Link. Remove your boots again and ascend to the surface of the chamber. You will see a triforce emblem mounted on the wall. Play Zelda's Lullaby at the emblem to lower the water level.
Proceed forward and remove your Iron boots to enter the central chamber. Re-equip your Iron boots and proceed to the bottom level of the right wall. Enter the passage here and at the end you will encounter Ruto, who is still harboring an unhealthy infatuation with Link. Remove your boots again and ascend to the surface of the chamber. You will see a triforce emblem mounted on the wall. Play Zelda's Lullaby at the emblem to lower the water level.


===Dungeon Map===
==Dungeon Map==
Before jumping down, instead use Din's Fire in the middle of the chamber to light the torches in the room. It will unlock the door behind you. Enter the doorway and fight a trio of Stalfos. Defeat them and then use your hookshot on the only panel on the wall in the room. You should do this to every one of those panels you encounter here, so make note of what it looks like. Doing so, you will obtain the Dungeon Map.
Before jumping down, instead use Din's Fire in the middle of the chamber to light the torches in the room. It will unlock the door behind you. Enter the doorway and fight a trio of Stalfos. Defeat them and then use your hookshot on the only panel on the wall in the room. You should do this to every one of those panels you encounter here, so make note of what it looks like. Doing so, you will obtain the Dungeon Map.


===Compass===
==Compass==
Leave the room, jump down to the bottom level and use Din's Fire again to light the torches on the bottom level. Enter the doorway there and fight a trio of Lizalfos, then hookshot the wall panel to obtain the Compass.
Leave the room, jump down to the bottom level and use Din's Fire again to light the torches on the bottom level. Enter the doorway there and fight a trio of Lizalfos, then hookshot the wall panel to obtain the Compass.


===Longshot===
==Longshot==
Exit and use your hookshot to ascend to the middle level. Hookshot the panel in the room you find there to get the Longshot.
Exit and use your hookshot to ascend to the middle level. Hookshot the panel in the room you find there to get the Longshot.


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Head back to the middle pillar in the central room and put on your Iron Boots so you can enter through the middle level doorway. Once inside, remove your Iron Boots and climb onto the floating platform. Play the Song of Time to make a block appear in the center of the chamber, where Navi will glow green. Hop onto the block that appears and use Din's Fire to light the torches in the room. This will unlock the chamber at the bottom of this area. Throw on your Iron Boots and descend to the bottom and through the passage.
Head back to the middle pillar in the central room and put on your Iron Boots so you can enter through the middle level doorway. Once inside, remove your Iron Boots and climb onto the floating platform. Play the Song of Time to make a block appear in the center of the chamber, where Navi will glow green. Hop onto the block that appears and use Din's Fire to light the torches in the room. This will unlock the chamber at the bottom of this area. Throw on your Iron Boots and descend to the bottom and through the passage.


===Small Key===
==Small Key==
At the end of the passage you will come to a chamber with stone walls and boxes. There are two silver switches in this room. You can ignore the obviously visible one, and head over to the two half-high walls tucked in the corner where the second switch is hidden. Hit it and enter the room that is unlocked by the switch to find another paneled wall to Longshot for a Small Key. Return to the central chamber once again.
At the end of the passage you will come to a chamber with stone walls and boxes. There are two silver switches in this room. You can ignore the obviously visible one, and head over to the two half-high walls tucked in the corner where the second switch is hidden. Hit it and enter the room that is unlocked by the switch to find another paneled wall to Longshot for a Small Key. Return to the central chamber once again.


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Toss on your Iron Boots and enter the small underwater room next to the dragon's head statue with your Longshot. Take off your Iron Boots and swim up to the small alcove. You will find another wall panel to Longshot. Use Din's Fire to light the torches to unlock the door. Put on your boots again and go to the next chamber.
Toss on your Iron Boots and enter the small underwater room next to the dragon's head statue with your Longshot. Take off your Iron Boots and swim up to the small alcove. You will find another wall panel to Longshot. Use Din's Fire to light the torches to unlock the door. Put on your boots again and go to the next chamber.


===Boss Key===
==Boss Key==
Hit the silver switch in the next room to raise the water platform. Jump onto the platform and use Din's Fire one last time to light the torches and raise the gate. Open the chest beyond the gate to get the Boss Key.
Hit the silver switch in the next room to raise the water platform. Jump onto the platform and use Din's Fire one last time to light the torches and raise the gate. Open the chest beyond the gate to get the Boss Key.