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|style="background:lightgreen;"|<big>'''Cannock<br />Level 1'''</big>
|style="background:lightgreen;"|<big>'''Cannock<br />Level 1'''</big>
|rowspan="2" width="200px"|The ''Hell'' spell will restore up to 20 of your hit points.  Use this spell wisely in combination with your Medical Herbs.
|rowspan="2" width="200px"|The ''Heal'' spell will restore up to 20 of your hit points.  Use this spell wisely in combination with your Medical Herbs.
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|style="background:lightblue;"|<big>'''MP Cost<br />3'''</big>
|style="background:lightblue;"|<big>'''MP Cost<br />3'''</big>
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=== Antidote ===
=== Antidote ===
[[Image:DQ2 Spell Antidote.png|left]]
[[Image:DQ2 Spell Antidote.png|left]]

Revision as of 07:10, 3 August 2009

A strong arm and quick thinking alone are not enough to achieve your goal of defeating Hargon. Since the beginning of time, Magic has been a force in this land, shaping its history and the beings who dwell here. As the Prince of Cannock and the Princess of Moonbrooke gain experience and reach particular levels, they will learn new spells that will help your party succeed in your perilous quests. Each time you cast a spell your Magic Points (MP) will be reduced by a set amount. The charts below show both how many MP a spell costs and at which level you learn it.

Attack spells

Fireball

Cannock
Level 3
The Fireball spell causes a single enemy 15 to 25 points of damage. There are also many enemies that can use this spell.
MP Cost
2

Infernos

Moonbrooke
Level 4
The Infernos spell can inflict damage points to each member of an enemy group. It is more powerful than the Fireball spell.
MP Cost
4

Firebane

Cannock
Level 18
The Firebane spell will leave you feeling lucky, after you've inflicted 30 to 50 points of damage to each enemy in the group.
MP Cost
4

Defeat

Cannock
Level 23
The Defeat spell carries a powerful blow against a group of enemies, but has no effect against strong individual enemies.
MP Cost
4

Explodet

Moonbrooke
Level 19
The Explodet spell is the strongest attack spell available to the Princess. It is capable of inflicting 50 to 80 points of damage to each monster of an attacking group.
MP Cost
8

Sacrifice

Cannock
Level 28
The Sacrifice spell requires the ultimate sacrifice, the user's life. It will, however, destroy all enemies.
MP Cost
1

Defense spells

Sleep

Moonbrooke
Level 2
The Sleep spell will put some groups of enemies to sleep.
MP Cost
2

Stopspell

Cannock
Level 8
Stopspell neutralizes the enemies' spells. However, it may often have no effect.
MP Cost
3

Surround

Moonbrooke
Level 6
The Surround spell creates illusions that cause your enemies to make many mistakes while in battle. It is a very effective tool against most enemies.
MP Cost
2

Defence

Moonbrooke
Level 10
The Defence spell will diminish the defense powers of your enemies, thereby increasing the effectiveness of your attacks.
MP Cost
2

Increase

Cannock
Level 20
The Increase spell will increase the defense power of you and your companions, and reduce the amount of damage you might receive.
MP Cost
2

Stepguard

Cannock
Level 17
The Stepguard spell will protect you from barriers found in castles, towns and monoliths. Remember to use it before entering these places.
Moonbrooke
Level 21
MP Cost
4

Restore Spells

Heal

Cannock
Level 1
The Heal spell will restore up to 20 of your hit points. Use this spell wisely in combination with your Medical Herbs.
MP Cost
3

Antidote

Cannock
Level 6
Each step you take after being poisoned by an enemy will gradually lower your hit points. By using this spell, you can counteract the effects of the poison. This spell works just like an Antidote Herb.
Moonbrooke
Level 12
MP Cost
3

Healmore

Cannock
Level 14
This spell, stronger than the Heal spell, can restore up to 40 to 50 of your hit points. Choose wisely between Heal and Healmore.
Moonbrooke
Level 1
MP Cost
5

Healall

Moonbrooke
Level 15
This spell will use up your magic points much quicker, but it will also restore the maximum amount of hit points possible.
MP Cost
8

Revive

Cannock
Level 25
This spell is most valuable as it can restore life to a departed companion. You would be wise to carry around a Leaf of the World Tree just in case.
MP Cost
15

Warp spells

Outside

Cannock
Level 12
These first two spells can rescue you from many difficult situations. The Outside spell will immediately transport you from the depths of a cave, tower, monolith, etc. to the outside. The Return spell will take you back to a town or castle. Neither the Outside spell not the Return spell can be used while fighting.
Moonbrooke
Level 17
MP Cost
6

Return

Cannock
Level 10
This spell makes it possible to return to the town or castle where you last saved the game. The ship also returns to a dock nearby.
MP Cost
6

Misc. spell

Repel

Moonbrooke
Level 8
This spell will ward off all monsters with less hit points than you and your companions. It has the same effect as Fairy Water. This will be very helpful as you sail the sea.
MP Cost
2

Open

Moonbrooke
Level 23
Once you learn this spell, you will never need another key, save the Watergate Key.
MP Cost
2

Chance

Moonbrooke
Level 25
This spell is highly unpredictable. It's effects are random, always a surprise. It may produce the same results as another spell, or may cause something terribly frightening.
MP Cost
15 (12 at sea)