There are four groups of items in Crystalis: weapon, guard, tools, and power-up. Each category lists the the item's name, a brief description, where the item can be acquired, the shop asking price (if the item can be bought), and the selling price (if the item can be sold).
Weapon
Swords are the primary offensive weapon used throughout the game, each with a specific elemental attribute: wind, fire, water, or thunder. Certain enemies and obstacles can be dispatched only with an attack from the correct elemental sword. Swords must be found as the adventure progresses, as they cannot be purchased at shops.
Image |
Item Name |
Description |
Location |
Purchase Price |
Sell Price
|
|
Sword of Wind
|
Sword with the elemental power of wind.
|
area 1 - elder in the village of Leaf
|
-
|
-
|
|
Sword of Fire
|
Sword with the elemental power of fire.
|
area 2 - elder in the village of Oak
|
-
|
-
|
|
Sword of Water
|
Sword with the elemental power of water.
|
area 4 - Waterfall Cave
|
-
|
-
|
|
Sword of Thunder
|
Sword with the elemental power of thunder.
|
area 7 - Cave of Styx
|
-
|
-
|
|
Crystalis
|
Sword with the combined forces of the four elements.
|
area 9 - Mesia in the Floating Tower
|
-
|
-
|
Guard
Armor and shields provide protection for the hero throughout the story. Most can be purchased via the armor shops found in villages and towns encountered on the journey, but the best can only be acquired from chests in dungeons or from defeated bosses.
Armor
Image |
Item Name |
Description |
Location |
Purchase Price |
Sell Price
|
|
Tanned Hide
|
Simple tanned hide. Melee defence + 2
|
area 1 - Village of Leaf
|
100 GP
|
50 GP
|
|
Leather Armor
|
Made of hardened leather. Melee defence + 6
|
area 2 - Town of Brynmaer
|
140 GP
|
70 GP
|
|
Bronze Armor
|
Basic metal armor. Melee defence + 10
|
area 4 - Town of Portoa
|
600 GP
|
300 GP
|
|
Platinum Armor
|
Mid-level metal armor. Melee defence + 14
|
area 4 - Town of Portoa, Amazones Village
|
Portoa: 2,000 GP, Amazones :1,800 GP
|
1,000 GP
|
|
Soldier Suit
|
Suit with metal knit compound. Melee defence + 18
|
area 6 - Town of Swan
|
3,000 GP
|
1,500 GP
|
|
Ceramic Suit
|
Suit made of ceramic materials. Melee defence + 24
|
area 6 - Town of Swan, Area 7 - Town of Shyron
|
Swan: 6,500 GP, Shyron: 5,500 GP
|
3,250 GP
|
|
Battle Armor
|
Guards against poison attack. Melee defence + 20
|
area 8, Oasis Cave
|
-
|
-
|
|
Psycho Armor
|
Restores lost HP while remaining stationary. Melee defence + 32
|
area 8, Emperor Draygon in the Great Pyramid
|
-
|
-
|
Shields
Image |
Item Name |
Description |
Location |
Purchase Price |
Sell Price
|
|
Carapace Shield
|
Shield made from a shell. Range defence + 2
|
area 1 - Village of Leaf, area 2 - Town of Brynmaer
|
Leaf: 80 GP, Brynmaer: 70 GP
|
40 GP
|
|
Bronze Shield
|
Basic metal shield. Range defence + 6
|
area 2, Town of Brynmaer
|
220 GP
|
110 GP
|
|
Platinum Shield
|
Mid-level metal shield. Range defence + 8
|
area 4 - Town of Portoa, Amazones Village
|
Portoa:1,500 GP, Amazones: 1,300 GP
|
750 GP
|
|
Mirror Shield
|
Guards against petrification. Range defence + 12
|
area 4 - Amazones Village
|
2,000 GP
|
750 GP
|
|
Sacred Shield
|
Guards against paralysis. Range defence + 16
|
area 4 - Amazones Village, area 7 - Town of Shyron
|
Amazones: 9,000 GP, Shyron: 6,000 GP
|
3,000 GP
|
|
Ceramic Shield
|
Shield made of ceramic tiles. Range defence + 18
|
area 6 - Town of Swan
|
2,500 GP
|
1,250 GP
|
|
Battle Shield
|
High-level metal shield. Range defence + 24
|
area 6 - Town of Swan, area 7 - Town of Shyron
|
Swan: 6,000 GP, Shyron: 5,000 GP
|
3,000 GP
|
|
Psycho Shield
|
Guards against most enemy attacks. Range defence + 32
|
area 7 - Cave of Styx
|
-
|
-
|
Tool
Tools come in three groups: consumable, event, and worn. Consumable items assist the hero by removing status ailments, replenishing HP or MP, or warping the hero to a town. These items may only be used once before disappearing from the player's inventory. These are typically purchased at a tool shop, but may also be found in chests throughout the world's dungeons or as drops by bosses.
Event items progress the storyline. Like consumables, they may only be used once before they vanish (with exception to the shell flute). Most event items must be discovered; only the alarm flute can be purchased via a tool shop.
Worn items provide the hero with special abilities while equipped ranging from expanded physical abilities, offensive and defensive bonuses, to gradual MP restoration. These items do not disappear with use, unlike consumable and event items, and cannot be purchased in shops.
Consumables
Image |
Item Name |
Description |
Location |
Purchase Price |
Sell Price
|
|
Medical Herb
|
Replenishes 32 HP.
|
area 1 - Village of Leaf, area 2 - Town of Brynmaer, area 2 - Oak Village, area 3 - Nadare's Inn, area 4 - Town of Portoa, area 5 - Town of Joel, area 6 - Town of Swan, area 6 - Town of Goa, area 7 - Town of Shyron
|
Leaf: 30 GP, Brynmaer: 35 GP, Oak: 50 GP, Nadare's Inn: 60 GP, Portoa: 90 GP, Joel: 120 GP, Swan: 180 GP, Goa: 500 GP, Shyron: 180 GP
|
10 GP
|
|
Antidote
|
Cures poison.
|
area 1 - Village of Leaf, area 2 - Town of Brynmaer, area 3 - Oak Village, area 3 - Nadare's Inn, area 5 - Town of Joel, area 6 - Town of Swan, area 6 - Town of Goa, area 7 - Town of Shyron, area 8 - Town of Sahara
|
Leaf: 40 GP, Brynmaer: 45 GP, Oak: 60 GP, Nadare's Inn: 70 GP, Joel: 150 GP, Swan: 200 GP, Goa: 600 GP, Shyron: 200 GP, Sahara: 1,000 GP
|
20 GP
|
|
Lysis Plant
|
Cures paralysis.
|
area 4 - Town of Portoa, area 4 - Amazones Village, area 6 - Town of Goa
|
Portoa: 200 GP, Amazones: 150GP GP, Goa: 700 GP
|
95 GP
|
|
Fruit of Lime
|
Cures pretrification.
|
area 4 - Town of Portoa, area 7 - Town of Shyron
|
Portoa: 180 GP, Shyron: 300 GP
|
90 GP
|
|
Fruit of Power
|
Replenishes 32 MP.
|
area 2 - Oak Village, area 3 - Nadare's Inn, area 4 - Amazones Village, area 5 - Town of Joel, area 6 - Town of Swan
|
Oak: 80 GP, Nadare's Inn: 100 GP, Amazones: 150 GP, Joel: 180 GP, Swan: 350 GP
|
65 GP
|
|
Magic Ring
|
Restores all MP.
|
area 7 - Town of Shyron, area 8 - Town of Sahara
|
Shyron: 800 GP, Sahara: 4,000 GP
|
500 GP
|
|
Fruit of Repun
|
Curses curse.
|
area 8 - Town of Sahara
|
3,000 GP
|
1,000 GP
|
|
Warp Boots
|
Teleports the player to a town they have previously visited.
|
area 1 - Village of Leaf, area 2 - Town of Brynmaer, area 3 - Nadare's Inn, area 4 - Town of Portoa, area 4 - Amazones, area 6 - Town of Swan, area 6 - Goa, area 8 - Town of Sahara
|
Leaf: 60 GP, Brynmaer: 65 GP, Nadare's Inn: 80 GP, Portoa: 120 GP, Amazones: 100 GP, Swan: 300 GP, Goa: 800 GP, Sahara: 1,500 GP
|
30 GP
|
|
Opel Statue
|
Replenishes all life when the player dies if the statue is selected in the inventory.
|
area 6 - Goa Fortress, area 6 - General Kelbesque in Goa Fortress, area 8 - Great Pyramid Tomb
|
-
|
-
|
|
Insect Flute
|
Summons the swamp insect boss.
|
area 2 - Lost child's mother in Oak Village
|
-
|
-
|
Worn
Image |
Item Name |
Description |
Location |
Purchase Price |
Sell Price
|
|
Gas Mask
|
Protects the player from the poisonous gas in Oak Swamp.
|
area 2 - Akhana in Town of Brynmaer
|
-
|
-
|
|
Power Ring
|
Doubles the hero's attack power.
|
area 8 - Oasis Cave
|
-
|
-
|
|
Warrior Ring
|
Enables level 1 sword attacks without having to charge the weapon.
|
area 6 - Akhana's friend in Town of Goa
|
-
|
-
|
|
Iron Necklace
|
Doubles the hero's melee defence.
|
area 5 - Evil Spirit Island Caves
|
-
|
-
|
|
Shield Ring
|
Doubles the hero's range defence.
|
area 4 - Akhana in the Waterfall Cave
|
-
|
-
|
|
Deo's Pendant
|
Gradually replenishes MP while the player remains stationary.
|
area 8 - Deo in the rabbit fields of the Town of Sahara
|
-
|
-
|
|
Rabbit Boots
|
Enables the player to jump.
|
area 1 - Vampire Bat Boss in the Windmill Cave
|
-
|
-
|
|
Leather Boots
|
Protects the player from taking damage when walking on poisonous or spiked ground.
|
area 8 - Oasis Cave
|
-
|
-
|
Event item
Image |
Item Name |
Description |
Location |
Purchase Price |
Sell Price
|
|
Alarm Flute
|
Wakes sleeping people.
|
area 1 - Village of Leaf, area 5 - Town of Joel
|
Leaf: 50 GP, Joel: 300 GP
|
25 GP
|
|
Windmill Key
|
Operates the windmill in the Valley of Wind.
|
area 1 - Windmill guard in the Windmill Cave Northeast
|
-
|
-
|
|
Key to Prison
|
Unlocks the prison door on Mt. Sabre.
|
area 3 - Mt. Sabre Northeast Caves
|
-
|
-
|
|
Key to Styx
|
Unlocks the door to the Cave of Styx.
|
area 7 - Zebu in the town of Shyron
|
-
|
-
|
|
Fog Lamp
|
The lost lamp of the boat keeper in Portoa.
|
area 4 - East Waterfall Valley Cave
|
-
|
-
|
|
Shell Flute
|
Summons a dolphin to transport the hero across the seas.
|
area 4 - Town of Portoa Underground
|
-
|
-
|
|
Eye Glasses
|
Allows the hero to see the hidden storage room door in the town of Joel.
|
area 5 - Clark in the Town of Evil Spirit Island
|
-
|
-
|
|
Broken Statue
|
Has the ability to calm the angry sea whirlpools, once repaired.
|
area 5 - Sabera in Sabera's Castle
|
-
|
-
|
|
Glowing Lamp
|
Repairs broken things, changing the broken statue into the statue of gold.
|
area 5 - Kensu at the Joel Lighthouse
|
-
|
-
|
|
Statue of Gold
|
Calms the angry seas whirlpool, allowing travel to the north.
|
Obtained by using the glowing lamp on the broken statue
|
-
|
-
|
|
Love Pendant
|
Pendant given to Kensu by Asina as proof of her faith in him.
|
area 5 - Town of Portoa Underground
|
-
|
-
|
|
Kirisa Plant
|
A rare plant growing in the valley of Kirisa. Admired by the queen of the amazons.
|
area 4 - Kirisa Meadow
|
-
|
-
|
|
Ivory Statue
|
Able to remove the curse placed upon Kensu by Karmine.
|
area 6 - Karmine in the Goa Fortress
|
-
|
-
|
|
Bow of Moon
|
Destroys the guardian statue of the moon.
|
area 4 - Amazon Queen in the Amazones Village
|
-
|
-
|
|
Bow of Sun
|
Destroys the guardian statue of the sun.
|
area 7 - Mt. Hydra
|
-
|
-
|
|
Bow of Truth
|
Reveals the true form of Emperor Draygonia.
|
area 8 - Azteca in the Great Pyramid
|
-
|
-
|
|
Flute of Lime
|
Returns petrified people to normal.
|
area 4 - Waterfall Cave, Queen in the town of Portoa.
|
-
|
-
|
|
Statue of Onyx
|
Statue treasured by Akhana.
|
area 2 - Cordel Plains
|
-
|
-
|
Power-up
Power-up items enable the full potential of elemental swords to be unleashed. Elemental balls allow an elemental sword to be charged up to level 2, enabling the hero to destroy certain obstructions in his path or to create ice bridges spanning rivers. Elemental bracelets allow an elemental sword to be charged up to level 3, allowing the hero to release the sword's most destructive attack. Level 3 attacks consume MP, thus if the player's magic points are lower than the required amount to cast the attack, a level 2 attack is released instead.
Image |
Item Name |
Description |
Location |
Purchase Price |
Sell Price
|
|
Ball of Wind
|
Enables the Sword of Wind to charge to level 2, releasing a focused gust attack.
|
area 1, Windmill Cave
|
-
|
-
|
|
Ball of Fire
|
Enables the Sword of Fire to charge to level 2, releasing a stream of fire attack.
|
area 2, Swamp Insect Boss
|
-
|
-
|
|
Ball of Water
|
Enables the Sword of Water to charge to level 2, releasing an ice wave attack. Ice bridges may also be created at key locations with this attack.
|
area 4, Rage at Lime Tree Lake
|
-
|
-
|
|
Ball of Thunder
|
Enables the Sword of Wind to charge to level 2, releasing a thunder wave attack.
|
area 7, Boss Mado in Shyron
|
-
|
-
|
|
Tornado Bracelet
|
Enables the Sword of Wind to charge to level 3, releasing a wall of tornadoes. Consumes 8 MP per attack.
|
area 3, Mt. Sabre Southwest Caves
|
-
|
-
|
|
Flame Bracelet
|
Enables the Sword of Fire to charge to level 3, releasing a fiery explosion. Consumes 16 MP per attack.
|
area 3, General Kelbesque at Mt. Sabre Northeast
|
-
|
-
|
|
Blizzard Bracelet
|
Enables the Sword of Water to charge to level 3, releasing a sprialing blizzard attack. Consumes 16 MP per attack.
|
area 2, Amazones Village
|
-
|
-
|
|
Storm Bracelet
|
Enables the Sword of Thunder to charge to level 3, releasing a lightningstorm which strikes all enemies on the screen. Consumes 40 MP per attack.
|
area 6, Goa Fortess
|
-
|
-
|