All prices refer to a Karma equal to 99.
Weapons
Ranged weapons
Arrows are necessary to use the bow and the magic bow; quarrels are necessary for the crossbow. The sling, the halberd and the magic axe require no ammonition. The magic axe can be equipped with a shield.
Weapon | Weight | Attack | Range | Cost | Shops | Island shops |
---|---|---|---|---|---|---|
Sling | 2 | 6 | 4 | 13 | Britain | - |
99 arrows | - | - | - | 13 | Britain | Bordermarch |
99 quarrels | - | - | - | 19 | Britain | Serpent's Hold |
Bow | 8 | 10 | 7 | 98 | Britain | - |
Crossbow | 6 | 12 | 8 | 196 | Britain | Serpent's Hold |
Halberd | 18 | 30 | 2 | 250 | Trinsic | Serpent's Hold |
Magic bow | 0 | + | 10 | 1048 | Britain | Bordermarch |
Magic axe | 0 | + | 10 | 1310 | Yew | Bordermarch |
Note: there's a free magic axe in Jhelom. Get on the city walls, climb down the stairs in the north-eastern tower, open the secret door in the north-eastern corner, walk along the external walls, search inside the tree stump.
Melee weapons
Some of these weapons can be thrown, but in that case they will be lost. Single-handed weapons can be equipped together with a shield or with a different single single-handed weapons.
Weapon | Weight | Attack | Range | Cost | Shops | Island shops |
---|---|---|---|---|---|---|
Jeweled sword | ... | 0 | - | 0 | - | Blackthorn's palace |
Chaos sword | ... | -99 | - | 0 | - | Blackthorn's palace |
Dagger | 1 | 6 | 3 | 1 | Britain | Buccaneer's Den |
Flaming oil | 2 | 8 | 4 | 5 | - | Buccaneer's Den, Jhelom |
Main gauche | 3 | 8 | (Def+1) | 15 | - | Buccaneer's Den |
Throwing axe | 6 | 10 | 4 | 3 | - | Serpent's Hold, Jhelom |
Spear | 4 | 10 | 5 | 9 | Yew | - |
Short sword | 5 | 12 | - | 51 | Minoc | Buccaneer's Den |
Long sword | 9 | 15 | - | 150 | Britain Castle | - |
Two-handed axe | 15 | 20 | - | 150 | Trinsic | - |
Two-handed sword | 13 | 20 | - | 200 | Trinsic | - |
Silver sword | ... | + | - | 327 | Britain castle, Yew | - |
Glass sword | 5 | 99 | - | 0 | - | (mountains) |
Bludgeon weapons
The hit rate of these weapons is based on the strength instead of the dexterity.
They weapons are only recommended for characters with either high strenght or whose dexterity is much lower than their strength, i.e. Geoffrey, Sentri and Dupre.
Weapon | Weight | Attack | Range | Cost | Shops | Island shops |
---|---|---|---|---|---|---|
Club | 3 | 8 | - | 6 | Yew | - |
Mace | 7 | 15 | - | 64 | Minoc | Jhelom |
Morning star | 8 | 15 | 2 | 60 | - | Jhelom, Serpent's Hold |
Two-handed hammer | 16 | 20 | - | 108 | Minoc | Bordermarch |
Spiked shield | 4 | 6 | (Def+3) | 120 | - | Jhelom |
Spiked helm | 3 | 4 | (Def+3) | 150 | - | Jhelom |
Armors
Body armors
Helms
Shields
Amulets
- Ankh: increases the probability that Lord British will appear at night to heal and level-up the Companions; the Avatar starts the game wearing one, and a second one can be found in a secret room in the village of Cove.
- Spiked collar: increases defense.
- Amulet of turning: increases protection from some ranged attacks.
Rings
- Ring of protection: increases defense.
- Ring of regeneration: gradually restores health, but crumbles with prolonged use.
- Ring of invisibility: makes wearer invisible, but crumbles with prolonged use.