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< Battlestations: Midway
Revision as of 22:47, 23 January 2008 by Arrow (talk | contribs) (Arghimibble)
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File:BSM SolomonMap.PNG
The Americans have portable airfields, true, but this map remains quite balanced.

American Objectives

  • Destroy the Japanese shipyards
  • Destroy the Japanese airfields

Japanese Objectives

  • Sink the American carriers
  • Destroy the American shipyards

This battle is an interesting sea/air battle, as each team consists only of installations. The Americans have carriers, but the general premise remains the same - you spawn ships and planes, and send them at the enemy. The advantage to using shipyards instead of having a fleet is that you can respawn ships as they're sunk. This results in a possibly very lengthy battle, as the stalemate can only really be broken if one team penetrates past the enemy lines and successfully knocks out a shipyard or an airfield, reducing the number of units a player can field. Template:Sidebar2

Player Slots

American Slots

  • Yorktown (CV) - Enterprise
  • Yorktown (CV) - Yorktown
  • Shipyard (contains 20 each DDs, CAs, SSs)
  • Shipyard (contains 20 each BBs, CAs, DDs)

Japanese Slots

  • Airfield (contains 40 each fighters, both bomber varieties)
  • Airfield (contains 40 each fighters, both bomber varieties)
  • Shipyard (contains 20 each DDs, CAs, SSs)
  • Shipyard (contains 20 each BBs, CAs, DDs)

American Strategy

File:BSM SolomonUSSea.PNG
Don't bother with destroyers or subs - go for the big guns!

The strategy for both sides is quite similar. The Americans have a bit of an advantage in this map as the carriers can be moved, but the basic premise is the same. Interestingly, the shipyards are best taken care of by dive bombers, and the airfields are best eliminated by sea power.

File:BSM SolomonUSAir.PNG
Keep a fighter screen up to protect your main ships from bombers.

Sea power is dominant on this map. Whoever controls the sea can easily push the battle to the enemy airfields. Therefore, under ideal conditions, you should have ships move forward backed with torpedo and dive bombers. Unfortunately, this isn't the case, as any bomber incursions will be quickly met with fighters. The first thing every player does is put up a fighter screen, so you should too.

Some gutsy players try rushing the enemy shipyards with bombers, and this may or may not work. It works against an unprepared opponent, but most players will set up a fighter screen, which your bombers will have little to no chance of penetrating.

That said, you should always try to rush the enemy shipyards if you feel they aren't being adequately defended. With most of the map battles in the middle, you can easily rush a group of bombers in from the sides or whatnot and bomb the living daylights out of an enemy shipyard, turning the tide of battle in your favour. The shipyards are pretty tough, so you'll need two to three wings of bombers to take one down. If you can though, you can deal a severe blow to the enemy and ultimately win the battle.

Japanese Strategy

File:BSM JPAirCombat.PNG
Hit the bombers before they hit your ships.
File:BSM JPSeaCombat.PNG
Duke it out with the Renown class battleships.

The Japanese strategy is pretty much identical to the American's, since the Japanese have the same units, structures, and capabilities. The main difference is that your airfields aren't exactly mobile. Therefore, defending them is a little tougher, and you may have to divert a few of your ships to defend them. If you lose your airfields, then the skies will ultimately turn against your warships, and will easily annihilate you. If you're feeling a little devious, you can try firing torpedoes in the direction of the enemy shipyards. You have a lot of them and you also have shipyards (allowing you to replenish them once you're out) and when you sink an enemy ship, the enemy may be overeager and try to respawn it, and when it does, it will be in front of a torpedo volley.

This map is quite evenly balanced, so the only real way to have a definite win each time is to simply be better than your opponents.