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{{Header Nav|game=Battlestations: Midway}}
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[[Image:BSM VengenceAtLuzon.PNG|right|thumb|Defend the B-17s for the first part of the mission.]]
[[Image:BSM VengenceAtLuzon.PNG|right|thumb|Defend the B-17s for the first part of the mission.]]
'''Primary Objectives'''
'''Primary Objectives'''

Revision as of 16:47, 6 December 2007

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File:BSM VengenceAtLuzon.PNG
Defend the B-17s for the first part of the mission.

Primary Objectives

  • Protect the B-17s
  • Donald must survive
  • Sink the Tone
  • Sink the Fusō
  • The USS Lexington must survive

Secondary Objectives:

  • Sink the Horai Maru

Hidden Objectives:

  • Sink all enemy destroyers
File:BSM MixItUp.PNG
Mix it up!

Your first priority is to mix things up with the enemy Zeroes that come in from dead ahead. Catch up to the bombers and fly in front and shoot away at the Zeroes as they come by. The B-17s help considerably with their huge numbers of rear gunners. While you can only control Donald, he's all you need...for now. You'll encounter two waves of Zeroes, each with about five in a squadron.

The moment one presents its tail to you, fly behind it and fire away. Don't worry about the B-17s - they can easily handle themselves.

It won't be long until the B-17s are over the target area and they drop their bombs. They'll take out the airfield in one go. There'll be some short dialogue between you, the bombers, and "Lady Lex", which gives you an opportunity to attack the nearby cargo ship. It's not essential to the mission, but you can anyway.

Four Wings as One

File:BSM Horai Maru.PNG
Strafe down the Horai Maru to finish a secondary objective.

Your first target should be the tanker Horai Maru, shown right. It's an easy target for your plane's machine guns - just aim for the flat spots to send it down. Notice the two destroyers sandwitching the Horai Maru - they'll attempt to flak you down, but as Donald you're an elite unit - you can take the punishment.

It isn't long until Tiger Squadron enters the mission area. Coming in with SBD Dauntlesses with bombs, their objective is to hit the Tone. Instead, open up the tactical map and change their target to one of the enemy destroyers. They'll do little hurt to the Tone, but they should sink an enemy destroyer.

File:BSM OnYourWing.PNG
Always let your squadmates lead. They can dive better than you can.

Follow your squadron leaders through the dive - they do a much better job than anyone can. Just make sure you fly over your target and let the wingmen fly in front. When they start to dive, you start your dive too - and you should be in a perfect opportunity to bomb the daylights out of one of the two destroyers. Once all ordnance is deployed, the squad turns around and heads for a nav point. They'll go automatically, so open the map screen and switch to Donald. Have him shoot some stuff - there isn't much to shoot aside from cargo ships, so do that while you wait for the next squadron to arrive.

The next squadron to arrive is Bobcat Squadron. These guys are flying TBF/D Avengers, and honestly have enough firepower to sink the Tone in a single attack. However, the trick is to sink all the destroyers here first to save you time later - so switch targets again to the final enemy destroyer. Come in on it at low altitude and drop the torpedo when you're almost right on top of it to guarantee a direct hit. If it can sink the Tone, it can sink a destroyer. The destroyer should really be sinking after only two torpedo hits, but since you have five planes in your group - you might as well the thorough.

The next squadron to arrive is Panther squadron, again flying Dauntlesses. With all the other targets destroyed, have them dive on the Tone. With these guys, you can see how little damage dive bombers can do. You have to hit a critical area in order for the bombs to cause considerable damage. As with Tiger squadron, simply have your wingmates follow you and aim for the area towards the stern to hit the Tone and her fuel tank to cause maximum damage.

The final squad is Cougar Squad, with TBF/D Avengers. If you fail to sink the Tone with these guys, you fail the mission. Fortunately, with you at the controls, that isn't going to happen. Approach low and yet as fast as possible towards the Tone, firing at its machine guns with your own to silence them for your approach. Drop your torpedoes and confirm your hits. Once all the torpedoes hit, your squadron retreats automatically.

The Fusō