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Timing is the best weapon against Count Dracula. You can not predict where he will appear next, although it is likely that he will show up right on top of you if you decide not to move. You want to end up exactly a whip distance from him by the time he fully materializes. This way you can jump up and strike his face before he blinks out again. If you jump at just the right time, he will send the three fireballs skyward, which will sail over your head as you are coming down from your jump. If you didn't time it well, you will have to make a decision between hitting Dracula, or stopping the fireballs. Remember, you will only survive three hits throughout this fight; the fourth hit will be fatal. | Timing is the best weapon against Count Dracula. You can not predict where he will appear next, although it is likely that he will show up right on top of you if you decide not to move. You want to end up exactly a whip distance from him by the time he fully materializes. This way you can jump up and strike his face before he blinks out again. If you jump at just the right time, he will send the three fireballs skyward, which will sail over your head as you are coming down from your jump. If you didn't time it well, you will have to make a decision between hitting Dracula, or stopping the fireballs. Remember, you will only survive three hits throughout this fight; the fourth hit will be fatal. | ||
[[Image:Castlevania Stage 18 screen 2.png|thumb|left|Dracula's second form is significantly stronger than his first]] | [[Image:Castlevania Stage 18 screen 2.png|thumb|left|Dracula's second form is significantly stronger than his first]] | ||
Once you remove 16 bars of health from Dracula, his head will fly off and his body will transform into its true demonic nature. Jump and throw as many | Once you remove 16 bars of health from Dracula, his head will fly off and his body will transform into its true demonic nature. Jump and throw as many boomerangs as you can at once, and hope several of them make contact with the demon's head. You are going to have to mix in a few whips to the face, which works substantially faster than special weapons alone. Throw in a whip for every two Boomerangs and you should be able to lock the Demon in place until victory. Maintain a safe distances from the demon and throw the boomerangs high. Since the demon stands still between shooting blasts of fire at you, you stand a very good chance of hitting him with most of your throws if you time it right. | ||
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