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Micromanagement can save you life in "Kane's Wrath" or "Tiberium Wars" micromanagement is pretty simple once you get into the details of it.
{{Header Nav|game=Command & Conquer 3: Tiberium Wars}}
Micromanagement can save you life in "Kane's Wrath" or "Tiberium Wars". Micromanagement is pretty simple once you get into the details of it.


There are many forms as micro management the first is '''Ability Micromangament''' that is when you use a units ability (EX: gernaders(GDI) EMP grenades. these abilities are expecally helpful for attacking enemies some examples of this are the riflemens(GDI) dig in abiltiy it makes it harder for enemies to attack that flank and this form of micromanaging can change a battle to your favor.
There are many forms as micromanagement. The first is '''Ability Micromangament'''. That is when you use a unit's ability (e.g. grenadiers'(GDI) EMP grenades). These abilities are especially helpful for attacking enemies. An example of this is the riflemen's (GDI) dig in ability. It makes it harder for enemies to attack that flank and this form of micromanaging can change a battle to your favor.


The second type of micromanagement is unit specify micromanage. This is when you use a unit for its intended dedicated purpose such as rocket squads attacking vehicles this is primarly used with big squads of units like putting tanks or "Cannon" units on structures using APC's Raider Buggies ETC. on infantry and aircraft. Also in this category of micromanagement is moving units to tactical positisions for the most affective way some examples are moving infantry out of the way and behind objects or in tight squeezes so vehicles cant run them over. another very useful aspect of the game is most vehicles have '''Armour Facing''' which means they will take more damage from the sides or back so try moving your infantry in a circle around an enemy tank for two purposes its harder to run them all over and they will be taking for damage because of their weaker sides.
The second type of micromanagement is unit '''Specify Micromanagement'''. This is when you use a unit for its intended, dedicated purpose, such as rocket squads attacking vehicles. This is primarily used with big squads of units like putting tanks or "Cannon" units on structures using APC's Raider Buggies on infantry and aircraft. Also in this category of micromanagement is moving units to tactical positions in the most effective way. Some examples are moving infantry out of the way and behind objects or in tight squeezes so vehicles can't run them over. Another very useful aspect of the game is most vehicles have '''Armour Facing''', which means they will take more damage from the sides or back, so try moving your infantry in a circle around an enemy tank for two purposes: it's harder to run them all over and they will be taking damage because of their weaker sides.


Third micromangement is garrisons. Now this sounds pretty straight forward and it is but bieleve it or not its considered micromanaging. this form includes putting units into vehicles such as APC's or Hammerheads(GDI) to maximize damage this is very pretty useful when using the Hammerheads.  
The third micromangement is '''Garrisoning'''. This sounds pretty straightforward and it is, but believe it or not, it's considered micromanaging. This form includes putting units into vehicles such as APCs or Hammerheads (GDI) to maximize damage. This is very useful when using the Hammerheads.  


Last micromanagement is using the toolbar on the bottom of the screen full of commands (also youcan use hotkeys for this). I find this very helpful because if you want to expand while micromanage somewhere else what you can do is set waypoint mode on (ctrl+Z) and then click on the point where you want your explorer unit to go and then click there expand button then click waypoint mode again and they will do everything by themselves. Using the toolbar is also helpful with protecting vehicles rather than turning them around to take the for your enemies to reload and fire again you can do i reverse move which also protect its Armour Facing flank as well and your unit and be out quickly (doesnt work for walkers except gunwalker(Scrin) and some hover vehicles cant either.
The last micromanagement is '''Using the toolbar''' on the bottom of the screen full of commands (also you can use hotkeys for this). You'll find this very helpful, because if you want to expand while micromanaging somewhere else, you can set waypoint mode on ({{kbd|Ctrl}}{{plus}}{{kbd|Z}}) and then click on the point where you want your explorer unit to go. Then click the expand button, then click waypoint mode again and they will do everything by themselves. Using the toolbar is also helpful with protecting vehicles rather than turning them around to take your enemies' fire. You can also do a reverse move, which also protects your Armour Facing flank as well and your unit, and be out quickly (doesn't work for walkers except gunwalker (Scrin) and some hover vehicles can't either).
 
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That my friends is all i have to offer about micromanagement i hope this will help you in your skrimishes or online matches.

Revision as of 22:50, 4 November 2009

Micromanagement can save you life in "Kane's Wrath" or "Tiberium Wars". Micromanagement is pretty simple once you get into the details of it.

There are many forms as micromanagement. The first is Ability Micromangament. That is when you use a unit's ability (e.g. grenadiers'(GDI) EMP grenades). These abilities are especially helpful for attacking enemies. An example of this is the riflemen's (GDI) dig in ability. It makes it harder for enemies to attack that flank and this form of micromanaging can change a battle to your favor.

The second type of micromanagement is unit Specify Micromanagement. This is when you use a unit for its intended, dedicated purpose, such as rocket squads attacking vehicles. This is primarily used with big squads of units like putting tanks or "Cannon" units on structures using APC's Raider Buggies on infantry and aircraft. Also in this category of micromanagement is moving units to tactical positions in the most effective way. Some examples are moving infantry out of the way and behind objects or in tight squeezes so vehicles can't run them over. Another very useful aspect of the game is most vehicles have Armour Facing, which means they will take more damage from the sides or back, so try moving your infantry in a circle around an enemy tank for two purposes: it's harder to run them all over and they will be taking damage because of their weaker sides.

The third micromangement is Garrisoning. This sounds pretty straightforward and it is, but believe it or not, it's considered micromanaging. This form includes putting units into vehicles such as APCs or Hammerheads (GDI) to maximize damage. This is very useful when using the Hammerheads.

The last micromanagement is Using the toolbar on the bottom of the screen full of commands (also you can use hotkeys for this). You'll find this very helpful, because if you want to expand while micromanaging somewhere else, you can set waypoint mode on ( Ctrl + Z ) and then click on the point where you want your explorer unit to go. Then click the expand button, then click waypoint mode again and they will do everything by themselves. Using the toolbar is also helpful with protecting vehicles rather than turning them around to take your enemies' fire. You can also do a reverse move, which also protects your Armour Facing flank as well and your unit, and be out quickly (doesn't work for walkers except gunwalker (Scrin) and some hover vehicles can't either).