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Here are a list is special powers used by Nod. Nod powers are used for attacking and will cause misery.
{{Header Nav|game=Command & Conquer 3: Tiberium Wars}}
Nod powers are used for attacking and will cause misery.


==Mine Drop==
==Mine Drop==
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==Nuke==
==Nuke==
The Grand Finale of Nod. A nuclear missile blows up even Mammoth Tanks and Annihilators in one blast but ConYards will survive.
The Grand Finale of Nod. A nuclear missile blows up even Mammoth Tanks and Annihilators in one blast but ConYards will survive.
{{Footer Nav|game=Command & Conquer 3: Tiberium Wars}}

Revision as of 03:31, 3 July 2008

Nod powers are used for attacking and will cause misery.

Mine Drop

A plane drops mines that even mammoth tanks can't survive in.

Shadow Strike Team

Two squads of Nod Shadows will fly in and create chaos.

Radar Jamming Missile

Disables radar for foes.

Decoy Army

Use this to distract foes.

Cloaking field

Something that will make vehicles including tech level 3 vehicles invisible but injures infantry.

Tiberium Vapor Bomb

This thing will blow the hell out of your structures.

Seed Tiberium

In case you run out of cash a plane flies in and seeds a new tiberium field for harvesting.

Catalyst Missile

Something that really cause trouble to those who try to get cash.

Nuke

The Grand Finale of Nod. A nuclear missile blows up even Mammoth Tanks and Annihilators in one blast but ConYards will survive.