From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(navs)
(Page wiped)
Line 1: Line 1:
{{Header Nav|game=Command & Conquer 3: Tiberium Wars}}
{{Header Nav|game=Command & Conquer 3: Tiberium Wars}}
Nod powers are used for attacking and will cause misery.
{{wip}}
 
==Mine Drop==
A plane drops mines that even mammoth tanks can't survive in.
 
==Shadow Strike Team==
Two squads of Nod Shadows will fly in and create chaos.
 
==Radar Jamming Missile==
Disables radar for foes.
 
==Decoy Army==
Use this to distract foes.
 
==Cloaking field==
Something that will make vehicles including tech level 3 vehicles invisible but injures infantry.
 
==Tiberium Vapor Bomb==
This thing will blow the hell out of your structures.
 
==Seed Tiberium==
In case you run out of cash a plane flies in and seeds a new tiberium field for harvesting.
 
==Catalyst Missile==
Something that really cause trouble to those who try to get cash.
 
==Nuke==
The Grand Finale of Nod. A nuclear missile blows up even Mammoth Tanks and Annihilators in one blast but ConYards will survive.
{{Footer Nav|game=Command & Conquer 3: Tiberium Wars}}
{{Footer Nav|game=Command & Conquer 3: Tiberium Wars}}

Revision as of 12:59, 23 July 2008

wip
wip

This page is a work in progress. It has sections which are incomplete or currently under construction. If you have knowledge of this game or subject, you can either help by editing it to add to or improve the page, or discussing it on the talk page.