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{{Header Nav|game=Command & Conquer 3: Tiberium Wars}}
{{Header Nav|game=Command & Conquer 3: Tiberium Wars}}
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'''Scouting''' is sending a unit/units to enemy base and get information. Main purposes for scouting are:
'''Scouting''' is a tactic which involves sending a unit/units towards an enemy base with the intention of intelligence gathering. The following are useful things to know:
* to know which side the enemy is playing
 
* to see whole base (structures, units, base tier)
* Which side the enemy is playing.
* to see where the defenses are
* See the base (structures, units, base tier).
* to see radar for using support powers
* Removing the shroud to use support powers.
* to learn base's weak spots
* Discover weak spots in base defenses.


==Scouting units==
==Scouting units==


A good unit for scouting is
Good scout units can have the following characteristics:
*cheap (Buzzer 200$)
*Cheap: Buzzer ($200).
*fast (Attack Bike)
*Fast: Attack Bike.
*versatile and can get there by the shortest way (Venom)
*Versatile and can get there by the shortest way: Hammerhead (KW only) or Venom.
*stealthed (Stealth Tank)
*Stealthed: Stealth Tank.
Although, every good scouting unit is either cheap or fast. Versatile units are usually more expensive, but they are harder to take down and get information fast. Stealthed units are harder to detect, so you can see the base without getting busted.


Any good scouting unit should be fast-moving and cheap. Versatile units are usually more expensive but are harder to destroy and get information fast. Stealthed units are harder to detect so you can see a base without getting detected.


====GDI====
====GDI====


GDI's units aren't suited for scouting, but some units work well as scouts. GDI although have Radar Scan, which is the main scouting tool for GDI.
Almost all of GDI's units aren't suited for scouting. The Radar Scan support power is used instead and as this is instantaneous it means that no units are endangered.


*'''Rifle Squad''': Better than nothing. Rifle Squads can be trained instantly while Barracks has been constructed, but it lacks of speed and is a bit too pricey (300$) for its purpose.
*'''Pitbull''': GDI's scout unit. It's fast enough to be a scout vehicle and is fairly cheap. It's armed with a missile launcher which is good against vehicles and aircraft but lacks the armour to slug it out with anything. The Mortar upgrade enables it to deal with infantry and it can detect stealth units which is also a good attribute for a scout unit.


*'''Pitbull''': GDI's main scout unit. It is fast enough to be a scout vehicle and price isn't too bad. Detects also stealh, which is good.
*'''Rifle Squad''': A poor choice but they are GDI's cheapest unit at $300. Rifle Squads can be trained very quickly but aren't too fast on their feet and are prone to fall to anti-infantry defenses before penetrating to far into an enemy base.
 
*<font color="red">Hammerhead</font>: This is what means "versatile". Hammerhead is all-terrain scout which has an infantry slot for garrisoning. Excellent scout, it's fast, powerful and sturdy but expensive (1500$).


*<font color="red">'''Hammerhead'''</font>: This is what versatile means. The Hammerhead is an air unit with twin machineguns which can be improved with the AP Ammo upgrade and a garrison slot for troops. It's fast and well armoured although it is slightly expensive at $1500. An excellent advanced scout unit should one be needed later in the game.


====Nod====
====Nod====
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Nod units' nature seems to be either fast and cheap but weak or efficient but expensive. Nod has the best scouting units because of good stealth capabilities and that Nod has many fast units.
Nod units' nature seems to be either fast and cheap but weak or efficient but expensive. Nod has the best scouting units because of good stealth capabilities and that Nod has many fast units.


*'''Militia Squad''': Militia Squad is 100$ cheaper but weaker and slower than GDI Rifle Squad (which is already quite slow). Almost instantly available but it's too slow to be a proper scout.
*'''Attack Bike''': Nod's primary scout unit. It's very fast and agile, costs only $600 and its missile launchers can be upgraded with Tiberium Core Missiles.
 
*'''Attack Bike''': A better version for scouting than GDI Pitbull. Attack Bike is weaker and easy to take down, but it costs only 600$ and has a lighting-fast speed.


*'''Shadow Team''': Ah, is there any better scout than Shadow Team? Shadow Team is almost perfect scout: it's stealthed, it can fly and it can put explosives inside to the buildings (in KW it can also beacons for Specters). Shadow Teams are quite cheap to be such good scouts. Bad thing about the Shadow Teams is that they do no damage at all to the vehicles.
*'''Shadow Team''': Nod's Shadow Team is the perfect scout unit. It's stealthed, it can fly and it can lay explosive charges inside buildings (in KW they can also lay artillery beacons for Specter artillery). Their stealth and ability to fly means they never have to directly engage the enemy however, they do have to take care when overflying enemy bases as their stealth can be negated and in the open they are VERY prone to damage from AA fire.


*'''Venom''': Venom is like Attack Bike - weak but fast, but differences are that Venom flies and costs 300$ more than Attack Bike.
*'''Militia Squad''': Militia Squad is $100 cheaper than the GDI equivalent but are weaker and slower than GDI Rifle Squad (which is already quite slow). Almost instantly available but it's too slow to be a proper scout.


*'''Stealth Tank''': Stealth Tank is stealthed and more powerful version of Attack Bike. It is mostly used at hit-and-run tactics, but why not as a scout. Downsides are Stealth Tank's high price and late availableness.
*'''Venom''': The Venom is an air unit that's weak but fast. Costs $900.


*<font color="red">Reckoner</font>: Reckoner's scouting tactic is based on its bunker deploying ability - by loading a Reckoner with a Black Hand and a Militia Rocket Squad, sending them to enemy base and deploying to bunker state you get precious information about the base and you maybe destroy something important. This costs 2200$ (which means you can get an Avatar) but it's worth it.
*'''Stealth Tank''': The Stealth Tank is a more powerful version of Attack Bike. It is mostly used for hit-and-run tactics but is also useful as a scout due to its stealthing. Downsides are Stealth Tank's high price and late availableness.


*<font color="red">'''Reckoner'''</font>: Reckoner's scouting tactic is based on its bunker deploying ability - by loading a Reckoner with a Black Hand and a Militia Rocket Squad, sending them to enemy base and deploying to bunker state you get precious information about the base and you maybe destroy something important. This costs $2200 (the cost of an Avatar) but it's worth it.


====Scrin====
====Scrin====
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Scrin has only few usable scouting units in TW, but in KW there is the Ravager. Scrin has Tiberium Vibration Scan, which shows radar on all Tiberium Fields, but it doesn't show the base.
Scrin has only few usable scouting units in TW, but in KW there is the Ravager. Scrin has Tiberium Vibration Scan, which shows radar on all Tiberium Fields, but it doesn't show the base.


*'''Buzzer''': Cheapness and fast availableness makes Buzzer one of the most used Scrin scouts although Buzzer isn't very fast.
*'''Buzzer''': Cheapness and fast availability makes Buzzer one of the most used Scrin scouts although Buzzer isn't very fast.


*'''Stormrider''': Scrin lacks of fast-moving units, and Stormrider is maybe the fastest unit that Scrin have. Compared to Venom, Stormrider is stronger but much more expensive and slightly slower.
*'''Stormrider''': Scrin lacks of fast-moving units, and Stormrider is maybe the fastest unit that Scrin have. Compared to Venom, Stormrider is stronger but much more expensive and slightly slower.


*<font color="red">Ravager</font>: Ravager is suprisingly fast infantry unit (with Advanced Articulators it becomes to fastest infantry unit in the game) and it's special ability is useful against any Tiberium contained units. Too bad Ravager costs 1200$.
*<font color="red">'''Ravager'''</font>: Ravager is surprisingly fast infantry unit (with Advanced Articulators it becomes to fastest infantry unit in the game) and it's special ability is useful against any Tiberium contained units. Too bad Ravager costs $1200.


{{Footer Nav|game=Command & Conquer 3: Tiberium Wars|prevpage=Turtling|nextpage=Expanding}}
{{Footer Nav|game=Command & Conquer 3: Tiberium Wars|prevpage=Turtling|nextpage=Expanding}}

Latest revision as of 00:32, 8 February 2014

Scouting is a tactic which involves sending a unit/units towards an enemy base with the intention of intelligence gathering. The following are useful things to know:

  • Which side the enemy is playing.
  • See the base (structures, units, base tier).
  • Removing the shroud to use support powers.
  • Discover weak spots in base defenses.

Scouting units[edit]

Good scout units can have the following characteristics:

  • Cheap: Buzzer ($200).
  • Fast: Attack Bike.
  • Versatile and can get there by the shortest way: Hammerhead (KW only) or Venom.
  • Stealthed: Stealth Tank.

Any good scouting unit should be fast-moving and cheap. Versatile units are usually more expensive but are harder to destroy and get information fast. Stealthed units are harder to detect so you can see a base without getting detected.

GDI[edit]

Almost all of GDI's units aren't suited for scouting. The Radar Scan support power is used instead and as this is instantaneous it means that no units are endangered.

  • Pitbull: GDI's scout unit. It's fast enough to be a scout vehicle and is fairly cheap. It's armed with a missile launcher which is good against vehicles and aircraft but lacks the armour to slug it out with anything. The Mortar upgrade enables it to deal with infantry and it can detect stealth units which is also a good attribute for a scout unit.
  • Rifle Squad: A poor choice but they are GDI's cheapest unit at $300. Rifle Squads can be trained very quickly but aren't too fast on their feet and are prone to fall to anti-infantry defenses before penetrating to far into an enemy base.
  • Hammerhead: This is what versatile means. The Hammerhead is an air unit with twin machineguns which can be improved with the AP Ammo upgrade and a garrison slot for troops. It's fast and well armoured although it is slightly expensive at $1500. An excellent advanced scout unit should one be needed later in the game.

Nod[edit]

Nod units' nature seems to be either fast and cheap but weak or efficient but expensive. Nod has the best scouting units because of good stealth capabilities and that Nod has many fast units.

  • Attack Bike: Nod's primary scout unit. It's very fast and agile, costs only $600 and its missile launchers can be upgraded with Tiberium Core Missiles.
  • Shadow Team: Nod's Shadow Team is the perfect scout unit. It's stealthed, it can fly and it can lay explosive charges inside buildings (in KW they can also lay artillery beacons for Specter artillery). Their stealth and ability to fly means they never have to directly engage the enemy however, they do have to take care when overflying enemy bases as their stealth can be negated and in the open they are VERY prone to damage from AA fire.
  • Militia Squad: Militia Squad is $100 cheaper than the GDI equivalent but are weaker and slower than GDI Rifle Squad (which is already quite slow). Almost instantly available but it's too slow to be a proper scout.
  • Venom: The Venom is an air unit that's weak but fast. Costs $900.
  • Stealth Tank: The Stealth Tank is a more powerful version of Attack Bike. It is mostly used for hit-and-run tactics but is also useful as a scout due to its stealthing. Downsides are Stealth Tank's high price and late availableness.
  • Reckoner: Reckoner's scouting tactic is based on its bunker deploying ability - by loading a Reckoner with a Black Hand and a Militia Rocket Squad, sending them to enemy base and deploying to bunker state you get precious information about the base and you maybe destroy something important. This costs $2200 (the cost of an Avatar) but it's worth it.

Scrin[edit]

Scrin has only few usable scouting units in TW, but in KW there is the Ravager. Scrin has Tiberium Vibration Scan, which shows radar on all Tiberium Fields, but it doesn't show the base.

  • Buzzer: Cheapness and fast availability makes Buzzer one of the most used Scrin scouts although Buzzer isn't very fast.
  • Stormrider: Scrin lacks of fast-moving units, and Stormrider is maybe the fastest unit that Scrin have. Compared to Venom, Stormrider is stronger but much more expensive and slightly slower.
  • Ravager: Ravager is surprisingly fast infantry unit (with Advanced Articulators it becomes to fastest infantry unit in the game) and it's special ability is useful against any Tiberium contained units. Too bad Ravager costs $1200.