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{{ | {{Header Nav|game=Final Fantasy XII}} | ||
Most weapons damage | Most weapons damage formulae are stat dependent. Some, such as swords, depend on the characters strength stat, while others depend on the magick stat of the weapon. | ||
==Unarmed== | ==Unarmed== | ||
DMG = [11 x RANDOM(1~1.125) - DEF] x STR x (Lv+STR)/256] | DMG = [11 x RANDOM(1~1.125) - DEF] x STR x (Lv+STR)/256] | ||
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DMG = [(Lv+STR)/2 x RANDOM(1~1.125) - DEF] x STR x (Lv+STR)/256] | DMG = [(Lv+STR)/2 x RANDOM(1~1.125) - DEF] x STR x (Lv+STR)/256] | ||
==Swords , GreatSwords , Spears , CrossBows== | |||
DMG = [ATK x RANDOM(1~1.125) - DEF] x [1 + STR x (Lv+STR)/256] | |||
==Maces== | ==Maces== | ||
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==Poles== | ==Poles== | ||
DMG = [ATK x RANDOM(1~1.125) - MDEF] x [1 + STR x (Lv+STR)/256] | DMG = [ATK x RANDOM(1~1.125) - MDEF] x [1 + STR x (Lv+STR)/256] | ||
==Axes, Hammers & Handbombs== | ==Axes, Hammers & Handbombs== | ||
DMG = [ATK x RANDOM(0~1.111) - DEF] x [1 + STR x (Lv+VIT)/128] | DMG = [ATK x RANDOM(0~1.111) - DEF] x [1 + STR x (Lv+VIT)/128] | ||
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==Guns & Measures== | ==Guns & Measures== | ||
DMG = [ATK x RANDOM(1~1.125)]^2 | DMG = [ATK x RANDOM(1~1.125)]^2 | ||
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==Modifiers== | ==Modifiers== | ||
Some things, such as a characters status ailments or a foes elemental type can drastically affect the outcome of an attack. | Some things, such as a characters status ailments or a foes elemental type can drastically affect the outcome of an attack. | ||
{{sect-stub|Todo: What are these modifiers, etc, etc.}} | |||
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Latest revision as of 23:51, 2 August 2023
Most weapons damage formulae are stat dependent. Some, such as swords, depend on the characters strength stat, while others depend on the magick stat of the weapon.
Unarmed[edit]
DMG = [11 x RANDOM(1~1.125) - DEF] x STR x (Lv+STR)/256]
Unarmed with "Brawler" Licence[edit]
This formula is for if you have the Brawler licence, or if you have an Amber Armlet equipped (it increases unarmed damage).
DMG = [(Lv+STR)/2 x RANDOM(1~1.125) - DEF] x STR x (Lv+STR)/256]
Swords , GreatSwords , Spears , CrossBows[edit]
DMG = [ATK x RANDOM(1~1.125) - DEF] x [1 + STR x (Lv+STR)/256]
Maces[edit]
Maces are the only weapon that completely relies on the characters magic stat.
DMG = [ATK x RANDOM(1~1.125) - DEF] x [1 + MAG x (Lv+MAG)/256]
Poles[edit]
DMG = [ATK x RANDOM(1~1.125) - MDEF] x [1 + STR x (Lv+STR)/256]
Axes, Hammers & Handbombs[edit]
DMG = [ATK x RANDOM(0~1.111) - DEF] x [1 + STR x (Lv+VIT)/128]
Katana & Staves[edit]
These weapons depend on both magick and strength. The higher a level you get, though, the less weighting is magic and depends more so on strength.
DMG = [ATK x RANDOM(1~1.125) - DEF] x [1 + STR x (Lv+MAG)/256]
Bows, Daggers and Ninja Swords[edit]
These depend upon speed and strength. These can give you an edge in battle in earlier levels because the speed stat grows very slowly in comparison to everything else.
DMG = [ATK x RANDOM(1~1.125)]- DEF] x [1 + STR x (Lv+SPD)/218]
Guns & Measures[edit]
DMG = [ATK x RANDOM(1~1.125)]^2
These are unique because they rely solely on the attack power and doesn't rely upon the targets physical or magical defence.
Modifiers[edit]
Some things, such as a characters status ailments or a foes elemental type can drastically affect the outcome of an attack.