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(added Damage Formula for Swords , GreatSwords , Spears , CrossBows.)
 
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Most weapons damage formulaes are stat dependant.  Some, such as swords, depend on the characters strength stat, while others depend on the magick stat of the weapon.
Most weapons damage formulae are stat dependent.  Some, such as swords, depend on the characters strength stat, while others depend on the magick stat of the weapon.


==Unarmed==
==Unarmed==
DMG = [11 x RANDOM(1~1.125) - DEF] x STR x (Lv+STR)/256]
DMG = [11 x RANDOM(1~1.125) - DEF] x STR x (Lv+STR)/256]


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DMG = [(Lv+STR)/2 x RANDOM(1~1.125) - DEF] x STR x (Lv+STR)/256]
DMG = [(Lv+STR)/2 x RANDOM(1~1.125) - DEF] x STR x (Lv+STR)/256]
==Swords , GreatSwords , Spears , CrossBows==
DMG = [ATK x RANDOM(1~1.125) - DEF] x [1 + STR x (Lv+STR)/256]


==Maces==
==Maces==
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==Poles==
==Poles==
DMG = [ATK x RANDOM(1~1.125) - MDEF] x [1 + STR x (Lv+STR)/256]
DMG = [ATK x RANDOM(1~1.125) - MDEF] x [1 + STR x (Lv+STR)/256]


==Axes, Hammers & Handbombs==
==Axes, Hammers & Handbombs==
DMG = [ATK x RANDOM(0~1.111) - DEF] x [1 + STR x (Lv+VIT)/128]
DMG = [ATK x RANDOM(0~1.111) - DEF] x [1 + STR x (Lv+VIT)/128]


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==Guns & Measures==
==Guns & Measures==
DMG = [ATK x RANDOM(1~1.125)]^2
DMG = [ATK x RANDOM(1~1.125)]^2


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==Modifiers==
==Modifiers==
Some things, such as a characters status ailments or a foes elemental type can drastically affect the outcome of an attack.
Some things, such as a characters status ailments or a foes elemental type can drastically affect the outcome of an attack.
''Todo: What are these modifiers, etc, etc.''
{{sect-stub|Todo: What are these modifiers, etc, etc.}}
 
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Latest revision as of 23:51, 2 August 2023

Most weapons damage formulae are stat dependent. Some, such as swords, depend on the characters strength stat, while others depend on the magick stat of the weapon.

Unarmed[edit]

DMG = [11 x RANDOM(1~1.125) - DEF] x STR x (Lv+STR)/256]

Unarmed with "Brawler" Licence[edit]

This formula is for if you have the Brawler licence, or if you have an Amber Armlet equipped (it increases unarmed damage).

DMG = [(Lv+STR)/2 x RANDOM(1~1.125) - DEF] x STR x (Lv+STR)/256]

Swords , GreatSwords , Spears , CrossBows[edit]

DMG = [ATK x RANDOM(1~1.125) - DEF] x [1 + STR x (Lv+STR)/256]

Maces[edit]

Maces are the only weapon that completely relies on the characters magic stat.

DMG = [ATK x RANDOM(1~1.125) - DEF] x [1 + MAG x (Lv+MAG)/256]

Poles[edit]

DMG = [ATK x RANDOM(1~1.125) - MDEF] x [1 + STR x (Lv+STR)/256]

Axes, Hammers & Handbombs[edit]

DMG = [ATK x RANDOM(0~1.111) - DEF] x [1 + STR x (Lv+VIT)/128]

Katana & Staves[edit]

These weapons depend on both magick and strength. The higher a level you get, though, the less weighting is magic and depends more so on strength.

DMG = [ATK x RANDOM(1~1.125) - DEF] x [1 + STR x (Lv+MAG)/256]

Bows, Daggers and Ninja Swords[edit]

These depend upon speed and strength. These can give you an edge in battle in earlier levels because the speed stat grows very slowly in comparison to everything else.

DMG = [ATK x RANDOM(1~1.125)]- DEF] x [1 + STR x (Lv+SPD)/218]

Guns & Measures[edit]

DMG = [ATK x RANDOM(1~1.125)]^2

These are unique because they rely solely on the attack power and doesn't rely upon the targets physical or magical defence.

Modifiers[edit]

Some things, such as a characters status ailments or a foes elemental type can drastically affect the outcome of an attack.

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