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The gambit table has two sides, a condition side and an action side.  Gambits are set up to act from the top of your gambit list down, meaning the character will try the first command on the list, and if the condition exists, will execute the action.  If not, the character will move down to the next item on the list, and so on.  This is the most crucial element to the Gambit system, as the order the Gambit's are placed on the list determines how frequently they are used.
The gambit table has two sides, a condition side and an action side.  Gambits are set up to act from the top of your gambit list down, meaning the character will try the first command on the list, and if the condition exists, will execute the action.  If not, the character will move down to the next item on the list, and so on.  This is the most crucial element to the Gambit system, as the order the Gambit's are placed on the list determines how frequently they are used.


==Gambit Examples==
==Gambit List==
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{{Footer Nav|game=Final Fantasy XII|prevpage=|nextpage=}}
{{Footer Nav|game=Final Fantasy XII|prevpage=|nextpage=}}
{| class="wikitable" border="1"
|-
! Name
! Effect
|-
| Ally: any
| Target any ally
|-
| Ally: party leader
| Target Party leader
|-
| Ally: Vaan
| Target Vaan
|-
| Ally: Ashe
| Target Ashe
|-
| Ally: Fran
| Target Fran
|-
| Ally: Balthier
| Target Balthier
|-
| Ally: Basch
| Target Basch
|-
| Ally: Penelo
| Target Penelo
|-
| Ally: lowest HP
| Target ally with least remaining HP
|-
| Ally: strongest weapon
| Target ally whose weapon has highest attack
|-
| Ally: lowest defense
| Target ally whose armor has lowest defense
|-
| Ally: lowest magick resist
| Target ally whose armor has lowest magick defense
|-
| Ally: HP < 100%
| Target any ally with less than 100% HP
|-
| Ally: HP < 90%
| Target any ally with less than 90% HP
|-
| Ally: HP < 80%
| Target any ally with less than 80% HP
|-
| Ally: HP < 70%
| Target any ally with less than 70% HP
|-
| Ally: HP < 60%
| Target any ally with less than 60% HP
|-
|}

Revision as of 06:49, 6 January 2009

Although Final Fantasy 12 is not actually a real time game, the action during battles can become very fast paced and difficult to control. The gambit system is like a basic computer programming code, and allows your characters to act without you directly inputting commands.

The gambit table has two sides, a condition side and an action side. Gambits are set up to act from the top of your gambit list down, meaning the character will try the first command on the list, and if the condition exists, will execute the action. If not, the character will move down to the next item on the list, and so on. This is the most crucial element to the Gambit system, as the order the Gambit's are placed on the list determines how frequently they are used.

Gambit List

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Name Effect
Ally: any Target any ally
Ally: party leader Target Party leader
Ally: Vaan Target Vaan
Ally: Ashe Target Ashe
Ally: Fran Target Fran
Ally: Balthier Target Balthier
Ally: Basch Target Basch
Ally: Penelo Target Penelo
Ally: lowest HP Target ally with least remaining HP
Ally: strongest weapon Target ally whose weapon has highest attack
Ally: lowest defense Target ally whose armor has lowest defense
Ally: lowest magick resist Target ally whose armor has lowest magick defense
Ally: HP < 100% Target any ally with less than 100% HP
Ally: HP < 90% Target any ally with less than 90% HP
Ally: HP < 80% Target any ally with less than 80% HP
Ally: HP < 70% Target any ally with less than 70% HP
Ally: HP < 60% Target any ally with less than 60% HP