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{{Header Nav|game=Final Fantasy XII}} | {{Header Nav|game=Final Fantasy XII}} | ||
Although Final Fantasy | Although '''Final Fantasy XII''' is not actually a real time game, the action during battles can become very fast paced and difficult to control. The gambit system is like a basic computer programming code, and allows your characters to act without you directly inputting commands. | ||
The gambit table has two sides, a condition side and an action side. Gambits are set up to act from the top of your gambit list down, meaning the character will try the first command on the list, and if the condition exists, will execute the action. If not, the character will move down to the next item on the list, and so on. This is the most crucial element to the Gambit system, as the order the Gambit's are placed on the list determines how frequently they are used. | The gambit table has two sides, a condition side and an action side. Gambits are set up to act from the top of your gambit list down, meaning the character will try the first command on the list, and if the condition exists, will execute the action. If not, the character will move down to the next item on the list, and so on. This is the most crucial element to the Gambit system, as the order the Gambit's are placed on the list determines how frequently they are used. | ||
==Gambit List== | ==Gambit List== | ||
{{ | {| {{prettytable|sortable=1}} | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
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{{Footer Nav|game=Final Fantasy XII|prevpage=Characters|nextpage=Quickenings}} |
Revision as of 10:37, 5 February 2009
Although Final Fantasy XII is not actually a real time game, the action during battles can become very fast paced and difficult to control. The gambit system is like a basic computer programming code, and allows your characters to act without you directly inputting commands.
The gambit table has two sides, a condition side and an action side. Gambits are set up to act from the top of your gambit list down, meaning the character will try the first command on the list, and if the condition exists, will execute the action. If not, the character will move down to the next item on the list, and so on. This is the most crucial element to the Gambit system, as the order the Gambit's are placed on the list determines how frequently they are used.
Gambit List
Name | Effect |
---|---|
Ally: any | Target any ally |
Ally: party leader | Target Party leader |
Ally: Vaan | Target Vaan |
Ally: Ashe | Target Ashe |
Ally: Fran | Target Fran |
Ally: Balthier | Target Balthier |
Ally: Basch | Target Basch |
Ally: Penelo | Target Penelo |
Ally: lowest HP | Target ally with least remaining HP |
Ally: strongest weapon | Target ally whose weapon has highest attack |
Ally: lowest defense | Target ally whose armor has lowest defense |
Ally: lowest magick resist | Target ally whose armor has lowest magick defense |
Ally: HP < 100% | Target any ally with less than 100% HP |
Ally: HP < 90% | Target any ally with less than 90% HP |
Ally: HP < 80% | Target any ally with less than 80% HP |
Ally: HP < 70% | Target any ally with less than 70% HP |
Ally: HP < 60% | Target any ally with less than 60% HP |