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===Get To the Core Room===
===Get To the Core Room===
[[Marcus Fenix|Marcus]] and [[Damon Baird|Baird]] are split off from the rest of the squad for this short trip to the core room.  Fight through a few [[Dark Wretch]] in the machine rooms to reach the drilling platforms.
Once [[Anya]] raises the drilling platforms, take down the [[Boomer|Boomers]] that decides to come along for the ride as well.  Toss a few grenades their way to make shorter work of them.


<div align="center">'''Continue the Single-Player Walkthrough in [[Imulsion Mines]]'''</div>
<div align="center">'''Continue the Single-Player Walkthrough in [[Imulsion Mines]]'''</div>

Revision as of 00:18, 14 November 2006

Evolution

Find an Alternate Route

You call the rest of the squad, to find they found a way in to the basement of the facility. Anya informs you to find the Cart Control Room to use the carts to gain access to the mine.

To move out of this room, you need to activate the switch at the end of each hallway.

Find the Cart Control Room

As you progress, Baird finds a way to turn on the lights. Just your luck as you get to see a room filled with Stranded corpses strung about after being a meal for the Dark Wretches.

Inside the next room you come across an ecstatic Stranded who thinks you are his rescue team. Lucky he knows the facility well and can guide you down to the cart control room.

File:CogTag20.jpg
Cog Tag 20

Continue to follow him, but watch for a Dark Wretch or two that may pop out of the walls or vents to attack. Eventually you'll reach a room with a wooden plank floor that isn't very sturdy. He will fall through and be eaten by the Dark Wretches below.

Just past that room you will reach the mine cart room, that fills up with about ten nasty Dark Wretch. Take them out quick and avoid going into cover.

A room ahead on the right will contain a valve that you can turn to open the doors. Once behind those doors you will meet back up with the rest of your squad. You may want to have them take a shower first though. Open the gate with the valve on the wall.

In this next area, all seems well until the squad spots a Dark Wretch on the ceiling. After that all hell breaks loose. You have some Dark Wretches along with Drones and Grenadiers to clear out. You have the whole squad back together, this shouldn't be too hard.

Once they are cleared out, you find a door to break through at the end to get to the control room. It's stuck shut, so Jack needs to open it. Too bad a Boomer has just decided to drop in on you. Take cover and take out the Boomer and the Grenadiers he brought with him. Toss a few Frag Grenades ever so carefully at their feet as the elevator touches down. You can find them on a stair ledge in the opposite side of the room.

File:CogTag21.jpg
Cog Tag 21

Once in the cart control room, you need to find a switch to open the path to ride the carts on. The switch can be found in the room on the right. Also load up on Ammo here, there is plenty laying about in the control room.

Coalition Cargo

Ride the Carts to the Core Room

Find a cart and hop in for the ride!

There are two paths through this area, which depends on what cart you get into while at the station. The paths cross a few times, but the one you take will determine how close you are to various enemies along the way.

You are now in your mine cart, heading through the Imulsion Mines. Stay crouched in your cart and blind fire your Lancer at any enemies you may see.

Get To the Core Room

Marcus and Baird are split off from the rest of the squad for this short trip to the core room. Fight through a few Dark Wretch in the machine rooms to reach the drilling platforms.

Once Anya raises the drilling platforms, take down the Boomers that decides to come along for the ride as well. Toss a few grenades their way to make shorter work of them.

Continue the Single-Player Walkthrough in Imulsion Mines