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[[Category:Act 3]]
[[Category:Locations]]
[[Category:Locations]]  
==Evolution==


===Find an Alternate Route===
==Darkest Before Dawn==


You call the rest of the squad, to find they found a way in to the basement of the facility.  [[Anya]] informs you to find the Cart Control Room to use the carts to gain access to the mine.
===Locate the Pumping Station Before Dawn===


To move out of this room, you need to activate the switch at the end of each hallway.   
[[Image:CogTag22.jpg|thumb|100px|right|Cog Tag 22]]Traverse the [[Kryll]] caves here to find the pumping station before the [[Kryll]] return home at dawn.   


===Find the Cart Control Room===
You'll come across about half a dozen [[Dark Wretch|Dark Wretches]] that prompts [[Marcus Fenix|Marcus]] to have [[Damon Baird|Baird]] to stay back and protect [[Augustus Cole|Cole]] and the [[resonator]].  Be sure to grab the [[Longshot]] on the lower platform before continuing on.


As you progress, [[Damon Baird|Baird]] finds a way to turn on the lights.  Just your luck as you get to see a room filled with Stranded corpses strung about after being a meal for the [[Dark Wretch|Dark Wretches]].
===Regroup with Baird and Gus===


Inside the next room you come across an ecstatic Stranded who thinks you are his rescue teamLucky he knows the facility well and can guide you down to the cart control room.
As you and [[Dominic Santiago|Dom]] continue forward, you fall down a slippery slopeSo Baird and Gus will have to find an alternate route to meet up with the squad later.


[[Image:CogTag20.jpg|thumb|100px|right|Cog Tag 20]]Continue to follow him, but watch for a [[Dark Wretch]] or two that may pop out of the walls or vents to attackEventually you'll reach a room with a wooden plank floor that isn't very sturdyThe Stranded will fall through and be eaten by the [[Dark Wretch|Dark Wretches]] below.
[[Image:CogTag23.jpg|thumb|100px|right|Cog Tag 23]]Further up the path you'll come across some [[Drone|Drones]], [[Grenadier|Grenadiers]] and a [[Locust Sniper|Sniper]].  Take them out with your [[Longshot]] or [[Lancer]]Bust open the door here to get some extra ammo and some [[Frag Grenades]].


Just past that room you will reach the mine cart room, that fills up with about ten nasty [[Dark Wretch]].  Take them out quick and avoid going into cover.
As you proceed down the path you will get shot at from a [[Locust Sniper]].  He is hard to see up in the cavern, but you have two methods of dealing with him.  You can use your [[Longshot]] and fire back at him from cover, or you can shoot down the Weakened Column of stone that he is right next to with your [[Lancer]].  I'd go for the stone myself to conserve ammo and for a bit of enjoyment.


A room ahead on the right will contain a valve that you can turn to open the doorsOnce behind those doors you will meet back up with the rest of your squad.  You may want to have them take a shower first though.  Open the gate with the valve on the wall.
In the next few areas, you'll just run into some [[Dark Wretch]]Nothing too hard here, also be sure to keep an eye out for ammo drops along the side passageways.  You'll need some for what's up next.


In this next area, all seems well until the squad spots a [[Dark Wretch]] on the ceilingAfter that all hell breaks loose.  You have some [[Dark Wretch|Dark Wretches]] along with [[Drone|Drones]] and [[Grenadier|Grenadiers]] to clear out.  You have the whole squad back together, this shouldn't be too hard.
After the second group of [[Dark Wretch|Dark Wretches]] there is a [[Boomer]] to deal withTake cover and take him out with your [[Longshot]].  A few good headshots should do it.  Let [[Dom]] take care of the few [[Dark Wretch]] that come after you as well here.


Once they are cleared out, you find a door to break through at the end to get to the control room.  It's stuck shut, so Jack needs to open it.  Too bad a [[Boomer]] has just decided to drop in on you.  Take cover and take out the [[Boomer]] and the [[Grenadier|Grenadiers]] he brought with himToss a few [[Frag Grenade|Frag Grenades]] ever so carefully at their feet as the elevator touches downYou can find them on a stair ledge in the opposite side of the room.
Just past the [[Boomer]] you and [[Dom]] fall down again, this time through a covered hole in the groundAs you land you are surrounded by [[Dark Wretch|Dark Wretches]].  Luckily thanks for their explosive tenancies they leave a new path for you to continue on through.


[[Image:CogTag21.jpg|thumb|100px|right|Cog Tag 21]]Once in the cart control room, you need to find a switch to open the path to ride the carts on.  The switch can be found in the room on the right.  Also load up on Ammo here, there is plenty laying about in the control room.
A bit further and the squad decides to split up again to cover more room because time is running short.


==Coalition Cargo==
====Right Path====


===Ride the Carts to the Core Room===
You travel amongst the high road, just to the left of [[Dom]].  You will face one [[Drone]] and a few [[Dark Wretch|Dark Wretches]].  Take them out and help out [[Dom]] on the left by taking out the [[Drone]] who is undercover out in the distance.


Find a cart and hop in for the ride!
Eventually the paths cross and now you are on the Left Side of [[Dom]].  You have a few more [[Dark Wretch|Dark Wretches]] to clear out along with a [[Grenadier]] on each side of the path.  Help Dom out when you can.


There are two paths through this area, which depends on what cart you get into while at the station.  The paths cross a few times, but the one you take will determine how close you are to various enemies along the way.
Once you are cleared you will be reunited with [[Dom]].


You are now in your mine cart, heading through the [[Imulsion Mines]].  Stay crouched in your cart and [[Right Trigger#Blind Fire|blind fire]] your [[Lancer]] at any enemies you may see. 
====Left Path====


===Get To the Core Room===
The Left Path is almost identical to the right path.  Just keep an eye out on [[Dom]] to make sure he is not in harms way.


[[Marcus Fenix|Marcus]] and [[Damon Baird|Baird]] are split off from the rest of the squad for this short trip to the core room.  Fight through a few [[Dark Wretch]] in the machine rooms to reach the drilling platforms.
====Back with Dom====


===Ride the Platforms Down to the Caves===
Once you reunite with Dom, drop down into the lower area on the right to load up with some more ammo.


Once [[Anya]] raises the drilling platforms, take down the [[Boomer|Boomers]] that decides to come along for the ride as well.  Toss a few grenades their way to make shorter work of them.
Further down the path, you will find a cavern off to the left.  Follow that through and clear out the [[Dark Wretch|Dark Wretches]] and the [[Drone|Drones]] that come your way.


Now hop on the platforms to get down into the caves.


<div align="center">'''Continue the Single-Player Walkthrough in [[Imulsion Mines]]'''</div>
<div align="center">'''Continue the Single-Player Walkthrough in [[:Category:Act 4|Act 4]]'''</div>

Revision as of 01:37, 14 November 2006


Darkest Before Dawn

Locate the Pumping Station Before Dawn

File:CogTag22.jpg
Cog Tag 22

Traverse the Kryll caves here to find the pumping station before the Kryll return home at dawn.

You'll come across about half a dozen Dark Wretches that prompts Marcus to have Baird to stay back and protect Cole and the resonator. Be sure to grab the Longshot on the lower platform before continuing on.

Regroup with Baird and Gus

As you and Dom continue forward, you fall down a slippery slope. So Baird and Gus will have to find an alternate route to meet up with the squad later.

File:CogTag23.jpg
Cog Tag 23

Further up the path you'll come across some Drones, Grenadiers and a Sniper. Take them out with your Longshot or Lancer. Bust open the door here to get some extra ammo and some Frag Grenades.

As you proceed down the path you will get shot at from a Locust Sniper. He is hard to see up in the cavern, but you have two methods of dealing with him. You can use your Longshot and fire back at him from cover, or you can shoot down the Weakened Column of stone that he is right next to with your Lancer. I'd go for the stone myself to conserve ammo and for a bit of enjoyment.

In the next few areas, you'll just run into some Dark Wretch. Nothing too hard here, also be sure to keep an eye out for ammo drops along the side passageways. You'll need some for what's up next.

After the second group of Dark Wretches there is a Boomer to deal with. Take cover and take him out with your Longshot. A few good headshots should do it. Let Dom take care of the few Dark Wretch that come after you as well here.

Just past the Boomer you and Dom fall down again, this time through a covered hole in the ground. As you land you are surrounded by Dark Wretches. Luckily thanks for their explosive tenancies they leave a new path for you to continue on through.

A bit further and the squad decides to split up again to cover more room because time is running short.

Right Path

You travel amongst the high road, just to the left of Dom. You will face one Drone and a few Dark Wretches. Take them out and help out Dom on the left by taking out the Drone who is undercover out in the distance.

Eventually the paths cross and now you are on the Left Side of Dom. You have a few more Dark Wretches to clear out along with a Grenadier on each side of the path. Help Dom out when you can.

Once you are cleared you will be reunited with Dom.

Left Path

The Left Path is almost identical to the right path. Just keep an eye out on Dom to make sure he is not in harms way.

Back with Dom

Once you reunite with Dom, drop down into the lower area on the right to load up with some more ammo.

Further down the path, you will find a cavern off to the left. Follow that through and clear out the Dark Wretches and the Drones that come your way.


Continue the Single-Player Walkthrough in Act 4