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===Annex===
===Annex===
This is an upcoming game type to be added in an update in early April 2007.  It's a king of the hill style game with a fifteen second respawn and unlimited lives.
In Annex, gamers seize victory by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map contains two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team?s score. Teams collect those points by maintaining ownership of an objective until all 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.
 
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The basis of this game comes from halo two.  You have to maintain the "Hill" for a designated amount of points *decided by the host*. Ea. hill has 60 points availble to be given to the teams, red locus and blue cog.  On your hud it will show arrows to the different hills, if it is white is neutrol, blu cog, red locus. When u die you have 15 seconds and you will respawn.  You have unlimited lives. First team to the designated poitns when.
 
                                                                        --Deaf Ogre

Revision as of 13:49, 10 April 2007


Co-op Single Player Campaign

Versus Multiplayer

Warzone

Warzone is your standard kill the whole other team deathmatch setting.

Assassination

In Assassination, one player on each team is chosen as the leader. In order for the round to be completed the leader of one team must be killed. Only the leader can pick up extra items on the map, like the Longshot, Frag Grenades, Torque Bow etc. However, if the leader picks up a weapon and drops it, the rest of his team can pick it up. Once the leader is dead the round will end, regardless of how many other players are left. The player who kills the enemy leader becomes the leader of their own team on the next round.

Execution

In Execution, for a player to die they must be executed. When you shoot them normally they will only go down they will not die, and they will get up by themselves if they are not executed or revived by a teammate. An execution qualifies as a headshot from a sniper rifle, a chainsaw kill, a curbstomp, a close up shotgun blast, a meleed grenade, or a powered up torque bow shot. If an enemy is down, he can be killed by regular weapon fire but only from a very short distance (close enough to use the chainsaw/curb stomp). It is usefull to use this method of execution in the middle of a firefight when you cannot waste time with the other exectution methods.


If your downed you can press the "A" button at a steadily increasing rate, if you time your presses just right you can minimize your down time and get back into the fight.

NOTE TO HOSTS:

While making the bleed-out time lower it DOES make the fights more intense, but it also makes players rely on using the Gnasher shotgun more frequently (because you can down someone with it and almost always finish them off with a curb-stomp before they can revive themselves), which in the long run spoils the game play for about 50% of the players.

Shorter Bleed-Out Time = use of more close-range weapons.

Annex

In Annex, gamers seize victory by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map contains two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team?s score. Teams collect those points by maintaining ownership of an objective until all 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.