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As the guard, go back to the room with the scientists. After heading down the stairs, turn around and go underneath the catwalk to grab your first Host Collectible (#'''2-1'''). Talk to the only scientist left in the room, then look at the monitors near the door (look at the red icons). You should at least get a new objective and a security code for the locked door on the level above. Go to the door an look to the left of it. There is a keypad. Put in the code ('''9235''', if you’ve forgotten it) and go through the door. Go through the room with the dogs. As a spirit, you can slip through a crack in the back wall of the first cell on the left. At the end of the tunnel is a Ghost Collectible that extends your Spiritual Energy. Travel back to the kennel and into the room with a yellow barrier. Shoot up the place (or hold {{gc|Y}} to lower your weapon and walk down to the dog so the alarm will go off, then shoot up the place) and walk through the barrier. Kill the enemies in the hallway and next two rooms (careful, they’re hiding) and go through a door that leads to… | As the guard, go back to the room with the scientists. After heading down the stairs, turn around and go underneath the catwalk to grab your first Host Collectible (#'''2-1'''). Talk to the only scientist left in the room, then look at the monitors near the door (look at the red icons). You should at least get a new objective and a security code for the locked door on the level above. Go to the door an look to the left of it. There is a keypad. Put in the code ('''9235''', if you’ve forgotten it) and go through the door. Go through the room with the dogs. As a spirit, you can slip through a crack in the back wall of the first cell on the left. At the end of the tunnel is a Ghost Collectible that extends your Spiritual Energy. Travel back to the kennel and into the room with a yellow barrier. Shoot up the place (or hold {{gc|Y}} to lower your weapon and walk down to the dog so the alarm will go off, then shoot up the place) and walk through the barrier. Kill the enemies in the hallway and next two rooms (careful, they’re hiding) and go through a door that leads to… | ||
==Boss: Cord== | ==Boss: Cord (1)== | ||
This is a bit harder than the last boss. First, his attacks. He throws grenades that take about half of your health. You can tell when he’s about to throw one because his hand turns white. He also shoots yellow at you (sorry, couldn’t think of what else to call it). These shots take about an eighth of your health. They are both easy to dodge. | This is a bit harder than the last boss. First, his attacks. He throws grenades that take about half of your health. You can tell when he’s about to throw one because his hand turns white. He also shoots yellow at you (sorry, couldn’t think of what else to call it). These shots take about an eighth of your health. They are both easy to dodge. | ||
To damage him, shoot him when his shield is down. The most efficient way to hurt him is to shoot him when he’s about to throw a grenade. He will drop it and fall to the ground. Possess the grenade, roll it up to him and press {{gc|A}} to make it explode. Continue doing this until he runs away. | To damage him, shoot him when his shield is down. The most efficient way to hurt him is to shoot him when he’s about to throw a grenade. He will drop it and fall to the ground. Possess the grenade, roll it up to him and press {{gc|A}} to make it explode. Continue doing this until he runs away. |