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You should have seen this coming really - you annoyed them before, so now they're going to kill you. The reason why you got Revive and Waters of Life ready is because Agatio and Karst are a pretty powerful bunch, and they can bulldoze Piers down in a matter of seconds with his Fire weakness. But at the same time he has Waters of Life so that if Felix dies he can be resurrected.
You should have seen this coming really - you annoyed them before, so now they're going to kill you. The reason why you got Revive and Waters of Life ready is because Agatio and Karst are a pretty powerful bunch, and they can bulldoze Piers down in a matter of seconds with his Fire weakness. But at the same time he has Waters of Life so that if Felix dies he can be resurrected.


Don't focus on doing any real damage for the first two turns - then, thankfully, Jenna will show up. Now you're prepared to start dishing out damage. Have Jenna use Healing/Cool Aura every turn since her Fire Psynergies don't hurt either Karst or Agatio that much. Piers should be dishing out damage with Diamond Berg or attack Djinni, and the same with Felix and Odyssey until you can summon. A turn after Jenna shows up, Sheba will come up onto the aerie, completing your party.
Don't focus on doing any real damage for the first two turns - then, thankfully, Jenna will show up. Now you're prepared to start dishing out damage. Have Jenna use Healing/Cool Aura every turn since her Fire Psynergy doesn't hurt either Karst or Agatio that much. Piers should be dishing out damage with Diamond Berg or attack Djinni, and the same with Felix and Odyssey until you can summon. A turn after Jenna shows up, Sheba will show up again, completing you party. As for taking them down, focus on Agatio - he's more deadly, and if you use summons particularly, Karst's lower HP count will diminish at the same time, so a few more attacks after Agatio goes down, Karst will follow.
 
As for taking Agatio and Karst down, focus on Agatio - he's more deadly, and if you use summons particularly, Karst's lower HP count will diminish at the same time, so a few more attacks after Agatio goes down, Karst will follow. In terms of attacks, they both have their own collection of powerful moves.
 
Agatio has Rolling Fire, a small-ranged Fire attack, Meteor Blow, which is high damage to everyone, and Rising Dragon which does massive damage to one character. On top of this he has Cage, which shouldn't ever be a problem since you should be faster than him. Cage basically serves the same purpose as Felix's Petra, or the special effect of Ulysses; one-turn immobilisation. Karst has Death Scythe, an attack that carries a chance of instant death, and Djinnfest, a move that puts the first Djinni of every party member into recovery. Together, they also boast a fair arsenal of Fire Psynergies, including Healing Aura.


Also, it's a good thing to point out that this is the only battle in this game you can actually lose - as in, you won't get Game Over if your party dies. You do, however, get a hefty amount of coins and a new type of forgeable material, Dark Matter, for winning. After the scene, head down the elevator to the base of Jupiter Lighthouse, save, then head back to Contigo.
Also, it's a good thing to point out that this is the only battle in this game you can actually lose - as in, you won't get Game Over if your party dies. You do, however, get a hefty amount of coins and a new type of forgeable material, Dark Matter, for winning. After the scene, head down the elevator to the base of Jupiter Lighthouse, save, then head back to Contigo.


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{{Footer Nav|game=Golden Sun: The Lost Age|prevpage=Contigo|nextpage=Contigo Revisited}}
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