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[[File:Gradius II Stage 3a.png|left]]
[[File:Gradius II Stage 3a.png|left]]
* After a pre-stage that contains many more free flying enemy fighters than before, you will enter a crystalline stage that appears to have been partly inspired by the [[Gradius 2/Floating Continent|Floating Continent]] stage of the [[MSX]] version of [[Gradius 2]].  All of the terrain in this stage has a rocky crystal surface.  Cannons are positioned along the tops and bottoms of these surfaces.
* After a pre-stage that contains many more free flying enemy fighters than before, you will enter a crystalline stage that appears to have been inspired by the [[Gradius 2/Floating Continent|Floating Continent]] stage of the [[MSX]] version of [[Gradius 2]].  All of the terrain in this stage has a rocky crystal surface.  Cannons are positioned along the tops and bottoms of these surfaces.  In the beginning, any islands of terrain are fixed in space, but as you get further into the stage, this will not necessarily be the case.
* Shortly after you begin the stage, you will see another inspiration from the [[Gradius 2/Floating Continent|Floating Continent]]; free floating chunks of crystal.  Two things differ about these crystals, however.  First, they tend to stick around in a given space, bouncing back and forth between any surfaces they collide with.  Second, you can destroy them by shooting them with enough fire power.  If you possess Options and/or Lasers, you can clear away a good number of crystals in a short period of time.
* Shortly after you begin the stage, you will see another inspiration from the [[Gradius 2/Floating Continent|Floating Continent]]; free floating chunks of crystal.  Two things differ about these crystals, however.  First, they tend to stick around in a given space, bouncing back and forth between any surfaces they collide with.  Second, you can destroy them by shooting them with enough fire power.  If you possess Options and/or Lasers, you can clear away a good number of crystals in a short period of time.
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[[File:Gradius II Stage 3b.png|right]]
[[File:Gradius II Stage 3b.png|right]]
* After the initial set of cannons, the terrain will be free of enemies, and you will have to contend with another crystal threat: large chunks of crystals that break apart into small chunks after taking enough damage.  Once broken up, the shattered pieces spread out and bounce around.   
* After the initial set of cannons, the terrain will be free of enemies, and you will have to contend with another crystal threat: large chunks of crystals that break apart into small chunks after taking enough damage.  They behave like the eponymous [[Asteroids]] from [[Atari]]'s old arcade game.  Once broken up, the shattered pieces spread out and bounce around.   
* The chunks move fairly chaotically, it can be difficult to identify which ones are the biggest threat.  A piece that doesn't seem to be moving toward you at all may suddenly change course (and speed) and fly right at the Vic Viper.  Clear as many pieces out as quickly as possible.
* The chunks move fairly chaotically, it can be difficult to identify which ones are the biggest threat.  A piece that doesn't seem to be moving toward you at all may suddenly change course (and speed) and fly right at the Vic Viper.  Clear as many pieces out as quickly as possible.
* After encountering a few of these large crystal chunks, cannons will return and dot both the upper and lower terrains.  Many of these cannons are red and leave power-ups behind when defeated.  After you clear through this section, space will open up.  The top and bottom terrain will disappear, and islands will appear in the middle of the screen.  Choose the path around them that offers less contact with the bouncing crystals.
* After encountering a few of these large crystal chunks, cannons will return and dot both the upper and lower terrains.  Many of these cannons are red and leave power-ups behind when defeated.  After you clear through this section, space will open up.  The top and bottom terrain will disappear, and islands will appear in the middle of the screen.  Choose the path around them that offers less contact with the bouncing crystals.
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[[File:Gradius II Stage 3d.png|right]]
[[File:Gradius II Stage 3d.png|right]]
* The next section of the space will become flooded with large crystal chunks.  In the process of fighting your way through here, it is extremely difficult to avoid causing several chain reactions of more large chunks breaking apart and flooding the screen with small pieces of crystal.  Once again, the top of the screen is a relatively safe place to be, although you'll still need to pour on the firepower and be quick on your toes in order to survive.
* The next section of the stage sees you flying through empty space which becomes flooded with large crystal chunks.  In the process of fighting your way through here, it is extremely difficult to not make matters worse by causing several chain reactions of more large chunks breaking apart and flooding the screen with small pieces of crystal.  Once again, the top of the screen is a relatively safe place to be, although you'll still need to pour on the firepower and be quick on your toes in order to survive.
* When you are close to the end of the stage, a small bit of terrain will appear on the top of the screen.  This is followed by a squadron of free flying enemies who track down your position.  The last section of the stage contains only a few small chunks of crystal, along with small enemies who travel across the screen in wide sinus waves.  If you defeat the entire formation of enemies, they will leave a power-up capsule behind.
* When you are close to the end of the stage, a small bit of terrain will appear on the top of the screen.  This is followed by a squadron of free flying enemies who track down your position.  The last section of the stage contains only a few small chunks of crystal, along with small enemies who travel across the screen in wide sinus waves.  If you defeat the entire formation of enemies, they will leave a power-up capsule behind.
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