From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m ({{GFDL Article}})
m (RM - {{GFDL}})
Line 64: Line 64:
[[Half-Life/Unforeseen Consequences|<< Unforeseen Consequences]] | [[Half-Life/"We've Got Hostiles!" |"We've Got Hostiles!" >>]]
[[Half-Life/Unforeseen Consequences|<< Unforeseen Consequences]] | [[Half-Life/"We've Got Hostiles!" |"We've Got Hostiles!" >>]]
</div>
</div>
{{GFDL Article}}

Revision as of 21:08, 28 August 2006

Template:All Game Nav

Office Complex

File:OfficeCom1.JPG
The start of Office Complex.

Office Complex is about the size and difficulty of Unforeseen Consequences. You will start to battle one of the most common enemies, the Vortigaunt, and have to fight some Bullsquids (along with some headcrabs and zombies of course). It takes place in several Black Mesa administration facilities, which of course, have been overrun by the aliens.

File:OfficeCom2.JPG
Go into the room with the danger sign and press the switch inside to disable the power.

When the elevator reaches the ground floor, the doors will open. Take the battery and the medkit (if you need it) that are nearby. Do not walk up to the red double doors just yet, and do not walk past the vent shaft. Wait for the fallen light to kill the headcrabs and then walk up to the vent shaft (but don't go too far past it, or you will take some major damage from the light). The electricity from the fallen light will destroy the vent shaft, granting you a passage. Crouch down and take a right from the vent shaft entrance (we'll go back to the left passage soon). Keep going until you come to another grate, which you must destroy. Inside the room are two scientists, and one of them gets dragged up by barnacle after he gets scared. You can let him get killed by the barnacle if you want, because he serves no purpose. Barnacles will then begin to come through the ceiling, so watch your step.

File:OfficeCom3.JPG
Kill all three headcrabs from behind this cage and then collect the ammo.

Go through the doorway labeled 'DANGER: HIGH VOLTAGE' and press the switch inside. This disables power throughout the entire facility (including that dangerous light). Go through the double red doors and back into the hallway. Before we go to the next area, go back into the vent shaft and take the left passage. Keep following the path and it will lead to a fan, where a dead security guard with three clips of pistol ammo lies. Shoot the three headcrabs from behind the cage with your Glock, and then claim the ammo near the dead guard. Exit the vent shaft and go the end of the hall, where you'll have to destroy the window with your crowbar. Crouch jump through the window, and take a left. This is the main hallway. Go to the very end of hallway, past the storage closet. We won't worry about the other rooms for now.

File:OfficeCom4.JPG
Grab the shotgun and shells, walk up to the gate, and immediately kill the zombie with two double-barrel blasts.

Smash all of the wooden crates with your crowbar as you go down the hall. Be careful though, because behind the largest wooden crate is a sneaky headcrab. I suggest throwing a grenade behind the crate, because the blast will be more than enough to kill one little headcrab. If you don't have any grenades, you'll have to risk being bitten by the headcrab as soon as you go past the crate. Smash the large crate after you kill the headcrab, and then keep going down the hall, which leads to a security checkpoint. Grab the shotgun and shells off of the green box to the right and walk up to the gate, where a security guard is. I suggest saving the game before you walk up to the gate, because we'll need that security guard to unlock the gate (it leads to four boxes of shotgun shells, three pistol clips, and a medkit). As soon as you walk up to the guard, a zombie will emerge from a nearby room. Immediately kill the zombie with two double-barrel blasts to the head (secondary fire, default: Right Mouse Button). Once it's dead, the guard will gladly open the door.

File:OfficeCom5.JPG
Jump from the health station to the light switch; then press it.

Collect the shotgun shells next to the security guard and have him follow you into the next room. Grab the three boxes of shells, pistol clips, and medkit if you need it. A headcrab will jump from a vent shaft up above, but the security guard can handle it no problem, so just have him kill it. Walk back to the platform and descend the ladder. Smash the crate next to the ladder for a medkit, and the two other crates for one battery. Climb back up the ladder and make sure the security guard is following you. Retrace your steps back to the main hallway and have the security guard wait by the double red doors. Walk up to the storage closet and a zombie will burst from it. Walk back to the security guard and double team the zombie. Grab the two clips of pistol ammo in the closet and have the security guard stand in front of the broken window. He should be able to kill the headcrab that's in the next room.

File:OfficeCom6.JPG
Position the crates like this, and then jump from the large one to the ladder.

Now have the guard wait in front of the window (the one that looks into the flooded room) and crouch jump through the window. This room is completely flooded with electrified water. Jump on the white table in front of you, and then do a diagonal jump to the sink on the right. It's alright if you fall into the water, because it does very little damage (just make sure you go back on a surface right away). Do a small jump to the health station and use it if you have to, and then jump to the small lightswitch that's to the right. Press the light switch and the water will no longer be filled with electricity.

File:OfficeCom7.JPG
Hide behind this blue crate and keep pushing it forward until you reach the turret's switch.

Walk up to the vent shaft nearby and turn on your flashlight (default is the F key). Smash the grate with your crowbar and immediately take out your pistol. Shoot all three of the headcrabs that are up ahead and then crouch jump into the shaft. Now make sure you stay crouched, because as soon you stand up, a fan will kill you instantly. Keep following the vent shaft until you get to another grate. Destroy it, and then go through. You will fall into the hallway that was behind the locked double red doors. Open both doors and make the security guard follow you again. Go back to the double red doors and walk down the hallway. Two headcrabs will fall through the ceiling, but just have the guard kill them both. Have the security guard wait near the single red door in the corner (make sure he's not directly in front of it). Now push the large blue crate a couple of feet away from the gray ladder that's up above (where the headcrabs came from). Push the smaller crate next to the big one, and then jump from the small crate to the large one. Look up at the ladder and jump, and then climb up to the top. Jump off to the left and go up to the grate. A headcrab will be nearby, so kill it immediately. Destroy the grate, but don't drop down yet.

File:OfficeCom8.JPG
Stand in this position at the intersection with your grenades, and throw one to the first left passage, then the second, and then take out your shotgun to kill the Vortigaunt on the right passage.

Wait until a scientist comes and gets mowed down by a turret. After the scientist is killed, a headcrab will come. Wait for the turret to kill the headcrab, and then look at the large blue crate below. I recommend saving the game at this point. Now jump down and quickly crouch behind the blue crate. Keep pushing the crate foward until you're under a platform, where you'll see a switch. Press the switch and the turret will be disabled. Smash the wooden crate that was next to the blue one for a clip of pistol ammo, and then go through the doorway next to the dead scientist. To the very right of the room is a shotgun and box of shells, and on some shelves nearby are two pistol clips. Now open the door at the end of this room, which will lead back to the security guard you left behind. Have him follow you back to the turret room, and then have him wait in front of the large passageway on the left. Equip your grenades and walk down the hall, where you'll notice six headcrabs are waiting. Throw a grenade into the center of the group and run back to the security guard. Have him follow you through the hallway, where he'll pick off any survivors. Now go up the stairs, where another security guard is shooting some headcrabs.

File:OfficeCom9.JPG
The room straight ahead has a health station next to the door, while the one on the left leads to the two scientists.

Have this security guard follow you and go into the next room (so now you'll have two security guards following you). Smash the wooden crate in the left corner for a pistol clip. Walk into the checker tiled room, and a headcrab will immediately emerge from the ceiling. The security guards will kill it in no time. Now go through the first door you see on the left. A scientist is trying to help another escape through a vent shaft...but something bad happens. Next to the T.V. is a battery and medkit, so grab them. Walk out of the room, take a left, and stand about five feet away from the first intersection. Take out your grenades and throw one to the first passage to the very left, killing a Vortigaunt and a headcrab. Now throw another grenade to the second passage on the left, which will kill a lone Vortigaunt. Take out your shotgun and turn to the right. Immediately shoot the Vortigaunt with two single barrel shots to the head, and go towards the green tiled room (where a dead scientist is).

File:OfficeCom10.JPG
The maintenance access room is hidden above the darker ceiling tiles in the green tiled room. Shoot the darker ceiling tiles to gain access.

A headcrab will come from the ceiling, but the guards will kill it. Go down the dark hallway next to this room and kill the Vortigaunt hiding in the corner. Turn around and you'll notice a Vortigaunt behind some glass. Shoot the glass and then kill the Vortigaunt (collect the pistol clip from this room too). From the second entrance to the dark hallway, go all the way down the hall into another room (an entrance to another hall is directly to the left of it). A headcrab will emerge from the ceiling, but the guards will kill this one in no time. A health station is right next to the open gray door, so use it now. Now go into the hallway that was right next to this room, and kill the Vortigaunt that's hiding in the corner. Have the guards kill the Barnacle, and then walk into the room the Barnacle was next to. Inside are two scientists and a medkit on the table. They can't do anything, so just leave them here.

File:OfficeCom11.JPG
Stand in this position before the intersection and throw a grenade to kill the two Vortigaunts easily.

Go back to the green tiled room (the one next to the first entrance to the dark hallway) and look for a sign that says 'Maintenance Access.' Shoot the gray colored tiles on the roof to reveal a secret ladder. Climb all the way to the top and press the switch you see in front of you. This will disable the turret nearby, and grant you three boxes of Shotgun shells under it. Now smash the window next to the turret and throw a grenade from the top (make sure it lands right under the window), killing three headcrabs. Climb back down the hidden ladder, and take a right from the first green tile room entrance (the one to the right). Take another right and you should see some soda machines. Make sure you have the guards following you. Take out your grenades and throw one in the corner of the orange soda machine, where a Vortigaunt is hiding. Keep your grenades out, and throw one through the next doorway, which will hopefully kill both Vortigaunts. If they're still out there, just kill them with your Shotgun. You can smash the nearby crates for a medkit, and when you're done, go into the next room. Have the guards kill the Barnacle, and then use the Health Station next to the scientist. He doesn't serve a purpose, so just have him wait there.

File:OfficeCom12.JPG
The vent that leads to the hidden room with lots of goodies is right next to the red door when you enter.

Now go up both flights of stairs (make sure the guards are behind you) and walk through the red doorway. If you didn't kill the headcrabs from the turret room, just have the guards do it. A zombie will be nearby in the next room, so just have the guards double team him. Keep going down the hall and take out your grenades right before the intersection. Throw one from the intersection and run back a little. This should kill the two Vortigaunts that are next to each other. Pick them off with your Shotgun if it didn't. Go through the red door at the end of the hall, where you'll see another security guard and a health station. That's right, three security guards will be following us soon (if they didn't survive, that's ok, because we'll only need one for the next area). Use the health station if you need it, and then have the guards follow you down the ramp nearby. Take a right from the bottom of the ramp and go down another, where a bullsquid is waiting. Quadrouple team the Bullsquid, and he'll be gone in about three seconds. Collect the shotgun shells and grenades next to the dead scientist, and then walk back up the ramp. Two Vortigaunts will spawn once you do, so kill them quickly with your Shotgun. Now have the security guards wait at the bottom of the first ramp, and then go back up toward the health station. Next to the red door is a hidden vent shaft. Smash the grate and then go on through.

File:OfficeCom13.JPG
Jump across the fan when the broken wing is exactly in this position.

This vent shaft leads to a hidden room, filled with four boxes of shells, ten grenades, three pistol clips, and a health station. Getting there though, is a slight adventure. Keep following the vent shaft until you get to a ladder. Climb up and walk across the tiny pathways along the sides. You'll notice a fan with a broken wing that is blocking the next area. Jump over the fan right when the broken wing is in front of the entrance way. Jump over the steam pipes next, and then keep following the passage. You'll notice another grate with two headcrabs behind it. Smash the grate, switch to your grenades, throw one in there, and say bye to the headcrabs. Go through this vent shaft and you'll end up back in the hallway with the two Vortigaunts. Crouch along the tight pathways until you reach another vent grate at the end. Smash it and go on through. This leads back to the ramp room where the security guards are, and as soon as you start walking across the beams, some headcrabs will come from the right side. They will fall down below and be quickly killed by the security guards. Be careful not to fall when you go to the vent on the other side. Smash the next grate and go through.

File:OfficeCom14.JPG
Smash the entire barricade in the cafeteria to make sure there's enough space for the guards.

Keep following the vent until you come to a room with a lone headcrab. Kill the headcrab with your pistol, and go past the area where the headcrab will standing. You will fall through some ceiling tiles and land in the secret room full of goodies. Collect the three boxes of shells, two pistol clips, grenades, and use the health station if you want. Exit the room, which is right next to our next desitnation, the cafeteria, and take a left to go back out into the hallway.

File:OfficeCom15.JPG
Press this red switch (next to where the Bullsquid emerged from the crates) to activate the lift up above.

Go all the way back to the security guards and have them follow you again. Retrace your steps back to the cafeteria and have the guards kill the zombie that's enjoying a meal. Before we go any further, have one security guard wait at the top of the staircase, the other in front of the railing next to the staircase, and the other a couple of feet next to the red doorway on the other side (if you have two, just have one next to the staircase and other next to the door). Walk up to the wooden barricade in the cafeteria, and eight headcrabs will burst from the ceiling. The guards will kill all of them in no time. Have them all follow you again, smash the barricade (make sure there's enough space for them to walk through), and go all the way down this hallway, which leads to a large freezer. Have all three security guards triple team the two zombies at the freezer door (start shooting if the zombies get too close) and open the door (by pressing the nearby lever). Use the nearby health station if you want, and then go through the freezer. Take a left and keep going straight, past two doorways.

File:OfficeCom16.JPG
Climb the ladder next to the freezer entrance door and then destroy the grate up above to go into the vent shaft, which leads to the lift.

The guards will kill any headcrabs that come by, so don't worry about them. What you do have to worry about is the Bullsquid chasing that's scientist. Gun down the Bullsquid with your Shotgun (the guards will help too), and go into room the Bullsquid came from. Collect the grenades and pistol clips near the bodies, and take a left from the entrance of this room. Walk all the way down, and a Bullsquid will pop out from some nearby crates. Kill the Bullsquid quickly, and then press the red lever that's nearby. This lever activates the lift up above you. Grab the clips off of the dead security guard next to the lever, and retrace your steps all the way back to the freezer entrance. The security guards cannot go any further, so just have them wait there.

File:OfficeCom17.JPG
Jump on these two arc-shaped vents to reach the next vent shaft at the top.

Climb the gray ladder near the freezer entrance and smash the grate. Crouch jump through the shaft and keep going. Smash the next grate nearby and kill the headcrab inside it. Follow the passage until you reach the lift you activated. Wait until it comes near you, and then jump on it. Smash each small crate for three batteries, and jump to the next vent shaft entrance when the lift is near it. Keep following the vent shaft, but take a right at the first intersection. This leads you to a battery and pistol clip. Follow the opposite side and kill any headcrabs that you encounter. You'll eventually reach a green-colored room, which I like to call the "Barnacle Room."

Immediately to the left is a barnacle guarding a box of shells. You don't have to kill this Barnacle, because you can just grab the shells from the left. In the corner of the room is a Barnacle guarding a battery (you don't have to kill this one either). Now go to the gray ladder, and kill the Barnacle that is right next to it. Collect any pistol clips nearby and jump onto the vent under the Barnacle. The vent shaft we have to go to next is up above, so jump on the two arc-shaped vents to get to it. Keep following the vent shaft, killing any headcrabs that come in the way (in the Source version it seems like the headcrabs are sometimes placed randomly in some areas). You'll finally reach a grate, where you can see two guards.

File:OfficeCom18.JPG
Save it before you attempt the jump. Get a running start, and then right before the jump, crouch, and then immediately press your jump key.

Smash it and jump down. A scientist will start to run down the staircase and into the cafeteria, while a zombie is in hot pursuit of him. Just let the security guard handle the zombie, and if it gets too close, kill it immediately. The scientist serves no purpose, but the security guard does, so have him follow you. Go up the stairs and you'll be greeted by a headcrab at the top. Kill it and then enter next large room. As soon as you walk past the room on the left, a scientist will jump out of the window, and two zombies will come and greet you. Double team the zombies with the security guard, and they'll be gone in no time. The security guard is useless now, so either kill him for extra ammo or leave him there. Crouch jump through the broken window and collect the shells and medkits inside, and then jump back out. Next to this room is a storage closet filled with grenades, so get some if you don't have any. Now go up to the open elevator doors and you'll notice a ladder in the distance.

I highly recommend saving the game at this point. You have to jump all the way from the elevator doors to the ladder. The best way is to get a running start, then crouch right before you're about to make the jump, and then immediately jump. You'll get more than enough air to grab onto the ladder. You'll have to maneuver yourself on the small platforms on the side to get to the top. It's easy to fall, so be careful. Start off by going right and climbing up the ladder. Then go left, and wait for the scientist to fall from the elevator. Now you'll have to jump from the small platform to the elevator ladder, so do so. When you reach the top of the ladder, smash the nearby vent and jump down into the elevator. Press the switch to start the next level, "We've Got Hostiles!"