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===Crowbar=== | ===Crowbar=== | ||
The crowbar is a bit of a trade mark within the the Half-Life series. Although its mostly there to get you by when ammo is in short supply, you can also use the crowbar for more practical things like breaking windows/crates. Useful on the headcrabs.<br> | The crowbar is a bit of a trade mark within the the Half-Life series. Although its mostly there to get you by when ammo is in short supply, you can also use the crowbar for more practical things like breaking windows/crates. Useful on the headcrabs.<br> | ||
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'''Primary Fire:''' Launch rocket<br> | '''Primary Fire:''' Launch rocket<br> | ||
'''Secondary Fire:''' Switch laser on/off | '''Secondary Fire:''' Switch laser on/off | ||
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Revision as of 14:10, 13 October 2009
Crowbar
The crowbar is a bit of a trade mark within the the Half-Life series. Although its mostly there to get you by when ammo is in short supply, you can also use the crowbar for more practical things like breaking windows/crates. Useful on the headcrabs.
Primary Fire: Crowbar swing
Glock 9mm Pistol
Not as powerful or as quick firing as other weapons but good for hitting things at a distance.
Primary Fire: Single shot
Secondary Fire: Rapid fire
.357 Magnum
Considerably more powerful than the Glock, usually one shot, one kill. Low clip capacity.
Primary Fire: Single shot
Secondary Fire: Zoom
Assault Shotgun
A semi-automatic assault shotgun that loads from the bottom. Good for close quarter battles.
Primary Fire: Single shot
Secondary Fire: Double shot
M4 Assault Rifle
More powerful than the Glocks' rapid fire and a bigger clip. One of the main weapons of the game.
Primary Fire: Rapid fire
Secondary Fire: "On-contact explosive" grenade
Hand-Grenade
3 second timer, the longer you hold it the less time before it goes off.
Primary Fire: Throw grenade
Satchel
More powerful than the grenade, but with less range. Good for throwing into foxholes, windows or doors.
Primary Fire: Throw satchel
Secondary Fire: Detonate
RPG (Laser-Guided Rocket Launcher)
Rockets will fly towards the laser target, or in a straight line when it is switched off. Good for bigger enemies.
Primary Fire: Launch rocket
Secondary Fire: Switch laser on/off