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{{Header Nav|game=Halo 3}} | {{Header Nav|game=Halo 3}} | ||
Spartans are trained to use any weapon found on the battlefield-Human or otherwise. This training and philosophy means that resupply is always just one victory away. Efficient and deadly, Spartans often look at opposing forces as a kind of mobile weapons cache. | |||
=USNC Weapons= | =USNC Weapons= | ||
'''Gun Controls''' | |||
{| style="color:white;background-color:#000000;" cellpadding="5" cellspacing="0" border="1" | |||
!Gun Hand | |||
!Shoot | |||
!Reload | |||
!{{xbox|Y}} | |||
!{{xbox|B}} | |||
|- style="color:white;background-color:#2094D2;" | |||
|'''Right''' | |||
|{{xbox|RT}} | |||
|{{xbox|RB}} | |||
|Change Primary Weapon | |||
|Melee Attack | |||
|- style="color:white;background-color:#2094D2;" | |||
|'''Left''' | |||
|{{xbox|LT}} | |||
|{{xbox|LB}} | |||
|Drop Secondary Weapon | |||
|Drop Weapon<br/>Melee Attack | |||
|} | |||
===Magnum=== | ===Magnum=== | ||
{| class="wikitable" | {| class="wikitable" | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| [[ | | [[Image:Halo3-Plasmapistol.png]] | ||
| 100-150 kV, 2-3 dA | | 100-150 kV, 2-3 dA | ||
| This Covenant weapon is capable of quickly firing low powered shots, or of charging a single high-powered shot which can rapidly deplete an energy shielding. | | This Covenant weapon is capable of quickly firing low powered shots, or of charging a single high-powered shot which can rapidly deplete an energy shielding. | ||
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* Dual-Wield capabilities. | * Dual-Wield capabilities. | ||
| [[Image:H3-PRifle2.jpg|center|thumb|200px|Plasma Rifle - (Type-25 DER)]] | | [[Image:H3-PRifle2.jpg|center|thumb|200px|Plasma Rifle - (Type-25 DER)]] | ||
|} | |||
===Mauler=== | |||
{| class="wikitable" | |||
|- | |||
| [[Image:Halo3-Mauler.png]]<br/>Mauler - (Type-52 Pistol) | |||
| 5 shells/Magazine | |||
| This massive handgun is favored by Brutes and is based on their native, pre-Covenant technology. | |||
* Dual-Wield capabilities. | |||
|} | |} | ||
===Brute Spiker=== | ===Brute Spiker=== | ||
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| 18 Shots/Charge | | 18 Shots/Charge | ||
| A hand carried Covenant particle beam weapon, with an adjustable 5x / 10x scope. | | A hand carried Covenant particle beam weapon, with an adjustable 5x / 10x scope. | ||
| [[Image:H3-PBRifle2.jpg|center|thumb|200px|Beam Rifle - (Type-50 | | [[Image:H3-PBRifle2.jpg|center|thumb|200px|Beam Rifle - (Type-50 Sniper Rifle)]] | ||
|} | |} | ||
===Energy Sword=== | ===Energy Sword=== | ||
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| 50 Uses/Charge | | 50 Uses/Charge | ||
| Favored by Elites, this energy weapon is more dangerous than its ceremonial nature implies. | | Favored by Elites, this energy weapon is more dangerous than its ceremonial nature implies. | ||
| [[Image:H3-Sword2.jpg|center|thumb|200px|Energy Sword - (Type-1 | | [[Image:H3-Sword2.jpg|center|thumb|200px|Energy Sword - (Type-1 Energy Weapon/Sword)]] | ||
|} | |||
===Gravity Hammer=== | |||
{| class="wikitable" | |||
|- | |||
| <center>[[Image:Halo3-Hammer.png]]<br/>Gravity Hammer - (Type-2 EW/Hammer)</center> | |||
| 20 Uses/Charge | |||
| Favored by Brutes, this weapon is as much a symbol of leadership as it is a weapon. | |||
|} | |} | ||
=Grenades= | |||
You can carry a maximum of two of each grenade type at a time. Press {{xbox|LB}} to switch between available grenade types when not dual-wielding. | |||
===Frag Grenade=== | |||
{| class="wikitable" | |||
|- | |||
| [[Image:Halo3-FragGrenade.png]]<br/><center>Frag Grenade - M9 HE-DP</center> | |||
| Kill Radius: 5m<br/>Casualty Radius: 15m | |||
| Standard issue UNSC fragmentation grenade. | |||
|} | |||
===Plasma Grenade=== | |||
{| class="wikitable" | |||
|- | |||
| <center>[[Image:Halo3-PlasmaGrenade.png]]<br/>Plasma Grenade - (Type-1 AP-G)</center> | |||
| Kill Radius: 4m<br/>Casualty Radius: 12m | |||
| Highly explosive Covenant grenade with a dangerous adherence property. | |||
|} | |||
===Spike Grenade=== | |||
{| class="wikitable" | |||
|- | |||
| [[Image:Halo3-SpikeGrenade.png]]<br/><center>Spike Grenade - (Type-2 AP-FG)</center> | |||
| Kill Radius: 3m<br/>Casualty Radius: 11m | |||
| A new grenade for the Spartan arsenal is the requisitioned Brute Spike grenade, a primitive and deadly explosive device that impales any target and holds tight until it explodes in a shredding hail of razor sharp metal. | |||
|} | |||
=Support weapons= | |||
Halo 3 introduces the idea of Support weapons, large weapons that require the player to be controlled in third person view. Players cannot melee, nor throw grenades while using these weapons. A turret is typically activated by pressing {{xbox|RB}}. A Spartan, however, is strong enough to tear off these weapons (press {{xbox|B}} while using the turret) and use them almost like rifles. When detached, these weapons have limited ammunition capacity. | |||
== | ===Machine Gun=== | ||
{| class="wikitable" | |||
|- | |||
| <center>[[Image:Halo3-HeavyMachineGun.png]]<br/>Heavy Machine Gun - AIE-486H</center> | |||
Machine Gun | | 200 Shots/Charge | ||
| A Spartan is easily strong enough to remove, or more accurately, rip a turret-mounted machine gun from its tripod base. Although doing so will detach it from its main ammo feed, a Spartan can use whatever is left attached to the gun to devastating effect. It’s heavy even for a Spartan, and slow to spin up to full firing rate. | |||
|} | |||
Plasma Cannon | ===Plasma Cannon=== | ||
{| class="wikitable" | |||
= | |- | ||
| <center>[[Missing Plasma Cannon image]]<br/>Type-52 Automatic Plasma Cannon</center> | |||
| 200 Shots/Charge | |||
| Similar to the machine gun, but shoots plasma rounds instead of bullets. | |||
|} | |||
===Missile Pod=== | |||
{| class="wikitable" | |||
|- | |||
| <center>[[Image:Halo3-MissilePod.png]]<br/>Missile Pod - LAU-65D</center> | |||
| 8 Guided Missiles/Charger | |||
| Although technically designed for vehicle or stationary use, a Spartan can easily lift and use this rapid firing homing missile launcher. | |||
|} | |||
===Flame Thrower=== | |||
{| class="wikitable" | |||
|- | |||
| <center>[[Image:Halo3-FlameThrower.png]]<br/>FlameThrower - M7057 DP</center> | |||
| 100 oz/Charger | |||
| The M7057 is a standard chemical flamethrower, which projects and ignites a stream of volatile, semi-liquid fuel. | |||
|} | |||
=Other Weapons= | |||
These objects can be used in melee attacks. Used mostly in multi-player modes, aside from the hidden skulls in campaign mode. To pick these up, hold {{xbox|RB}}. To attack, press {{xbox|B}}. | |||
===Odd-ball (Skull)=== | |||
{| class="wikitable" | |||
|- | |||
| <center>[[Image:Halo3-Ball.png]]<br/>Ball - Cranium.</center> | |||
| Standard issue information storage and sensory group housing. | |||
|} | |||
===Bomb=== | |||
{| class="wikitable" | |||
|- | |||
| <center>[[Image:Halo3-Bomb.png]]<br/>Bomb, No. 14 Anti-tank Mine.</center> | |||
| Mainly used for blowing up targets, but yes, you can hit people with it! | |||
|} | |||
===Flag=== | |||
{| class="wikitable" | |||
|- | |||
| <center>[[Image:Halo3-Flag.png]]<br/>Flag</center> | |||
| Its sole purpose is to bring it back to your base, but you will need to swing it to defend yourself. | |||
|} |
Revision as of 04:30, 10 October 2007
Spartans are trained to use any weapon found on the battlefield-Human or otherwise. This training and philosophy means that resupply is always just one victory away. Efficient and deadly, Spartans often look at opposing forces as a kind of mobile weapons cache.
USNC Weapons
Gun Controls
Gun Hand | Shoot | Reload | ||
---|---|---|---|---|
Right | Change Primary Weapon | Melee Attack | ||
Left | Drop Secondary Weapon | Drop Weapon Melee Attack |
Magnum
12 rounds/Magazine | A recoil-operated, semi-automatic handgun. Accurate and utilitarian in design, it is the ideal sidearm for a wide variety of USNC troops.
|
Sub Machine Gun
60 Rounds/Magazine | Submachine guns, while not accurate over long distances, are particularly effective at close quarters.
|
Assault Rifle
32 Rounds/Magazine | Gas operated, fully-automatic projectile rifle capable of sustained continuous fire. Accurate if used in short, well aimed bursts and otherwise ferociously powerful at close range. |
Battle Rifle
36 Rounds/Magazine | The UNSC’s accurate semi-automatic medium range rifle, fires three rounds per squeeze of the trigger. |
Shotgun
6 8 Gauge Shells | The UNSC’s resident close-quarters assault weapon. |
Sniper Rifle
4 Rounds/Magazine | The primary sniper rifle system used by UNSC forces. |
Rocket Launcher
2 HE Rockets/Launch Assembly | The accurate, destructive heavy ordinance weapon of the UNSC arsenal. |
Spartan Laser
Covenant Weapons
Plasma Pistol
Plasma Rifle
420-600 Rounds/Minute [variable] | A common, light plasma weapon favored by Covenant forces.
|
Mauler
Mauler - (Type-52 Pistol) |
5 shells/Magazine | This massive handgun is favored by Brutes and is based on their native, pre-Covenant technology.
|
Brute Spiker
48 Spikes/Magazine | This vicious and dangerous rifle is favored by Brutes and based on their native, pre-Covenant technology.
|
Needler
30 Needles/Caddy | Razor sharp crystalline projectiles with a combined explosive property, are fired from this elaborate Covenant weapon. |
Carbine
36 Rounds/Magazine | An unusual Covenant projectile weapon, firing shielded radioactive rounds. |
Brute Shot
6 Rounds/Belt | Fires explosive projectiles and is furnished with an elaborate and dangerous bayonet. |
Plasma Beam Rifle
18 Shots/Charge | A hand carried Covenant particle beam weapon, with an adjustable 5x / 10x scope. |
Energy Sword
50 Uses/Charge | Favored by Elites, this energy weapon is more dangerous than its ceremonial nature implies. |
Gravity Hammer
Gravity Hammer - (Type-2 EW/Hammer) |
20 Uses/Charge | Favored by Brutes, this weapon is as much a symbol of leadership as it is a weapon. |
Grenades
You can carry a maximum of two of each grenade type at a time. Press to switch between available grenade types when not dual-wielding.
Frag Grenade
Kill Radius: 5m Casualty Radius: 15m |
Standard issue UNSC fragmentation grenade. |
Plasma Grenade
Plasma Grenade - (Type-1 AP-G) |
Kill Radius: 4m Casualty Radius: 12m |
Highly explosive Covenant grenade with a dangerous adherence property. |
Spike Grenade
Support weapons
Halo 3 introduces the idea of Support weapons, large weapons that require the player to be controlled in third person view. Players cannot melee, nor throw grenades while using these weapons. A turret is typically activated by pressing . A Spartan, however, is strong enough to tear off these weapons (press while using the turret) and use them almost like rifles. When detached, these weapons have limited ammunition capacity.
Machine Gun
Plasma Cannon
Type-52 Automatic Plasma Cannon |
200 Shots/Charge | Similar to the machine gun, but shoots plasma rounds instead of bullets. |
Missile Pod
Missile Pod - LAU-65D |
8 Guided Missiles/Charger | Although technically designed for vehicle or stationary use, a Spartan can easily lift and use this rapid firing homing missile launcher. |
Flame Thrower
FlameThrower - M7057 DP |
100 oz/Charger | The M7057 is a standard chemical flamethrower, which projects and ignites a stream of volatile, semi-liquid fuel. |
Other Weapons
These objects can be used in melee attacks. Used mostly in multi-player modes, aside from the hidden skulls in campaign mode. To pick these up, hold . To attack, press .
Odd-ball (Skull)
Ball - Cranium. |
Standard issue information storage and sensory group housing. |
Bomb
Bomb, No. 14 Anti-tank Mine. |
Mainly used for blowing up targets, but yes, you can hit people with it! |
Flag
Flag |
Its sole purpose is to bring it back to your base, but you will need to swing it to defend yourself. |