From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(clean up, incomplete)
(added more weapon info)
Line 1: Line 1:
{{cleanup}}
{{cleanup}}
{{Header Nav|game=Halo 3}}
{{Header Nav|game=Halo 3}}
There are many weapons in [[Halo 3]], both different and the same from the previous two games.
Spartans are trained to use any weapon found on the battlefield-Human or otherwise. This training and philosophy means that resupply is always just one victory away. Efficient and deadly, Spartans often look at opposing forces as a kind of mobile weapons cache.  
=USNC Weapons=
=USNC Weapons=
'''Gun Controls'''
{| style="color:white;background-color:#000000;" cellpadding="5" cellspacing="0" border="1"
!Gun Hand
!Shoot
!Reload
!{{xbox|Y}}
!{{xbox|B}}
|- style="color:white;background-color:#2094D2;"
|'''Right'''
|{{xbox|RT}}
|{{xbox|RB}}
|Change Primary Weapon
|Melee Attack
|- style="color:white;background-color:#2094D2;"
|'''Left'''
|{{xbox|LT}}
|{{xbox|LB}}
|Drop Secondary Weapon
|Drop Weapon<br/>Melee Attack
|}
===Magnum===
===Magnum===
{| class="wikitable"
{| class="wikitable"
Line 74: Line 94:
{| class="wikitable"
{| class="wikitable"
|-
|-
| [[missing sprite image]]
| [[Image:Halo3-Plasmapistol.png]]
| 100-150 kV, 2-3 dA
| 100-150 kV, 2-3 dA
| This Covenant weapon is capable of quickly firing low powered shots, or of charging a single high-powered shot which can rapidly deplete an energy shielding.
| This Covenant weapon is capable of quickly firing low powered shots, or of charging a single high-powered shot which can rapidly deplete an energy shielding.
Line 88: Line 108:
* Dual-Wield capabilities.
* Dual-Wield capabilities.
| [[Image:H3-PRifle2.jpg|center|thumb|200px|Plasma Rifle - (Type-25 DER)]]
| [[Image:H3-PRifle2.jpg|center|thumb|200px|Plasma Rifle - (Type-25 DER)]]
|}
===Mauler===
{| class="wikitable"
|-
| [[Image:Halo3-Mauler.png]]<br/>Mauler - (Type-52 Pistol)
| 5 shells/Magazine
| This massive handgun is favored by Brutes and is based on their native, pre-Covenant technology.
* Dual-Wield capabilities.
|}
|}
===Brute Spiker===
===Brute Spiker===
Line 128: Line 156:
| 18 Shots/Charge
| 18 Shots/Charge
| A hand carried Covenant particle beam weapon, with an adjustable 5x / 10x scope.
| A hand carried Covenant particle beam weapon, with an adjustable 5x / 10x scope.
| [[Image:H3-PBRifle2.jpg|center|thumb|200px|Beam Rifle - (Type-50 SR)]]
| [[Image:H3-PBRifle2.jpg|center|thumb|200px|Beam Rifle - (Type-50 Sniper Rifle)]]
|}
|}
===Energy Sword===
===Energy Sword===
Line 136: Line 164:
| 50 Uses/Charge
| 50 Uses/Charge
| Favored by Elites, this energy weapon is more dangerous than its ceremonial nature implies.
| Favored by Elites, this energy weapon is more dangerous than its ceremonial nature implies.
| [[Image:H3-Sword2.jpg|center|thumb|200px|Energy Sword - (Type-1 EW/S)]]
| [[Image:H3-Sword2.jpg|center|thumb|200px|Energy Sword - (Type-1 Energy Weapon/Sword)]]
|}
===Gravity Hammer===
{| class="wikitable"
|-
| <center>[[Image:Halo3-Hammer.png]]<br/>Gravity Hammer - (Type-2 EW/Hammer)</center>
| 20 Uses/Charge
| Favored by Brutes, this weapon is as much a symbol of leadership as it is a weapon.
|}
|}


=Grenades=
You can carry a maximum of two of each grenade type at a time. Press {{xbox|LB}} to switch between available grenade types when not dual-wielding.


===Frag Grenade===
{| class="wikitable"
|-
| [[Image:Halo3-FragGrenade.png]]<br/><center>Frag Grenade - M9 HE-DP</center>
| Kill Radius: 5m<br/>Casualty Radius: 15m
| Standard issue UNSC fragmentation grenade.
|}
===Plasma Grenade===
{| class="wikitable"
|-
| <center>[[Image:Halo3-PlasmaGrenade.png]]<br/>Plasma Grenade - (Type-1 AP-G)</center>
| Kill Radius: 4m<br/>Casualty Radius: 12m
| Highly explosive Covenant grenade with a dangerous adherence property.
|}
===Spike Grenade===
{| class="wikitable"
|-
| [[Image:Halo3-SpikeGrenade.png]]<br/><center>Spike Grenade - (Type-2 AP-FG)</center>
| Kill Radius: 3m<br/>Casualty Radius: 11m
| A new grenade for the Spartan arsenal is the requisitioned Brute Spike grenade, a primitive and deadly explosive device that impales any target and holds tight until it explodes in a shredding hail of razor sharp metal.
|}


=Support weapons=
Halo 3 introduces the idea of Support weapons, large weapons that require the player to be controlled in third person view. Players cannot melee, nor throw grenades while using these weapons. A turret is typically activated by pressing {{xbox|RB}}. A  Spartan, however, is strong enough to tear off these weapons (press {{xbox|B}} while using the turret) and use them almost like rifles. When detached, these weapons have limited ammunition capacity.


== Support weapons ==
===Machine Gun===
Halo 3 introduces the idea of Support weapons, large weapons that require the player to be controlled third person. These weapons cannot be used meele, and the player cannot throw grenades while using these guns.
{| class="wikitable"
 
|-
Missle Pod: A large Rocket-Launcher like gun with upgraded homing capabilities.
| <center>[[Image:Halo3-HeavyMachineGun.png]]<br/>Heavy Machine Gun - AIE-486H</center>
Machine Gun: A very large machine gun weapon. Must be removed from a turret.
| 200 Shots/Charge
Flame Thrower: A flame thrower that can torch opponents or set ground on fire.
| A Spartan is easily strong enough to remove, or more accurately, rip a turret-mounted machine gun from its tripod base. Although doing so will detach it from its main ammo feed, a Spartan can use whatever is left attached to the gun to devastating effect. It’s heavy even for a Spartan, and slow to spin up to full firing rate.
 
|}
Plasma Cannon: Similar to the machine gun, but shoots plasma rounds instead of bullets. Must be removed from a turret.
===Plasma Cannon===
 
{| class="wikitable"
= Grenades =
|-
Fragment Grenade: Slightly larger blast radius then previous games.
| <center>[[Missing Plasma Cannon image]]<br/>Type-52 Automatic Plasma Cannon</center>
Plasma Grenade: No longer solid blue, not as adhesive as in previous games.
| 200 Shots/Charge
Spike Grenade: Looks like German grenades used in World War II, will stick to any surface.
| Similar to the machine gun, but shoots plasma rounds instead of bullets.
Firebomb Grenade: Does not do any damage, but creates a large flash that blinds all players within blast radius for several seconds, allow the person who through the grenade to get several shots in without his opponent knowing his location.
|}
===Missile Pod===
{| class="wikitable"
|-
| <center>[[Image:Halo3-MissilePod.png]]<br/>Missile Pod - LAU-65D</center>
| 8 Guided Missiles/Charger
| Although technically designed for vehicle or stationary use, a Spartan can easily lift and use this rapid firing homing missile launcher.
|}
===Flame Thrower===
{| class="wikitable"
|-
| <center>[[Image:Halo3-FlameThrower.png]]<br/>FlameThrower - M7057 DP</center>
| 100 oz/Charger
| The M7057 is a standard chemical flamethrower, which projects and ignites a stream of volatile, semi-liquid fuel.
|}
=Other Weapons=
These objects can be used in melee attacks. Used mostly in multi-player modes, aside from the hidden skulls in campaign mode. To pick these up, hold {{xbox|RB}}. To attack, press {{xbox|B}}.
===Odd-ball (Skull)===
{| class="wikitable"
|-
| <center>[[Image:Halo3-Ball.png]]<br/>Ball - Cranium.</center>
| Standard issue information storage and sensory group housing.
|}
===Bomb===
{| class="wikitable"
|-
| <center>[[Image:Halo3-Bomb.png]]<br/>Bomb, No. 14 Anti-tank Mine.</center>
| Mainly used for blowing up targets, but yes, you can hit people with it!
|}
===Flag===
{| class="wikitable"
|-
| <center>[[Image:Halo3-Flag.png]]<br/>Flag</center>
| Its sole purpose is to bring it back to your base, but you will need to swing it to defend yourself.
|}

Revision as of 04:30, 10 October 2007

cleanup
cleanup

This article could use a cleanup in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?

Spartans are trained to use any weapon found on the battlefield-Human or otherwise. This training and philosophy means that resupply is always just one victory away. Efficient and deadly, Spartans often look at opposing forces as a kind of mobile weapons cache.

USNC Weapons

Gun Controls

Gun Hand Shoot Reload Y button B button
Right RT button RB button Change Primary Weapon Melee Attack
Left LT button LB button Drop Secondary Weapon Drop Weapon
Melee Attack

Magnum

H3-Magnum.png 12 rounds/Magazine A recoil-operated, semi-automatic handgun. Accurate and utilitarian in design, it is the ideal sidearm for a wide variety of USNC troops.
  • Dual-Wield capabilities.
Magnum - M6G Pistol

Sub Machine Gun

H3-SMG.png 60 Rounds/Magazine Submachine guns, while not accurate over long distances, are particularly effective at close quarters.
  • Dual-Wield capabilities.
Sub Machine Gun - M7/Caseless

Assault Rifle

H3-ARifle.png 32 Rounds/Magazine Gas operated, fully-automatic projectile rifle capable of sustained continuous fire. Accurate if used in short, well aimed bursts and otherwise ferociously powerful at close range.
Assault Rifle - MA5C ICWS

Battle Rifle

H3-BRifle.png 36 Rounds/Magazine The UNSC’s accurate semi-automatic medium range rifle, fires three rounds per squeeze of the trigger.
Battle Rifle - BR55HB SR

Shotgun

H3-Shotgun.png 6 8 Gauge Shells The UNSC’s resident close-quarters assault weapon.
Shotgun - M90A CAWS

Sniper Rifle

H3-SRifle.png 4 Rounds/Magazine The primary sniper rifle system used by UNSC forces.
Sniper Rifle - SRS 99D AM

Rocket Launcher

H3-Rocket.png 2 HE Rockets/Launch Assembly The accurate, destructive heavy ordinance weapon of the UNSC arsenal.
Rocket Launcher - M41 MAV/AW

Spartan Laser

H3-SLaser.png 5 Shots/Charge A directed energy weapon. Its battery conservation scheme requires user to “paint” its target during a brief charge lag. A zoomed scope will assist in aiming. It’s slow, but one of the most powerful portable armaments in the UNSC arsenal.
File:H3-SLaser2.jpg
Spartan Laser - WAV M6 GGNR

Covenant Weapons

Plasma Pistol

Halo3-Plasmapistol.png 100-150 kV, 2-3 dA This Covenant weapon is capable of quickly firing low powered shots, or of charging a single high-powered shot which can rapidly deplete an energy shielding.
  • Dual-Wield capabilities.
Plasma Pistol

Plasma Rifle

H3-PRifle.png 420-600 Rounds/Minute [variable] A common, light plasma weapon favored by Covenant forces.
  • Dual-Wield capabilities.
Plasma Rifle - (Type-25 DER)

Mauler

Halo3-Mauler.png
Mauler - (Type-52 Pistol)
5 shells/Magazine This massive handgun is favored by Brutes and is based on their native, pre-Covenant technology.
  • Dual-Wield capabilities.

Brute Spiker

H3-Spiker.png 48 Spikes/Magazine This vicious and dangerous rifle is favored by Brutes and based on their native, pre-Covenant technology.
  • Dual-Wield capabilities.
Spiker - (Type-25 Carbine)

Needler

H3-Needler.png 30 Needles/Caddy Razor sharp crystalline projectiles with a combined explosive property, are fired from this elaborate Covenant weapon.
Needler - (Type-33 GML)

Carbine

H3-Carbine.png 36 Rounds/Magazine An unusual Covenant projectile weapon, firing shielded radioactive rounds.
Carbine - (Type-51 Carbine)

Brute Shot

H3-BruteShot.png 6 Rounds/Belt Fires explosive projectiles and is furnished with an elaborate and dangerous bayonet.
Brute Shot - (Type-25 GL)

Plasma Beam Rifle

H3-PBRifle.png 18 Shots/Charge A hand carried Covenant particle beam weapon, with an adjustable 5x / 10x scope.
Beam Rifle - (Type-50 Sniper Rifle)

Energy Sword

H3-Sword.png 50 Uses/Charge Favored by Elites, this energy weapon is more dangerous than its ceremonial nature implies.
Energy Sword - (Type-1 Energy Weapon/Sword)

Gravity Hammer

Halo3-Hammer.png
Gravity Hammer - (Type-2 EW/Hammer)
20 Uses/Charge Favored by Brutes, this weapon is as much a symbol of leadership as it is a weapon.

Grenades

You can carry a maximum of two of each grenade type at a time. Press LB button to switch between available grenade types when not dual-wielding.

Frag Grenade

Halo3-FragGrenade.png
Frag Grenade - M9 HE-DP
Kill Radius: 5m
Casualty Radius: 15m
Standard issue UNSC fragmentation grenade.

Plasma Grenade

Halo3-PlasmaGrenade.png
Plasma Grenade - (Type-1 AP-G)
Kill Radius: 4m
Casualty Radius: 12m
Highly explosive Covenant grenade with a dangerous adherence property.

Spike Grenade

Halo3-SpikeGrenade.png
Spike Grenade - (Type-2 AP-FG)
Kill Radius: 3m
Casualty Radius: 11m
A new grenade for the Spartan arsenal is the requisitioned Brute Spike grenade, a primitive and deadly explosive device that impales any target and holds tight until it explodes in a shredding hail of razor sharp metal.

Support weapons

Halo 3 introduces the idea of Support weapons, large weapons that require the player to be controlled in third person view. Players cannot melee, nor throw grenades while using these weapons. A turret is typically activated by pressing RB button. A Spartan, however, is strong enough to tear off these weapons (press B button while using the turret) and use them almost like rifles. When detached, these weapons have limited ammunition capacity.

Machine Gun

Halo3-HeavyMachineGun.png
Heavy Machine Gun - AIE-486H
200 Shots/Charge A Spartan is easily strong enough to remove, or more accurately, rip a turret-mounted machine gun from its tripod base. Although doing so will detach it from its main ammo feed, a Spartan can use whatever is left attached to the gun to devastating effect. It’s heavy even for a Spartan, and slow to spin up to full firing rate.

Plasma Cannon

Missing Plasma Cannon image
Type-52 Automatic Plasma Cannon
200 Shots/Charge Similar to the machine gun, but shoots plasma rounds instead of bullets.

Missile Pod

Halo3-MissilePod.png
Missile Pod - LAU-65D
8 Guided Missiles/Charger Although technically designed for vehicle or stationary use, a Spartan can easily lift and use this rapid firing homing missile launcher.

Flame Thrower

Halo3-FlameThrower.png
FlameThrower - M7057 DP
100 oz/Charger The M7057 is a standard chemical flamethrower, which projects and ignites a stream of volatile, semi-liquid fuel.

Other Weapons

These objects can be used in melee attacks. Used mostly in multi-player modes, aside from the hidden skulls in campaign mode. To pick these up, hold RB button. To attack, press B button.

Odd-ball (Skull)

Halo3-Ball.png
Ball - Cranium.
Standard issue information storage and sensory group housing.

Bomb

Halo3-Bomb.png
Bomb, No. 14 Anti-tank Mine.
Mainly used for blowing up targets, but yes, you can hit people with it!

Flag

Halo3-Flag.png
Flag
Its sole purpose is to bring it back to your base, but you will need to swing it to defend yourself.