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Spartans are trained to use any weapon found on the battlefield-Human or otherwise. This training and philosophy means that resupply is always just one victory away. Efficient and deadly, Spartans often look at opposing forces as a kind of mobile weapons cache.
A recoil-operated, semi-automatic handgun. Accurate and utilitarian in design, it is the ideal sidearm for a wide variety of USNC troops.
Dual-Wield capabilities.
Sub Machine Gun
60 Rounds/Magazine
Submachine guns, while not accurate over long distances, are particularly effective at close quarters.
Dual-Wield capabilities.
Assault Rifle
32 Rounds/Magazine
Gas operated, fully-automatic projectile rifle capable of sustained continuous fire. Accurate if used in short, well aimed bursts and otherwise ferociously powerful at close range.
Battle Rifle
36 Rounds/Magazine
The UNSC’s accurate semi-automatic medium range rifle, fires three rounds per squeeze of the trigger.
Shotgun
6 8 Gauge Shells
The UNSC’s resident close-quarters assault weapon.
Sniper Rifle
4 Rounds/Magazine
The primary sniper rifle system used by UNSC forces.
Rocket Launcher
2 HE Rockets/Launch Assembly
The accurate, destructive heavy ordinance weapon of the UNSC arsenal.
Spartan Laser
5 Shots/Charge
A directed energy weapon. Its battery conservation scheme requires user to “paint” its target during a brief charge lag. A zoomed scope will assist in aiming. It’s slow, but one of the most powerful portable armaments in the UNSC arsenal.
Covenant Weapons
Plasma Pistol
100-150 kV, 2-3 dA
This Covenant weapon is capable of quickly firing low powered shots, or of charging a single high-powered shot which can rapidly deplete an energy shielding.
Dual-Wield capabilities.
Plasma Rifle
420-600 Rounds/Minute [variable]
A common, light plasma weapon favored by Covenant forces.
Dual-Wield capabilities.
Mauler
Mauler - (Type-52 Pistol)
5 shells/Magazine
This massive handgun is favored by Brutes and is based on their native, pre-Covenant technology.
Dual-Wield capabilities.
Brute Spiker
48 Spikes/Magazine
This vicious and dangerous rifle is favored by Brutes and based on their native, pre-Covenant technology.
Dual-Wield capabilities.
Needler
30 Needles/Caddy
Razor sharp crystalline projectiles with a combined explosive property, are fired from this elaborate Covenant weapon.
Carbine
36 Rounds/Magazine
An unusual Covenant projectile weapon, firing shielded radioactive rounds.
Brute Shot
6 Rounds/Belt
Fires explosive projectiles and is furnished with an elaborate and dangerous bayonet.
Plasma Beam Rifle
18 Shots/Charge
A hand carried Covenant particle beam weapon, with an adjustable 5x / 10x scope.
Energy Sword
50 Uses/Charge
Favored by Elites, this energy weapon is more dangerous than its ceremonial nature implies.
Gravity Hammer
Gravity Hammer - (Type-2 EW/Hammer)
20 Uses/Charge
Favored by Brutes, this weapon is as much a symbol of leadership as it is a weapon.
Grenades
You can carry a maximum of two of each grenade type at a time. Press to switch between available grenade types when not dual-wielding.
Frag Grenade
Frag Grenade - M9 HE-DP
Kill Radius: 5m Casualty Radius: 15m
Standard issue UNSC fragmentation grenade.
Plasma Grenade
Plasma Grenade - (Type-1 AP-G)
Kill Radius: 4m Casualty Radius: 12m
Highly explosive Covenant grenade with a dangerous adherence property.
Spike Grenade
Spike Grenade - (Type-2 AP-FG)
Kill Radius: 3m Casualty Radius: 11m
A new grenade for the Spartan arsenal is the requisitioned Brute Spike grenade, a primitive and deadly explosive device that impales any target and holds tight until it explodes in a shredding hail of razor sharp metal.
Support weapons
Halo 3 introduces the idea of Support weapons, large weapons that require the player to be controlled in third person view. Players cannot melee, nor throw grenades while using these weapons. A turret is typically activated by pressing . A Spartan, however, is strong enough to tear off these weapons (press while using the turret) and use them almost like rifles. When detached, these weapons have limited ammunition capacity.
Machine Gun
Heavy Machine Gun - AIE-486H
200 Shots/Charge
A Spartan is easily strong enough to remove, or more accurately, rip a turret-mounted machine gun from its tripod base. Although doing so will detach it from its main ammo feed, a Spartan can use whatever is left attached to the gun to devastating effect. It’s heavy even for a Spartan, and slow to spin up to full firing rate.
Similar to the machine gun, but shoots plasma rounds instead of bullets.
Missile Pod
Missile Pod - LAU-65D
8 Guided Missiles/Charger
Although technically designed for vehicle or stationary use, a Spartan can easily lift and use this rapid firing homing missile launcher.
Flame Thrower
FlameThrower - M7057 DP
100 oz/Charger
The M7057 is a standard chemical flamethrower, which projects and ignites a stream of volatile, semi-liquid fuel.
Other Weapons
These objects can be used in melee attacks. Used mostly in multi-player modes, aside from the hidden skulls in campaign mode. To pick these up, hold . To attack, press .
Odd-ball (Skull)
Ball - Cranium.
Standard issue information storage and sensory group housing.
Bomb
Bomb, No. 14 Anti-tank Mine.
Mainly used for blowing up targets, but yes, you can hit people with it!
Flag
Flag
Its sole purpose is to bring it back to your base, but you will need to swing it to defend yourself.