Editing Master of Magic/Beastmen
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Beastmen are brutal creatures; half man, half goat. They are strong and resilient and keep aliances with many strange creatures. | Beastmen are brutal creatures; half man, half goat. They are strong and resilient and keep aliances with many strange creatures. | ||
== Special Rules == | == Special Rules == | ||
Settlers, Spearmen | Settlers, Spearmen, Halberdiers and Bowmen cost double. Engineers, Magicians and Priests cost 50% extra.<br> | ||
All units have +1 hitpoint, +1 resistance and +1 melee attack. | All units have +1 hitpoint, +1 resistance and +1 melee attack. | ||
== Normal Units == | == Normal Units == | ||
Beastman cities can build Spearmen | Beastman cities can build Spearmen, Bowmen, Halberdiers, Priests, Magician, Engineers, Catapults and Galleys.<br> | ||
They cannot build Shamans and Cavalry. | They cannot build Shamans and Cavalry. | ||
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Bestman cities can build Centaurs, Manticores and Minotaurs. | Bestman cities can build Centaurs, Manticores and Minotaurs. | ||
{| {{ | {| {{Special Units}} | ||
|- | |||
| Name | |||
| Cost | |||
| No. of figures | |||
| Upkeep | |||
| Melee Attack | |||
| Ranged Attack | |||
| Defense | |||
| Resistance | |||
| Movement | |||
| Hit Points | |||
| Specials | |||
|- | |- | ||
| Centaurs | | Centaurs |