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===Splat Zones===
===Splat Zones===
This is a two-zone map with both zones being quite a distance from each other, at the corner below the two grated platforms. The sheer distance between the two zones makes this one of the most stagnant maps of any mode. While each zone is small and fast to ink over, they are very defensible and can be tough to contest depending on your foe's weapons. Since the zones are far apart, each player must decide on either focusing on attack or defense while being able to switch roles depending on the progress of the game. Being able to move between the two zones is vital if you hope to control both at once, so intelligent Squid Jumping, strategic Squid Beakons or simply keeping the center well-inked will help your mobility. Due to how the map stalemates, a single shift in momentum in your team's favor can be enough to secure a winning lead.
This is a two-zone map with both zones being quite a distance from each other, at the corner below the two grated platforms.
 
You have a huge terrain advantage when defending the zone at your side. As Splat Zones is the only Ranked map with a stationary objective, chargers are very strong and vital for pressuring enemies moving across the center. However, they don't have a very good line of sight on either zone when sniping on their standard spot. A more direct form of defense is a Dynamo Roller, Slosher or Sprinkler situated on the square overlooking the zone, as they can rain ink on to the zone while being very difficult to reach for attackers pushing through. For short-ranged players, the miscellaneous ramps around the zone are good spots to hide behind or on top of, biding your time to splat unsuspecting enemies.
 
On the attack, you have your job cut out for you. The aforementioned defensive tactics are all difficult to play around due to the map layout, so your best bet is a coordinated push assisted by Specials. It takes less manpower to defend the zone than to take it, so a numbers advantage could also let you claim the enemy zone, but do not neglect your team's defenders. You can even try to take the enemy zone from above by pushing in from the enemy's less defended sniper perch and advancing westward down the paths. Straight inking attacks and Splash Walls mentioned in the Turf Wars section remain relevant when fighting on the walkways. If you manage to claim the enemy zone, the ramps around the zone can be used to your advantage instead to ambush incoming defenders. An Inkstrike can be a game-changer as the zone is small enough for an Inkstrike to render it neutral, and its global range lets you defend your zone or weaken the enemy's grasp no matter what role you're currently playing.


===Tower Control===
===Tower Control===
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