Editing Super Mario Bros./Secrets

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{{control selector|NES, SNES, Gameboy Color/Advance, GameCube, Classic Controller, Wii-remote}}
{{control selector|NES, SNES, Gameboy Color/Advance, GameCube, Classic Controller, Wii-remote}}
'''I. Multiple Kills'''<br>
'''I. Multiple Kills'''<br>
When enemies approach you in great numbers, get them in a row to score high points. Points will double (100, 200, 400) for each enemy you get. Goombas are the best foes on which to test this technique.
When enemies approach you in great numbers, get them in a row to score high points. Points will double (100, 200, 400) for each enemy you get. Goombas are the best foes on which to test this technique.
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{{floatingtoc}}
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'''III. Kick and run'''<br>
'''III. Kick and run'''<br>
When you use the Koopa shell to defeat the other enemies, your score will increase with each additional kill (500, 800, 1000, 2000, 4000, 5000, 8000, 1-up). If you do this enough times, you'll get an extra life!
When you use the stomped turtle to defeat the other enemies, your score will increase with each additional kill (500, 800, 1000, 2000, 4000, 5000, 8000, 1-up). If you do this enough times, you'll get an extra life!


'''IV. Other secret tactics'''<br>
'''IV. Other secret tactics'''<br>
There is a tactic called "wait and re-stomp" where you can wait for the Koopa to revive after you stomp it, and then stomp it again for a high score. This "double stomp" tactic will change the 100 + 400 score into a 100 + 500 score.
There is a tactic called "wait and re-stomp" where you can wait for the turtle to revive after you stomp it, and then stomp it again for a high score. This "double stomp" tactic will change the 100 + 400 score into a 100 + 500 score.


Other variations of this tactic can also increase your score. One example is the "triple kill and kick." This high-level tactic will give you 100 + 200 + 400 + 1000 points. Depending on your skill, you can combine your attacks to increase your score. If you're going to do it, do it in style!
Other variations of this tactic can also increase your score. One example is the "triple kill and kick." This high-level tactic will give you 100 + 200 + 400 + 1000 points. Depending on your skill, you can combine your attacks to increase your score. If you're going to do it, do it in style!


==Score with the flagpole and fireworks==
==Score with the flagpole and fireworks==
Every time you clear an area, you are presented with a flagpole. The higher you jump, the higher you score. Instead of jumping on the flagpole from the ground, stay on the staircase and use the {{control|{{nes|B}}|{{snes|B}}|{{gb|B}}|{{gc|B}}|{{Wii-cc|b}}|{{wii|1}}}} button jump sequence to jump to the very top of the flagpole for 5000 points! It's safe and easy to make points in a big way.
Every time you clear an area, you are presented with a flagpole. The higher you jump, the higher you score. Instead of jumping on the flagpole from the ground, stay on the staircase and use the {{control|{{nes|B}}|{{snes|B}}|{{gb|B}}|{{gc|B}}|{{Wii-cc|b}}|{{wii|1}}}} button jump sequence to jump to the very top of the flagpole for 5000 points! It's safe and easy to make points in a big way.


When you enter the castle at the end of a level, fireworks may go off. The number of fireworks varies from time to time, but usually there are none at all.
When you enter the castle at the end of a level, fireworks may go off. The number of fireworks varies from time to time, but usually there are none at all.


The secret is this: when you clear the area and the time clock has a 1, 3, or 6 as the last digit, that number of fireworks goes off. Each firework is worth a 500 point bonus, so landing on the flagpole when the last digit is a 6 nets you 3000 additional points.
The secret is this: when you clear the area and the time clock has a 1, 3, or 6 as the last digit, that number of fireworks goes off. Each firework is worth a 500 point bonus, so landing on the flagpole when the last digit is a 6 nets you 3000 additional points.


==How to use the Warp Zone==
==How to use the Warp Zone==
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==The identity of Bowser==
==The identity of Bowser==
Bowser, the evil King of the Koopas has been defeated by our hero, Mario! But why did he have to fight against eight different Bowsers? This secret is only revealed when you kill each one with Fireballs. In reality, the Bowsers you defeat in Worlds 1 through 7 are other creatures disguised as Bowser. In other words, they are fakes.
Bowser, the evil King of the Koopas has been defeated by our hero, Mario! But why did he have to fight against eight different Bowsers? This secret is only revealed when you kill each one with Fireballs. In reality, the Bowsers you defeat in Worlds 1 through 7 are other creatures disguised as Bowser. In other words, they are fakes.


*'''World 1''': Goomba
*'''World 1''': Goomba
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==The Minus World (Level -1)==
==The Minus World (Level -1)==
{{details|Super Mario Bros./World -1}}
{{YouTube
This is a glitch world. In the NES, Virtual Console, and Game Boy Advance versions, this is a never-ending underwater world. When you reach the end of this "level", you are taken to the start of the level. There are no powerups and the only way to end the level is to die or run out of time.
|float=right
|video=5WYGElEqoHc
|title=Super Mario Bros. Minus World Glitch
|duration=57
|image=2
|description=
}}
[[File:Super Mario Bros. Minus World.png|thumb|left|Knock out the block to the left of the one closest to the pipe.]]
This is a glitch world. In the NES, Virtual Console, and Game Boy Advance versions, this is a never-ending underwater world. When you reach the end of this "level", you are taken to the start of the level. There are no powerups and the only way to end the level is to die or run out of time. When you die, you are taken to the start or middle of -1. In the Famicom Disk System version, this is a three-level world with some strange quirks. The game ends after the third world as though you completed the game at world 8. ''The Minus World is only available in the NES, Famicom Disk System, Virtual Console, and Game Boy Advance versions. In [[Super Mario All-Stars]], you can still go through the wall but the pipes take you where they normally would. In [[Super Mario Bros. Deluxe]], you can't even go through the wall.''
 
To access this glitch, become either Super Mario or Fire Mario. Go to the end of World 1-2 and stand on top of the pipe. Go all the way to the right, and then one square left. Knock the brick above you, and the one to the left of it, out. There should now be the wall with one brick attached and a gap.
 
Walk to the edge of the pipe without falling off. Now for the tricky part: crouch, then while crouching, jump and hold right so the brick attached to the wall pushes you down in the air slightly. When done right, you will go through the wall. Do not move; you will slide through the wall automatically. Once you are through the wall, enter the first pipe (beware the piranha plant!). Do ''not'' walk all the way to the right or the area reverts to the normal warp area when "Welcome to Warp Zone!" appears (the middle pipe takes you to world 5, and the leftmost pipe also takes you to the Minus World). This was removed in [[Vs. Super Mario Bros.]]
{{-}}
{{-}}


==Weird Bullet Bill==
==Weird Bullet Bill==
Go to Level 6-3. When you get to the part where a floor appears, keep jumping on Bullet Bills. Once you hit one that makes you bounce up and down, the Bullet Bill you just hit was the weird one! It will cost you a life due to time. This works on all versions except Game Boy Color.
Go to Level 6-1. When you get to the part where a floor appears, keep jumping on Bullet Bills. Once you hit one that makes you bounce up and down, the Bullet Bill you just hit was the weird one! It will cost you a life due to time. This works on all versions except Game Boy Color.


==Little Fiery Mario==
==Little Fiery Mario==
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On level 4-2 (an underground level), an above ground coin area and warp zone is reachable via an ivy vine/beanstalk. However, a variation of the 1-2 trick to get to world -1 may be used to reach the coin area in an alternate manner. Before the area where the vine is accessed is a long corridor with a lower corridor at the beginning of it. From this lower corridor Mario may be made to slide through the lower bricks in a manner similar to the -1 trick. (During the crouch-jump Mario's head must pass through the "?" block to the left of the opening to the upper corridor). After the slide, as in the -1 trick, Mario will be at the right side of the screen, ahead of usual play triggers. An experienced player with knowledge of the level can then maneuver Mario (without dying or backtracking) to the coin-area pipe beyond the vine area. If Mario enters the pipe here, instead of being transported to the normal coin area, he will find himself in the above-ground coin/warp area.
On level 4-2 (an underground level), an above ground coin area and warp zone is reachable via an ivy vine/beanstalk. However, a variation of the 1-2 trick to get to world -1 may be used to reach the coin area in an alternate manner. Before the area where the vine is accessed is a long corridor with a lower corridor at the beginning of it. From this lower corridor Mario may be made to slide through the lower bricks in a manner similar to the -1 trick. (During the crouch-jump Mario's head must pass through the "?" block to the left of the opening to the upper corridor). After the slide, as in the -1 trick, Mario will be at the right side of the screen, ahead of usual play triggers. An experienced player with knowledge of the level can then maneuver Mario (without dying or backtracking) to the coin-area pipe beyond the vine area. If Mario enters the pipe here, instead of being transported to the normal coin area, he will find himself in the above-ground coin/warp area.


This trick can also be done by accessing the vine, scrolling it halfway off the left-hand side of the screen (using the block it grew from as a guide), getting on the vine, and pressing left. This will cause Mario to switch to the extreme right-hand side of the screen, where the earlier method takes over. This glitch was not fixed in Super Mario All-Stars.
This trick can also be done by accessing the vine, scrolling it halfway off the left-hand side of the screen (using the block it grew from as a guide), getting on the vine, and pressing left. This will cause Mario to switch to the extreme right-hand side of the screen, where the earlier method takes over. This glitch was not fixed in Super Mario All-Stars.
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