Editing Super Puzzle Fighter II Turbo/Extra game modes

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The Dreamcast and all HD Remix versions of Super Puzzle Fighter offer extra modes of play beyond the original mode, which is described at length in the "[[Super Puzzle Fighter II Turbo/Walkthrough|How to play]]" section.  The original mode is now referred to as Mode X.  Additionally, you may choose Mode Y and Mode Z.  The HD Remix versions also have a Mode X' (X dash) which change some of the weaker fighters' (e.g. Ryu) attack patterns to make them more competitive.  When more information is available, the new attack patterns should be added to this page.
The Dreamcast and all HD Remix versions of Super Puzzle Fighter offer extra modes of play beyond the original mode, which is described at length in the "[[Super Puzzle Fighter II Turbo/Walkthrough|How to play]]" section.  The original mode is now referred to as Mode X.  Additionally, you may choose Mode Y and Mode Z.  The HD Remix versions also have a Mode X' (X dash) which change some of the weaker fighters' (e.g. Ryu) attack patterns to make them more competitive.  When more information is available, the new attack patterns should be added to this page.
== Mode X' ==
=== Rebalance ===
{| cellspacing="12"
| width="192px" |[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Yellow.png]]<br/>[[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Blue.png]]<br/>[[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Green.png]]<br/>[[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Red.png]]
| width="192px" |[[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]]<br/>[[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]]
| width="192px" |[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]]
|-
!Akuma <sup>1</sup> || Chun-Li <sup>2</sup> || Dan
|}
{| cellspacing="12"
| width="192px" |[[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]]<br/>[[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]]<br/>[[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Blue.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]]
| width="192px" |[[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]]<br/>[[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Yellow.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Yellow.png]]
| width="192px" |[[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]]<br/>[[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]]<br/>[[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Green.png]]<br/>[[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]]
|-
! Devilot <sup>3</sup> || Donovan || Felicia
|}
{| cellspacing="12"
| width="192px" |[[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]]<br/>[[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Green.png]]<br/>[[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Green.png]]<br/>[[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]]
| width="192px" |[[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Yellow.png]]<br/>[[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]]<br/>[[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]]
| width="192px" |[[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]]<br/>[[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]]<br/>[[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Blue.png]]<br/>[[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Blue.png]]
|-
! Hsien-Ko || Ken || Morrigan
|}
{| cellspacing="12"
| width="192px" |[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]]<br/>[[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]]
| width="192px" |[[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Green.png]]<br/>[[Image:SPF2T_Gem_Yellow.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Green.png]]<br/>[[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Blue.png]][[Image:SPF2T_Gem_Yellow.png]]<br/>[[Image:SPF2T_Gem_Green.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Yellow.png]]
|-
! Ryu || Sakura
|}
# Akuma deals 100% normal damage, unlike in X Mode where he deals only 75%.  However, he now receives 120% damage in return.
# Chun-Li's attack pattern is unchanged, but now deals 120% damage to her opponents.
# Devilot now deals 85% normal damage, unlike in X Mode where she deals only 75%.


== Mode Y ==
== Mode Y ==
Line 51: Line 14:


You can manually direct more rows to rise from the bottom by pressing the R button.  New Crash Gems only appear with new rows, so it may be in your best interest to raise the stack faster than usual.  However, be aware that the game is over as soon as ''any'' block reaches the top of the play field, not just the Drop Alley.  So don't raise the stack too much.
You can manually direct more rows to rise from the bottom by pressing the R button.  New Crash Gems only appear with new rows, so it may be in your best interest to raise the stack faster than usual.  However, be aware that the game is over as soon as ''any'' block reaches the top of the play field, not just the Drop Alley.  So don't raise the stack too much.
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