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Level 1
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Level 2
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Level 3
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MultiBullets
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Chips: 1 per second Damage: 1 x Current Gunpower Description: Fires a small burst of energy in whatever direction the Guardian is facing (upward in flying mode if no direction is pressed. Can be shot rapidly. Location: Area 0
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Chips: 3 per second Damage: 1 x Current Gunpower Description: The burst of energy increases in size. Location: Area 2 (150 Chips) OR Area 4 (Sub-Boss)
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Chips: 10 per second Damage: 1 x Current Gunpower Description: The burst of energy increases to its maximum size, as well as speed. Location: Area 4 (Sub-Boss) OR Area 4 (Corridor 4)
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Back Fire
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Chips: 1 per second Damage: 1 x Current Gunpower Description: Fires a slow wave-type beam to the right and left of the Guardian's back. Location: Area 1
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Chips: 5 per second Damage: 1 x Current Gunpower Description: The emitted wave beam increases in speed. Location: Area 0 (150 Chips)
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Chips: 40 per second Damage: 1 x Current Gunpower Description: The waves become full circles and achieve their maximum speed. Can cut through most projectiles. Location: Area 6 (Corridor 16)
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Wave Attack
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Chips: 3 per second Damage: 1 Description: A half-circle wave beam is sent forward. When flying through corridors, it may be steered left or right. Location: Area 0 (50 Chips)
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Chips: 7 per second Damage: 2 Description: The wave beam increases in speed and strength Location: Area 5 (Sub-Boss)
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Chips: 20 per second Damage: 6 Description: A near constant stream of full circle waves is fired ahead, capable of destroying bullets. Location: Area 7 (1000 Chips) OR Area 9 (Sub-Boss)
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Bullet Shield
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Chips: 3 per second Damage: 1 x Current Gunpower Description: A small energy orb rotates slowly around the Guardian. Capable of absorbing bullets, but inflicts little damage. Location: Area 0 (Sub-boss)
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Chips: 6 per second Damage: 1 x Current Gunpower Description: The energy orb increases in speed, providing better protection. Location: Area 4 (400 Chips) OR Area 5
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Chips: 30 per second Damage: 1 x Current Gunpower Description: The energy orb increases in size. Location: Area 5 OR Area 8 (Corridor 8)
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Grenade
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Chips: 2 per shot Damage: 16 Description: The Guardian tosses a grenade that will create a small explosion. Very slow. Grenades are tossed in the Guardian's current direction, but can be altered by the direction pad. Location: Area 1 (Corridor 11)
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Chips: 5 per shot Damage: 32 Description: The explosion from the grenade grows in size, enabling you to strike more enemies at once. Location: Area 5
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Chips: 20 per shot Damage: 48 Description: Create the largest explosion. Its large explosive radius destroys all projectiles, most non-bosses, and leaves an invincible area. Location: Area 0 (600 Chips + 7/8 Key) OR Area 7.
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Fireball
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Chips: 4 per shot Damage: 16 Description: A small, but powerful energy burst is fired forward. It will continue to blast through enemies until all of its energy is absorbed. Destroys several projectiles. While powerful, it is very slow and only 1 can show on screen. Use with caution. Location: Area 1 (Sub-Boss)
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Chips: 12 per shot Damage: 24 Description: The energy burst increases in size, speed, and damage. Normally, it won't disappear. Will destroy all projectiles, most non-bosses, and leaves an invincible area. Location: Area 6
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Chips: 30 per shot Damage: 32 Description: The energy burst is 1.5x faster in speed. Damage slightly increases. Location: Area 8 (Corridor 18)
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Area Blaster
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Chips: 1 per second Damage: 1 x Current Gunpower Description: Two small energy bursts are released slowly which home in on nearby threats and attack them until their energy is absorbed. If only one enemy is present, the second burst will orbit the Guardian. Location: Area 0
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Chips: 8 per second Damage: 1 x Current Gunpower Description: The two energy bursts go slightly faster and absorb more. Location: Area 6 (Corridor 16)
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Chips: 120 per second Damage: 1 x Current Gunpower Description: Exponentially increases the speed damage it delivers, destroy all projectiles, and most non-bosses. Location: Area 9 (Corridor 9)
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Repeller
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Chips: 3 per shot Damage: 4 A small burst of energy travels in a spiraling motion toward the top of the screen. Only 1 shot at a time. Location: Area 0 (Corridor 1)
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Chips: 10 per shot Damage: 7 The size of the spiral increases, as well as the rate of rotation, allowing it to deliver more damage. Location: Area 0 (500 Chips)
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Chips: 30 per shot Damage: 10 The burst of energy increases in size. In addition the speed at which it rotates increases, while the speed at which it travels up decreases. Absorbs enemy bullets and destroys most projectiles. Location: Area 7
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Hyper Laser
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Chips: 4 per shot Damage: 1 x Current Gunpower Description: This weapon may only be used while flying in Corridors. Fires a single laser upward. Location: Area 2 (Corridor 2)
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Chips: 6 per shot Damage: 1 x Current Gunpower Description: Two lasers are fired upward, at very close distances to the side of the craft. These lasers do not cause tremendous damage. Location: Area 0 (300 Chips)
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Chips: 30 per shot Damage: 1 x Current Gunpower Description: Two very large lasers are fired a good distance apart from the ship, effectively creating a shield on either side. Damage increases and cuts various projectiles with ease. Location: Area 8
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Saber Laser
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Chips: 4 per second Damage: 2 x Current Gunpower Description: This weapon produces a blade of energy directly in front of the Guardian. Any enemy touched by the blade is damaged. Location: Area 0
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Chips: 8 per second Damage: 4 x Current Gunpower Description: Doubles damage. Location: Area 2 (Corridor 2)
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Chips: 30 per second Damage: 8 x Current Gunpower Description: Doubles damage again. While its reach does not increase, the blade reaches its highest potential for damage against enemies and projectiles. Location: Area 7 (Corridor 17)
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Cutter Laser
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Chips: 5 per second Damage: 2 x Current Gunpower Description: Rather than one sword in front, this weapon creates two swords on either side of the Guardian. Location: Area 1
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Chips: 10 per second Damage: 4 x Current Gunpower Description: Doubles damage. Location: Area 4
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Chips: 35 per second Damage: 8 x Current Gunpower Description: Doubles damage again. The swords reach their maximum power, causing tremendous damage to any enemies that they touch. Location: Area 7 (Corridor 17)
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Enemy Eraser
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First location: Area 3 (sub-boss) Chips: 0; Has its own separate ammo Ammo per collect: 20 Max Ammo: 255 Damage: 0, but instant kills almost non-bosses. Description: Causes a white screen to flash per use. On land, it instantly kills all non-bosses and projectiles. In corridors, it kills almost all non-bosses and projectiles; the Optomon's seaweed, the blue crystals, and the bouncing robots are the exception. It will do no damage to sub-bosses and bosses. These are best used to get out of hectic situations.
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