Editing The Legend of Zelda: Link's Awakening

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{{Header Nav|game=The Legend of Zelda: Link's Awakening}}
{{Header Nav|game=The Legend of Zelda: Link's Awakening|num=1}}
{{subpage|DX version should be split off}}
{{Infobox
{{Game
|title=The Legend of Zelda: Link's Awakening
|completion=2
|image=Zdx boxart.jpg
|image=Zdx boxart.jpg
|title=The Legend of Zelda: Link's Awakening
|japanese=ゼルダの伝説 夢をみる島 (Zeruda no Densetsu Yume o Miru Shima)
|developer=[[Nintendo]]
|developer=[[Nintendo]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|year=1993
|japanese=ゼルダの伝説 夢をみる島 (Zeruda no Densetsu Yume o Miru Shima)
|systems={{syslist|gb}}
|ratings={{CERO|B}}{{ESRB|E}}{{PEGI|7}}{{ACB|PG}}
|title1=The Legend of Zelda: Link's Awakening DX
|developer1=[[Nintendo]]
|publisher1=[[Nintendo]]
|year1=1998
|systems1={{syslist|gbc|npgb|3ds|switch}}
|designer=Takashi Tezuka, Yoshinori Tutiyama (DX)
|designer=Takashi Tezuka, Yoshinori Tutiyama (DX)
|genre=[[Action-adventure]]
|genre=[[Action-adventure]]
|modes=[[Single player]]
|systems=[[Game Boy]], [[Game Boy Color]]
|released={{sys|gb}}{{jp|1993|June 6}}{{us|1993|August}}{{eu|1993}}
{{sys|gbc}}{{us|1998|October 28}}{{jp|1998|December 12}}{{eu|1999|January}}
|modes=[[single player]]
|ratings={{ESRB|E}}
|preceded by=[[The Legend of Zelda: A Link to the Past]]
|preceded by=[[The Legend of Zelda: A Link to the Past]]
|followed by=[[The Legend of Zelda: Ocarina of Time]]
|followed by=[[The Legend of Zelda: Ocarina of Time]]
|series=The Legend of Zelda
|series=The Legend of Zelda
}}
}}
{{Zeldawiki}}
'''The Legend of Zelda: Link's Awakening''' (''Zelda no Densetsu: Yume o Miru Shima'' in Japan, lit. "The Legend of Zelda: Dreaming Island") is the fourth game in [[Nintendo]]'s famous [[Zelda|The Legend of Zelda]] series. It was released in Japan on June 6, [[1993]] and arrived in North America the following August. The game was directed by Takashi Tezuka, with supervision from Shigeru Miyamoto.


In [[1998]], Nintendo needed a title to release alongside their latest handheld device, the [[Game Boy Color]]. Link's Awakening was one of several titles given a colorized "DX" overhaul to help promote sales. '''The Legend of Zelda: Link's Awakening DX''' was more than a simple cash-in; it not only introduced vibrant color and fixed many of the original's glitches, it also included the brand-new [[/Color Dungeon/]] with puzzles centering around the use of color, as well as collectible [[/Photographs/]] compatible with the Game Boy Printer. This time around, Tezuka acted as project supervisor, and Yoshinori Tutiyama as director. It was released in North America on October 28, 1998, and in Japan on December 12, 1998. An [[The Legend of Zelda: Link's Awakening (Nintendo Switch)|enhanced remake]] of the game was released for the [[Nintendo Switch]] on September 20, [[2019]].
'''The Legend of Zelda: Link's Awakening''' (''Zelda no Densetsu: Yume o Miru Shima'' in Japan, lit. "The Legend of Zelda: Dreaming Island") is the fourth game in [[:Category:Nintendo|Nintendo]]'s famous ''[[:Category:The Legend of Zelda|The Legend of Zelda]]'' series. It was released in Japan on June 6, 1993 and arrived in North America the following August. The game was directed by Takashi Tezuka, with supervision from Shigeru Miyamoto.
 
In 1998, Nintendo needed a title to release alongside their latest handheld device, the [[:Category:Game Boy Color|Game Boy Color]]. ''Link's Awakening'' was one of several titles given a colorized "DX" overhaul to help promote sales. '''The Legend of Zelda: Link's Awakening DX''' was more than a simple cash-in; it not only introduced vibrant color and fixed many of the original's glitches, it also included the brand-new [[/Color Dungeon/]] with puzzles centering around the use of color, as well as collectible [[/Photographs/]] compatible with the Game Boy Printer. This time around Tezuka acted as project supervisor, and Yoshinori Tutiyama as director. It was released in North America on October 28, 1998, and in Japan on December 12, 1998.
 
{{Continue Nav}}


Link's Awakening received some criticism for abandoning the traditional setting of Hyrule, but was still a solid success. Unlike his past adventures, this time around Link washes up on a mysterious island, and is awakened by a girl who resembles Princess Zelda. The game retains the top-down perspective employed in [[The Legend of Zelda]] and [[A Link to the Past]], as well as a number of mechanics from the latter.
''Link's Awakening'' received some criticism for abandoning the traditional setting of Hyrule, but was still a solid success. Unlike his past adventures, this time around Link washes up on a mysterious island, and is awakened by a girl who resembles Princess Zelda. The game retained the top-down perspective employed in [[The Legend of Zelda]] and [[The Legend of Zelda: A Link to the Past|A Link to the Past]], as well as a number of mechanics from the latter.


<gallery>
<gallery>
File:LoZ-LA BW Title Screen.png|Title screen <br/>(Game Boy).
Image:LoZ-LA BW Title Screen.png|Original title screen (Game Boy)
File:LoZ-LA DX Title Screen.png|DX title screen <br/>(Game Boy Color).
Image:LoZ-LA DX Title Screen.png|DX title screen (Game Boy Color)
File:LZ-LA SGB Title Screen.png|DX title screen <br/>(Super Game Boy).
</gallery>
</gallery>
 
{{Zeldawiki}}
{{ToC}}
{{ToC}}
{{Zelda}}


==External links==
{{DEFAULTSORT:Legend of Zelda: Link's Awakening, The}}
* [http://portfolio16.de/zelda/map4/map_en.htm Full Interactive Map]
[[Category:Game Boy]]
 
[[Category:Game Boy Color]]
{{The Legend of Zelda}}
 
{{DEFAULTSORT:Legend of Zelda, The: Link's Awakening}}
[[Category:Nintendo]]
[[Category:Action-adventure]]
[[Category:Action-adventure]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Super Game Boy]]
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