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{{Header Nav|game=The Legend of Zelda: Link's Awakening|num=1}}
{{Header Nav|game=The Legend of Zelda: Link's Awakening}}
{{Infobox
{{subpage|DX version should be split off}}
{{Game
|completion=2
|image=Zdx boxart.jpg
|title=The Legend of Zelda: Link's Awakening
|title=The Legend of Zelda: Link's Awakening
|image=Zdx boxart.jpg
|japanese=ゼルダの伝説 夢をみる島 (Zeruda no Densetsu Yume o Miru Shima)
|developer=[[Nintendo]]
|developer=[[Nintendo]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|year=1993
|systems={{syslist|gb}}
|ratings={{CERO|B}}{{ESRB|E}}{{PEGI|7}}{{ACB|PG}}
|title1=The Legend of Zelda: Link's Awakening DX
|developer1=[[Nintendo]]
|publisher1=[[Nintendo]]
|year1=1998
|systems1={{syslist|gbc|npgb|3ds|switch}}
|designer=Takashi Tezuka, Yoshinori Tutiyama (DX)
|genre=[[Action-adventure]]
|genre=[[Action-adventure]]
|systems=[[Game Boy]], [[Game Boy Color]]
|modes=[[Single player]]
|released={{rd|1993|June 6}}{{rd|1998|December 1|'''DX'''}}
|modes=[[single player]]
|ratings={{ESRB|E}}
|preceded by=[[The Legend of Zelda: A Link to the Past]]
|preceded by=[[The Legend of Zelda: A Link to the Past]]
|followed by=[[The Legend of Zelda: Ocarina of Time]]
|followed by=[[The Legend of Zelda: Ocarina of Time]]
|series=The Legend of Zelda
}}
}}
{{Zeldawiki}}
{{Zeldawiki}}
'''The Legend of Zelda: Link's Awakening''' (''Zelda no Densetsu: Yume o Miru Shima'' in Japan, lit. "The Legend of Zelda: Dreaming Island") is the fourth game in [[Nintendo]]'s famous [[Zelda|The Legend of Zelda]] series. It was released in Japan on June 6, [[1993]] and arrived in North America the following August. The game was directed by Takashi Tezuka, with supervision from Shigeru Miyamoto.
In [[1998]], Nintendo needed a title to release alongside their latest handheld device, the [[Game Boy Color]]. Link's Awakening was one of several titles given a colorized "DX" overhaul to help promote sales. '''The Legend of Zelda: Link's Awakening DX''' was more than a simple cash-in; it not only introduced vibrant color and fixed many of the original's glitches, it also included the brand-new [[/Color Dungeon/]] with puzzles centering around the use of color, as well as collectible [[/Photographs/]] compatible with the Game Boy Printer. This time around, Tezuka acted as project supervisor, and Yoshinori Tutiyama as director. It was released in North America on October 28, 1998, and in Japan on December 12, 1998. An [[The Legend of Zelda: Link's Awakening (Nintendo Switch)|enhanced remake]] of the game was released for the [[Nintendo Switch]] on September 20, [[2019]].


[[Image:Zdx title.jpg|thumb|left]]
Link's Awakening received some criticism for abandoning the traditional setting of Hyrule, but was still a solid success. Unlike his past adventures, this time around Link washes up on a mysterious island, and is awakened by a girl who resembles Princess Zelda. The game retains the top-down perspective employed in [[The Legend of Zelda]] and [[A Link to the Past]], as well as a number of mechanics from the latter.
'''The Legend of Zelda: Link's Awakening''' (''Zelda no Densetsu: Yume o Miru Shima'' in Japan, lit. "The Legend of Zelda: Dreaming Island") is the fourth game in [[:Category:Nintendo|Nintendo]]'s famous ''[[:Category:The Legend of Zelda|The Legend of Zelda]]'' series. Unlike his past adventures, this time around Link washes up on a mysterious island, and is awakened by a girl who resembles Princess Zelda.


''Link's Awakening'' received some criticism for abandoning the traditional setting of Hyrule, but was still a solid success. It was also one of several titles given a colorized "DX" overhaul to help promote sales of the [[:Category:Game Boy Color|Game Boy Color]]. '''The Legend of Zelda: Link's Awakening DX''' was more than a simple cash-in; it not only introduced vibrant color and fixed many of the original's glitches, it also included the brand-new [[/Color Dungeon/]] with puzzles centering around the use of color, as well as collectible [[/Photographs/]] compatible with the Game Boy Printer.
<gallery>
File:LoZ-LA BW Title Screen.png|Title screen <br/>(Game Boy).
File:LoZ-LA DX Title Screen.png|DX title screen <br/>(Game Boy Color).
File:LZ-LA SGB Title Screen.png|DX title screen <br/>(Super Game Boy).
</gallery>


{{Continue Nav}}
{{ToC}}
{{ToC}}


{{Zelda}}
==External links==
* [http://portfolio16.de/zelda/map4/map_en.htm Full Interactive Map]
 
{{The Legend of Zelda}}


{{DEFAULTSORT:Legend of Zelda: Link's Awakening, The}}
{{DEFAULTSORT:Legend of Zelda, The: Link's Awakening}}
[[Category:Game Boy]]
[[Category:Nintendo]]
[[Category:Game Boy Color]]
[[Category:Action-adventure]]
[[Category:Action-adventure]]
[[Category:The Legend of Zelda|L]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:June 6]]
[[Category:Super Game Boy]]
[[Category:1993]]
[[Category:December 1]]
[[Category:1998]]

Latest revision as of 02:53, 10 April 2023

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This page needs to be split into subpages. DX version should be split off

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Box artwork for The Legend of Zelda: Link's Awakening.
Box artwork for The Legend of Zelda: Link's Awakening.
The Legend of Zelda: Link's Awakening
Developer(s)Nintendo
Publisher(s)Nintendo
Year released1993
System(s)Game Boy
Preceded byThe Legend of Zelda: A Link to the Past
Followed byThe Legend of Zelda: Ocarina of Time
SeriesThe Legend of Zelda
Japanese titleゼルダの伝説 夢をみる島 (Zeruda no Densetsu Yume o Miru Shima)
Designer(s)Takashi Tezuka, Yoshinori Tutiyama (DX)
Genre(s)Action-adventure
ModesSingle player
Rating(s)CERO Ages 12 and upESRB EveryonePEGI Ages 7+Parental Guidance
The Legend of Zelda: Link's Awakening DX
Developer(s)Nintendo
Publisher(s)Nintendo
Year released1998
System(s)Game Boy Color, Nintendo Power (Game Boy), Nintendo 3DS, Nintendo Switch
LinksThe Legend of Zelda: Link's Awakening ChannelSearchSearch

The Legend of Zelda: Link's Awakening (Zelda no Densetsu: Yume o Miru Shima in Japan, lit. "The Legend of Zelda: Dreaming Island") is the fourth game in Nintendo's famous The Legend of Zelda series. It was released in Japan on June 6, 1993 and arrived in North America the following August. The game was directed by Takashi Tezuka, with supervision from Shigeru Miyamoto.

In 1998, Nintendo needed a title to release alongside their latest handheld device, the Game Boy Color. Link's Awakening was one of several titles given a colorized "DX" overhaul to help promote sales. The Legend of Zelda: Link's Awakening DX was more than a simple cash-in; it not only introduced vibrant color and fixed many of the original's glitches, it also included the brand-new Color Dungeon with puzzles centering around the use of color, as well as collectible Photographs compatible with the Game Boy Printer. This time around, Tezuka acted as project supervisor, and Yoshinori Tutiyama as director. It was released in North America on October 28, 1998, and in Japan on December 12, 1998. An enhanced remake of the game was released for the Nintendo Switch on September 20, 2019.

Link's Awakening received some criticism for abandoning the traditional setting of Hyrule, but was still a solid success. Unlike his past adventures, this time around Link washes up on a mysterious island, and is awakened by a girl who resembles Princess Zelda. The game retains the top-down perspective employed in The Legend of Zelda and A Link to the Past, as well as a number of mechanics from the latter.

Table of Contents

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External links[edit]