Yew region
Iolo's hut
You start the game in Iolo's hut. Iolo and Shamino are your teammates. Press Z and check your team. Shamino is heavily wounded, and he is left with 5 Health Points only. The nearest place where you can heal him is Empath Abbey, to the north-west.
There is not much to do in Iolo's hut, so leave.
Castle of Empath Abbey
Character | Quests/function | Location | |
---|---|---|---|
Hardluck | - | Courtyard | |
Jessip | Healer | North wing | |
Cory | Free food | West wing, ground floor | |
Tim | Sandalwood box | Roof | |
Lord Michael | Shadowlords | West wing, floor 1 | |
Barbra | Endgame | West wing, floor 1 | |
Toshi | Companion | West wing, floor 1 | |
Julia | Companion | West wing, floor 1 | |
Quests started elsewhere | |||
Lord Michael | Stonegate (grapple) | West wing, floor 1 |
- Search the barrel in the stable of Iolo's hut for a white xray potion
- Search the barrels at the healers for a yellow healing potion
- Search the barrels in the kitchen for 20 food
- Drop a coin in the well and wish a horse: it will appear!
Travel to the north-west until you get to a river, then continue to the north. Soon you wil get to Empath Abbey.
Eight people live in the Abbey, plus some guards. All of them will help you.
First thing to do, is a visit to Jessip the healer; it is on the north side of the castle. Heal Shamino for 65 Gold.
In the east wing of the castle you can find the dining room. Talk to the chef Cory. Ask her repeatedly for "squid" and/or "shark", and she will give you several free meals.
Climb the stairs and go north, to the room of Lord Michael. He will give vital information, and suggest you go to the eastern desert. Barbra, in the same room, gives you a hint about the endgame. On the roof, Tim the bard sets you on a quest that will lead to one of the four items of Lord British.
You can sleep in the southernmost bed at the healer's.
The next morning, recruit Julia and Toshi, then leave the castle. Talking to Hardluck the jester has little consequence.
Town of Yew
Character | Quests/function | Location | |
---|---|---|---|
Ronan | Armory | Armory | |
Duclas | Tavern | Tavern | |
Madam Pendra | Apothecary | Apothecary | |
Jerone | Mantra | Prison | |
Jeremy | Mantra, keys | Tavern | |
Chamfort | Mantra | Armory | |
Greymarch | Stonegate (sceptre) | Prison | |
Aleyn | Karma+ | Stocks | |
Mario | Karma+ | Stocks | |
Jaana | Companion | Underground | |
Quests started elsewhere | |||
Chamfort | Resistance | Armory | |
Landon | Resistance | Underground | |
Felespar | Dungeons, Resistance | Prison | |
Judge Dryden | Oppression | Hall of Justice |
- In Yew, search the bookshelf in Madame Pendra's apothecary for a green poison potion.
- In Yew, search the bookshelf in Chamfort's rooms for a In Quas Wis scroll (gem).
- In Yew, search the barrel in Judge Dryden backroom and get a club.
- In the underground, there is a secret passage leading to a room with rats and a barrel; search the barrel for a silver sword.
- There are three prisoners in stocks or chains: Mario, Aleyn and a prisoner in the cell with Greymarch. Use a key to free them and earn Karma +2 from each.
Leave the castle and follow the road to the east. After a clearing in the Deep Forest, the road continues to Yew.
If a Shadowlord is in town, leave and come back the next morning.
Yew is one of the most populous towns in Ultima V': it has 13 inhabitants.
In Yew you can recruit Jaana, who hides in the underground passages. There are two ways to get there: one costs you 50 Gold, the other one will damage your party. Since your resources are scarce this early in the game, it is better to save your gold. Go to the back room of the hall of justice and walk on the different tile in the floor: you will fall into a pit trap. Defeat the giant rat (if any companion gets poisoned, cast "An Nox"), ignite a torch (press "I"), then search the walls for a secret passage. Explore the underground passages and meet Jaana and Landon. You can then exit climbing a ladder and walking through a fireplace.
There are three services in Yew: an in run by Duclas, a magic shop run by Madame Pendra, a weapon shop run by Ronan. Anyway, save your money this early in the game
Talk to Jerone, then to his brother Jeremy, then to the smith Chamfort, and the latter will reveal the mantra of Justice. You will need later, at the Shrine of Justice. You cannot get there yet: it is beyond a poisonous swamp.
There are six more people in town, but they are not imprtant yet. You can now leave Yew.
Britain region
Leave Yew and walk straight south. When you get between rivers to the west and mountains to the east, turn east and cross the mountains. Proceed to the southwest until you reach the town of Britain.
Town of Britain
Character | Quests/function | Location | |
---|---|---|---|
Gwenneth | Armorer | Armory | |
Donya | Innkeeper | Inn, ground floor | |
Tika | Barmaid | Inn, ground floor | |
Terrance | Resistance, free food | Orchard | |
Greyson | Mantra | Fountain | |
Annon | Dungeons | Inn, floor 1 | |
Justin | Glass swords | Inn, ground floor | |
Eb | Glass swords | Inn, ground floor | |
Gwenno | Companion | Armory | |
Quests started elsewhere | |||
Telila | Mystic Arms | Inn, ground floor |
- Search the weaposmith for a main gauche knife.
- Search the tavern for 5 food.
- Search a locked room on the upper floor of the inn for a ring of protection
Britanny Villages
These are three villages surrounding the Castle.
West Britanny
Character | Quests/function | Location | |
---|---|---|---|
Camile | - | West fields | |
Phillip | - | East fields | |
Cristopher | - | East fields | |
Jaymes | Barkeep | North building | |
Quests started elsewhere | |||
(none) |
North Britanny
Character | Quests/function | Location | |
---|---|---|---|
Kurt | Magic carpet | Stables | |
Terbor | Innkeeper | Inn | |
Theoan | Stablekeeper | Stables | |
Quests started elsewhere | |||
Vigil | Resistance | West fields | |
Thentis | Resistance | East fields | |
Joshua | Resistance, Shadowlords | East fields | |
Leof | Resistance, Stonegate | West fields |
- Search the dead tree and get three gems.
East Britanny
Character | Quests/function | Location | |
---|---|---|---|
Flint | - | North building | |
Sir Adam the Torch | - | North building | |
Squire Jimmy | Cape ship plans | North building | |
Master Hawkins | Shipwright | North building | |
Milan | Healer | East building | |
Quests started elsewhere | |||
(none) |
Castle Britannia
Character | Quests/function | Location | |
---|---|---|---|
Alistair | - | Ground floor | |
Stephen | - | Ground floor | |
Chuckles | - | Ground floor | |
Max Engel | Armorer | Basement | |
Drudgeworth | Enemy!! | Basement | |
Desiree | More magic | Floor 1 | |
Margaret | - | Floor 1 | |
Stillwelt | Obstacle | Roof | |
Quests started elsewhere | |||
Treanna | Stonegate (flying carpet) | Ground floor | |
Saduj | Companion | Roof |
- Search the wardrobes in the guards' room on the ground floor and get four different armors: cloth, leather, ring and scale.
- Search the trunks in the guards' room on the first floor and get a long sword.
- Search the barrels in Saduj's room in the basement, and get 7 keys.
Trinsic region
Paws village
Seach the stump and find a ring of invisibility.
Town of Trinsic
Greyhaven lighthouse
There is a room on the ground floor full of barrels and footlockers. Search and push all the items and collect a bag of gold and 5 gems.
Minoc region
On your way back from Trinsic towards Minoc, remember to stop in East Britanny. Pick the lock in the shipwright and search the wardrobes: you can get three Rel Hur scroll (Wind Change) and the plans for His Majesty's Ship Cape.
Town of Minoc
Stormcrow lighthouse
Shrine of Sacrifice
Sin'Vraal's hut