Character creation
Dexterity is somehow the most useful attribute: it rules the accuracy of attacks (hit rate), the speed in battle (number of attacks), the ability to disarm traps, and probably the ability to dodge enemy attacks.
Strength comes second: if the enemy is hit (and that depends on Dexterity) Strength determines how much damage is dealt. There are a few weapons of which hit rate is based on Strength instead of Dexterity. Moreover, no matter your choices, Strength will be set to 20 even if your answers would set it to a lower value.
Intelligence is the least important attribute: it rules the number of Magic Points. Even if you are a magic-lover, in Ultima Magic Points don't rule over spellcasting, because this is actually determined by the gold you can spend on magic reagents. Since food and weapons come first, magic and intelligence should wait.
Companions of the Avatar
Locations of the companions:
- (a) Mainland: locations accessible since the earliest part of the game;
- (b) Islands: locations accessible using a skiff or frigate;
- (c) Mountains: locations accessible using a frigate and a grapple;
- (d) Quest: locations accessible in later parts of the game.
Character name | Class | STR | DEX | MP (&INT) | Lv. & HP | Location | Sex |
---|---|---|---|---|---|---|---|
Shamino | Fighter | 20 | 22 | 0 (16) | 2 - 60 | (a) Mainland: start | M |
Iolo | Bard | 19 | 21 | 8 (17) | 3 - 90 | (a) Mainland: start | M |
Gwenno | Bard | 17 | 22 | 8 (17) | 2 - 60 | (a) Mainland: Britain | F |
Julia | Bard | 21 | 19 | 9 (18) | 2 - 60 | (a) Mainland: Empath Abbey | F |
Toshi | Bard | 17 | 21 | 8 (16) | 1 - 30 | (a) Mainland: Empath Abbey | M |
Jaana | Mage | 15 | 17 | 21 (21) | 2 - 60 | (a) Mainland: Yew | F |
Mariah | Mage | 12 | 20 | 22 (22) | 3 - 90 | (b) Islands: Lycaeum | F |
Katrina | Fighter | 22 | 21 | 0 (18) | 5 - 150 | (b) Islands: New Magincia | F |
Geoffrey | Fighter | 24 | 21 | 0 (16) | 3 - 90 | (b) Islands: Buccaneer's Den | M |
Maxwell | Fighter | 21 | 19 | 0 (14) | 1 - 30 | (b) Islands: Serpent's Hold | M |
Sentri | Fighter | 23 | 20 | 0 (19) | 2 - 60 | (c) Mountains: Bordermarch | M |
Dupre | Fighter | 22 | 18 | 0 (16) | 3 - 90 | (c) Mountains: Bordermarch | M |
Johne | Mage | 14 | 20 | 24 (24) | 3 - 90 | (d) Quest: Underworld | M |
Gorn | Fighter | 21 | 19 | 0 (15) | 2 - 60 | (d) Quest: Blackthorn's Palace | M |
Saduj | Bard/Judas | 21 | 26 | 10 (20) | 4 - 120 | (d) Quest: Oppression | M |
Suggested party
Despite mainstream opinion, using only four characters instead of six has several advantages:
- Faster experience gain, because experience points are divided between the companions;
- No confusion in battle, because the four characters will have different sprites;
- Less cost for food;
- Less cost for equipment;
- Less cost for healing.
Notable companions:
Profession | Top Dexterity | Top Strength (2nd best Dex) |
Others (sorted by Dex) |
---|---|---|---|
Avatar | Avatar | Avatar | - |
Bard | Gwenno (D=22, S=17, M=8) | Iolo (D=21, S=19, M=8) | Toshi, Julia |
Fighter | Shamino (D=22, S=20) | Geoffrey (D=21, S=24) | Katrina, Sentri, Gorn, Maxwell, Dupre |
Mage | Mariah (D=20, S=12, M=22) | Johne (D=20, S=14, M=24) | Jaana |