Information for "Unreal Tournament 2004/Deathmatch"
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Display title | Unreal Tournament 2004/Deathmatch |
Default sort key | Unreal Tournament 2004/Deathmatch |
Page length (in bytes) | 2,827 |
Page ID | 10143 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Page creator | MutantJones (talk | contribs) |
Date of page creation | 11:07, 10 August 2006 |
Latest editor | Prod (talk | contribs) |
Date of latest edit | 04:21, 27 October 2007 |
Total number of edits | 5 |
Total number of distinct authors | 4 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Deathmatches are simple really; it's everyone on everyone. Every time you kill, you get a frag. Every time you die, you lose a frag. When you get enough frags, you... |
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