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{{needcontrols|Arcade}}
{{cleanup}}
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{{Header Nav|game=WWF War Zone}}
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Note: Moves marked with 1 asterisk (*) are normal holds which drain the 'Hold' meter, while moves with 2 asterisks (**) are submission holds which fill up the 'Pain' meter. Moves marked with the 'at' symbol (@) are signature finishing moves which can only be executed when the opponent's health meter is in the red. Moves which are preceded by a plus sign (+) end in a pinfall. Note: All finishers automatically stun the Opponent, except for Shamrock's Ankle Lock Submission. Also note that the Trainer's Running Powerslam stuns but does '''not''' pin the Opponent when executed from the Standing position, unlike the British Bulldog's. When used from the Tie-up, it pins normally.
Note: Moves marked with 1 asterisk (*) are normal holds which drain the 'Hold' meter, while moves with 2 asterisks (**) are submission holds which fill up the 'Pain' meter. Moves marked with the 'at' symbol (@) are signature finishing moves which can only be executed when the opponent's health meter is in the red. Moves which are preceded by a plus sign (+) end in a pinfall. Note: All finishers automatically stun the Opponent, except for Shamrock's Ankle Lock Submission. Also note that the Trainer's Running Powerslam stuns but does '''not''' pin the Opponent when executed from the Standing position, unlike the British Bulldog's. When used from the Tie-up, it pins normally.
(Standing) @Double Arm DDT (Dude Love/Cactus Jack only) - L,R,U,TU+BL
(Tie Up) Hiptoss - K
(Tie Up) DDT - P
(Tie Up) Side Belly to Belly Suplex - TU
(Tie Up) Samoan Drop - L,K
(Tie Up) Inverted Atomic Drop - L,P
(Tie Up) Vertical Suplex - L,TU
(Tie Up) Brainbuster - L,R,K
(Tie Up) Power Bomb - L,D,P
(Tie Up) Pile Driver - L,U,TU
(Tie Up) **@Mandible Claw - L,R,TU
(Behind) *Nerve Hold - P/K/TU
(Behind) *Cross Face Chicken Wing - L,L,K
(Behind) Reverse DDT - L,L,P
(Behind) Side Slam - L,L,U,TU
(Running) Clothesline - P
(Running) Spinning Neck Breaker - K
(Running) *Tackle to Punches - TU
(Vs. Run) Drop Toe Hold - K
(Vs. Run) Back Body Drop - P
(Vs. Run) Arm Drag - TU
(Vs. Run) Powerslam - U,TU
Opponent on ground:
(Standing) Leg Drop - K (at side)
(Standing) Stomp - K
(Standing) Elbow Drop - P
(Standing) Knee Drop - D,K
(Running) Knee Drop - K
(Running) Fist Drop - P
(Running) Headbutt - TU
Opponent on ground, Holds:
(Feet) Elbow Drop to Leg - L,L,K
(Feet) *Leg Grapevine - L,R,K
(Feet) Headbutt to Groin - U,D,K
(Feet) **Reverse Indian Deathlock - L,R,U,K
(Head) *Arm Wrench - L,L,P
(Head) *Knee to Back - L,R,P
(Head) **Painkiller - U,D,P
(Head) **@Mandible Claw - L,R,U,TU+BL
Opponent stunned in corner:
(Front) Kick to Ribs - K
(Front) Forearm Smash - P
(Front) Charging Shoulder - TU
(Front) Swinging DDT - L,L,K
(Front) Tree of Woe - L,L,P
(Front) Top Rope Superplex - L,L,TU
(Running) Clothesline - P/K/TU
Player on turnbuckle:
(Opp. on Ground) Elbow Drop - P/K/TU
(Opp. on Ground) Splash - P+TU/K+BL
(Opp. on Ground) Somersault Senton Splash - U,U,P+K
(Opp. Standing) Axe Handle Smash - P/K/TU
(Opp. Standing) Bionic Elbow - K+BL
(Opp. Standing) Clothesline - P+TU
</pre>
{| {{prettytable}}
|+Player on Apron, Opponent on floor
!Move!!Input!!Note
|-
{{Command List
|name=Driving Elbow
|input=(Opp. on Ground) K+BL}}
|}
===h. "The Rock" Rocky Maivia===
<pre>
Opponent standing:
(Standing) Front Face DDT - L,R,P
(Standing) Drop Toe Hold - D,D,K
(Standing) Hurricanrana - L,R,U,K
(Standing) Headlock Takedown - L,L,TU
(Standing) Japanese Arm Drag - D,D,P
(Standing) Overhead Belly to Belly Suplex - L,U,TU
(Standing) Samoan Drop - L,U,P
(Standing) Side Belly to Belly Suplex - L,D,K
(Standing) Short Arm Clothesline - U,U,TU
(Standing) Shoulder Breaker - L,D,P
(Standing) Spinebuster - U,D,P
(Standing) Layin' the Smack Down - L,R,U,P
(Standing) @Rock Bottom - L,L,U,P+TU
(Tie Up) Arm Drag - K
(Tie Up) Shoulder Breaker - P
(Tie Up) DDT - TU
(Tie Up) Side Belly to Belly Suplex - L,K
(Tie Up) Inverted Atomic Drop - L,P
(Tie Up) Sidewalk Slam - L,TU
(Tie Up) Double Underhook Suplex - L,D,K
(Tie Up) Brainbuster - L,R,P
(Tie Up) Piledriver - U,D,TU
(Behind) *Cross Face Chicken Wing - P/K/TU
(Behind) Pump Handle Slam - L,L,K
(Behind) Reverse DDT - L,L,P
(Behind) +Victory Roll - L,L,TU
(Behind) Belly to Back Suplex - L,U,R,TU
(Running) Dropkick - K
(Running) Clothesline - P
(Running) +Crucifix - TU
(Running) Hurricanrana - P+TU
(Vs. Run) Dropkick - K
(Vs. Run) Back Body Drop - P
(Vs. Run) Powerslam - TU
(Vs. Run) Hurricanrana - U,K
Opponent on ground:
(Standing) Leg Drop - K (at side)
(Standing) Stomp - K
(Standing) Falling headbutt - D,K
(Standing) Splash - D,P
(Standing) Fist Drop - P
(Running) Leg Drop - K (at side)
(Running) Knee Drop - K/P
(Running) Splash - TU
Opponent on ground, Holds:
(Feet) Elbow Drop to Leg - L,L,K
(Feet) *Spinning Toe Hold - L,R,K
(Feet) **Inverted STF - U,D,K
(Feet) **STF - U,D,U,K
(Head) *Arm Wrench - L,L,P
(Head) *Reverse Chinlock - L,R,P
(Head) **Short Arm Scissors - U,D,P
Opponent stunned in corner:
(Front) Boot Choke - K
(Front) Turnbuckle Punches - P
(Front) Splash - TU
(Front) Flying Head Scissors - L,L,K
(Front) Swinging DDT - L,L,P
(Front) Belly to Belly Suplex - L,L,TU
(Front) Hurricanrana - L,R,U,K
(Front) Top Rope Superplex - L,U,R,P
(Running) Avalanche - P/K/TU
Player on turnbuckle:
(Opp. on Ground) Elbow Drop - P/K/TU
(Opp. on Ground) Fist Drop - P+TU
(Opp. on Ground) Knee Drop - K+BL
(Opp. on Ground) Splash - L,L,P+K
(Opp. Standing) Dropkick - P/K/TU
(Opp. Standing) Clothesline - K+BL
(Opp. Standing) Shoulder Tackle - P+TU
(Opp. Standing) Body Press - U,L,TU+BL
</pre>
===i. Ahmed Johnson===
<pre>
Opponent standing:
(Standing) Bearhug - U,D,P
(Standing) Overhead Belly to Belly Suplex - L,R,TU
(Standing) Body Slam - L,D,P
(Standing) Gut Wrench Power Bomb - L,R,P
(Standing) Hiptoss - U,U,K
(Standing) Kneebreaker - L,U,K
(Standing) Short Arm Clothesline - U,U,P
(Standing) Sidewalk Slam - L,D,K
(Standing) Snap Mare - L,D,TU
(Standing) Spinebuster - U,D,K
(Standing) Choke Slam - L,L,U,P
(Standing) **Torture Rack - L,U,TU
(Standing) Vertical Suplex - U,D,TU
(Standing) @Pearl River Plunge - L,R,U,K+BL
(Tie Up) Backbreaker - K
(Tie Up) Atomic Drop - P
(Tie Up) Gut Wrench Power Bomb - TU
(Tie Up) Samoan Drop - L,K
(Tie Up) Bulldog - L,P
(Tie Up) Overhead Belly to Belly Suplex - L,TU
(Tie Up) Side Slam - L,U,K
(Tie Up) Brainbuster - L,R,P
(Tie Up) Power Bomb - L,D,TU
(Behind) Russian Leg Sweep - P/K/TU
(Behind) Pump Handle Slam - L,L,K
(Behind) Side Slam - L,L,P
(Behind) Belly Back Suplex - L,U,R,TU
(Running) Clothesline - TU
(Running) Flying Shoulder Tackle - K
(Running) *Tackle to Punches - P
(Vs. Run) Sidewalk Slam - K
(Vs. Run) Back Body Drop - P
(Vs. Run) Powerslam - TU
(Vs. Run) Spinebuster - U,TU
Opponent on ground:
(Standing) Splash - D,P
(Standing) Axe Handle Smash - P
(Standing) Knee Drop - D,K
(Standing) Stomp - K
(Running) Leg drop - K
(Running) Fist Drop - P/TU
Opponent on ground, Holds:
(Feet) *Knee to Inside Leg - L,L,K
(Feet) *Leg Grapevine - L,R,K
(Feet) Wishbone Leg Splitter - U,D,K
(Feet) **Leg Lock - L,R,L,K
(Head) *Arm Wrench - L,L,P
(Head) *Squeeze Head - L,R,P
(Head) *Rear Chin Lock - U,D,P
(Head) **Painkiller - L,U,D,P
Opponent stunned in corner:
(Front) Boot Choke - K
(Front) Chest Chop - P
(Front) Charging Shoulder - TU
(Front) Overhead Press - L,L,P/K/TU
(Running) Clothesline - P/K/TU
Player on turnbuckle:
(Opp. on Ground) Fist Drop - P/K/TU
(Opp. on Ground) Double Foot Stomp - K+BL
(Opp. on Ground) Driving Elbow - P+TU
(Opp. on Ground) Kamikaze Headbutt - L,R,P+K
(Opp. Standing) Bionic Elbow - P/K/TU
(Opp. Standing) Clothesline - P+TU
(Opp. Standing) Forearm Smash - K+BL
(Opp. Standing) Shoulder Tackle - L,U,BL,TU
</pre>
===j. Bret "The Hitman" Hart===
<pre>
Opponent standing:
(Standing) Body Slam - L,D,TU
(Standing) Clothesline - L,U,K
(Standing) +Crucifix - L,L,K
(Standing) Fireman's Carry - D,D,K
(Standing) Drop Toe Hold - D,D,P
(Standing) Hiptoss - U,U,K
(Standing) Kneebreaker - L,R,TU
(Standing) Leg Drag - L,D,K
(Standing) Overhead Belly to Belly Suplex - L,L,P
(Standing) Samoan Drop - L,U,P
(Standing) +Small Package - D,D,TU
(Standing) Spinebuster - U,D,TU
(Standing) Vertical Suplex - U,D,P
(Tie Up) Hiptoss - K
(Tie Up) *Top Wristlock - P
(Tie Up) Atomic Drop - TU
(Tie Up) Neck Breaker - L,K
(Tie Up) Inverted Atomic Drop - L,P
(Tie Up) Northern Lights Suplex - L,TU
(Tie Up) Samoan Drop - L,R,K
(Tie Up) Piledriver - L,U,P
(Tie Up) Side Back Breaker - L,L,TU
(Behind) *Cross Face Chicken Wing - P/K/TU
(Behind) Russian Leg Sweep - L,L,K
(Behind) Atomic Drop - L,L,P
(Behind) German Suplex - L,L,U,TU
(Running) +Crucifix - P+TU
(Running) Dropkick - K
(Running) Hart Attack - P
(Running) Spinning Neck Breaker - TU
(Vs. Run) Dropkick - K
(Vs. Run) Clothesline - P
(Vs. Run) Drop Toe Hold - TU
(Vs. Run) Powerslam - U,TU
Opponent on ground:
(Standing) Driving Elbow - D,P
(Standing) Fist Drop - P
(Standing) Knee Drop - D,K
(Standing) Leg Drop - K (at side)
(Running) Fist Drop - P/K
(Running) Splash - TU
Opponent on ground, Holds:
(Feet) Elbow Drop to Leg - L,L,K
(Feet) *Half Crab - L,R,K
(Feet) Headbutt to Groin - U,D,K
(Feet) **@Sharpshooter - L,L,U,K+BL
(Head) *Leg Lock Chokehold - L,L,P
(Head) *Rear Chin Lock - L,R,P
(Head) *Short Arm Scissors - U,D,P
(Head) **Painkiller - L,U,D,P
Opponent stunned in corner:
(Front) Forearm Smashes - K or TU
(Front) Turnbuckle Punches - P
(Front) Monkey Flip - L,L,K
(Front) Swinging DDT - L,L,P
(Front) Belly to Belly Suplex - L,L,TU
(Front) Top Rope Superplex - L,R,L,K
(Running) Clothesline - P/K/TU
Player on turnbuckle:
(Opp. on Ground) Knee Drop - P/K/TU
(Opp. on Ground) Driving Elbow - K+BL
(Opp. on Ground) Elbow Drop - P+TU
(Opp. on Ground) Kamikaze Headbutt - L,R,P+K
(Opp. Standing) Dropkick - P/K/TU
(Opp. Standing) Bionic Elbow - K+BL
(Opp. Standing) +Sunset Flip - P+TU
(Opp. Standing) Body Press - U,L,BL,TU
</pre>
===k. Owen Hart, "The Black Hart"===
<pre>
Opponent standing:
(Standing) *Abdominal Sretch - L,D,P
(Standing) Arm Drag - U,U,P
(Standing) Overhead Belly to Belly Suplex - L,L,TU
(Standing) Double Underhook Suplex - D,D,TU
(Standing) Flying Head Scissors - L,L,K
(Standing) Drop Toe Hold - D,D,K
(Standing) Hurricanrana - L,R,U,K
(Standing) Gut Wrench Power Bomb - L,R,P
(Standing) Japenese Arm Drag - D,D,P
(Standing) Fisherman's Suplex - U,U,TU
(Standing) Side Belly to Belly Suplex - L,U,P
(Standing) +Small Package - L,U,TU
(Standing) Snap Mare - L,D,K
(Tie Up) Arm Drag - K
(Tie Up) Neck Breaker - P
(Tie Up) Side Belly to Belly Suplex - TU
(Tie Up) Gut Wrench Power Bomb - L,K
(Tie Up) Samoan Drop - L,P
(Tie Up) Vertical Suplex - L,TU
(Tie Up) Overhead Belly to Belly Suplex - L,U,K
(Tie Up) Piledriver - U,D,P
(Tie Up) Double Underhook Suplex - U,D,TU
(Behind) *Cross Face Chicken Wing - P/K/TU
(Behind) Atomic Drop - L,L,K
(Behind) Belly to Back Suplex - L,L,P
(Behind) +Victory Roll - L,L,TU
(Behind) German Suplex - L,L,U,TU
(Running) Spinning Heel Kick - K
(Running) Clothesline - P
(Running) Flying Forearm - TU
(Running) Hurricanrana - K+BL
(Vs. Run) Dropkick - K
(Vs. Run) Back Body Drop - P
(Vs. Run) Belly to Belly Suplex - TU
(Vs. Run) Hurricanrana - U,K
Opponent on ground:
(Standing) Stomp - K
(Standing) Falling Headbutt - D,K
(Standing) Elbow Drop - P
(Standing) Splash - D,P
(Running) Knee Drop - K
(Running) Fist Drop - P
(Running) Headbutt - TU
Opponent on ground, Holds:
(Feet) *Surfboard - L,L,K
(Feet) *Leg Grapevine - L,R,K
(Feet) Wishbone Leg Splitter - U,D,K
(Feet) **Reverse Indian Deathlock - L,R,U,K
(Feet) **Inverted STF - U,L,U,K
(Feet) **@Sharpshooter - L,L,U,K+BL
(Head) *Arm Wrench - L,L,P
(Head) *Rear Chin Lock - L,R,P
(Head) *Leg Lock Chokehold - U,D,P
Opponent stunned in corner:
(Front) Kick to ribs- K
(Front) Turnbuckle Punches - P
(Front) Splash - TU
(Front) Flying Head Scissors - L,L,K
(Front) Monkey Flip - L,L,P
(Front) Swinging DDT - L,L,TU
(Front) Hurricanrana - L,R,U,K
(Front) Superplex - U,L,D,P
(Running) Avalanche - P/K/TU
Player on turnbuckle:
(Opp. on Ground) Kamikaze Headbutt - P/K/TU
(Opp. on Ground) Somersault Senton Splash - K+BL
(Opp. on Ground) Splash - P+TU
(Opp. on Ground) Shooting Star Press - U,U,K+TU
(Opp. on Ground) +Moonsault - BL (while climbing)
(Opp. Standing) Forearm Smash - P/K/TU
(Opp. Standing) Hurricanrana - K+BL
(Opp. Standing) Torpedo Dropkick - P+TU
(Opp. Standing) Wheel Kick - L,L,K+TU
(Opp. Standing) +Sunset Flip - P+K+TU
</pre>
===[[WWF War Zone/The Undertaker|The Undertaker]]===
===[[WWF War Zone/Ken Shamrock|Ken Shamrock]]===
===[[WWF War Zone/Kane|Kane]]===
===[[WWF War Zone/Thrasher|Thrasher]]===
===[[WWF War Zone/Mosh|Mosh]]===
===[[WWF War Zone/Trainer|Trainer]]===
===Cheesemeister (created wrestler moveset)===
<pre>
<pre>
Opponent standing:
Opponent standing:
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</pre>
</pre>
===Pit Scorpion (created wrestler moveset)===
====Pit Scorpion====
<pre>
<pre>
Opponent standing:
Opponent standing:
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</pre>
</pre>
===Colossus (created wrestler moveset)===
====Colossus====
<pre>
<pre>
Opponent standing:
Opponent standing:
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</pre>
</pre>
===Twist (created wrestler moveset)===
====Twist====
<pre>
<pre>
Opponent standing:
Opponent standing:
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|}
|}
{{Footer Nav|game=WWF War Zone|prevpage=|nextpage=}}
{{Footer Nav|game=WWF War Zone|prevpage=Controls|nextpage=Wrestlers}}
Latest revision as of 13:52, 8 June 2009
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This will throw or slam your opponent to the floor if you are near the ropes or the corners when you execute it.
Whip into ropes/turnbuckles
(Tie Up) BL
Taunt Opponent/Pose and Flex
(Standing) P+BL/K+TU
Adds a +1 damage bonus to next move performed by either player, unless Opponent is stunned when you Taunt.
Opponent on ground
Move
Input
Note
+Pin opponent
(Standing) TU (at side)
Pick up opponent
(Standing) TU (at head)
Opponent stunned in corner
Move
Input
Note
Face Smash
(Behind) P/K/TU
Top Rope Belly to Back Suplex
(Behind) L,TU
The in-game move list and announcers mistakenly refer to this move as a "Pump Handle Slam".
Opponent on turnbuckle
Move
Input
Note
Knock off turnbuckle
(Standing) P (or Run into near ropes)
Opponent will fall down onto turnbuckle if facing the ring, or fly out to the floor if facing away.
Body Slam off top rope
(Standing) TU
Player in ring near ropes, Opponent on ring apron
Move
Input
Note
Vertical Suplex into ring
(Standing) TU
Knock off apron
(Standing) P/K
Player in ring near ropes, Opponent on floor:
(Opp. Standing) Springboard Body Press - P/TU
(Opp. Standing) Springboard Dropkick - K
(Opp. on Ground) Springboard Splash - P/TU
(Opp. on Ground) Springboard Leg Drop - K
Player on ring apron, Opponent on floor:
(Opp. Standing/on Ground): [currently under review]
[This list is mostly the same as "Player on turnbuckle", except only moves that
require button presses with no directional commands are allowed. However, some
characters are exceptions to this rule; see individual move lists.]
Player and Opponent on ring apron:
(Standing) Knock off apron - P/K
(Standing) Climb into ring - Climb (or hold D-pad towards ring for 1 sec.)
Player on ring apron, Opponent in ring near ropes:
(Standing) Punch - P/K
(Standing) Hip Toss to floor - TU
Player on floor, Opponent in ring near ropes:
(Standing) Drag outside ring - P/TU
(Standing) Climb onto apron - Climb (or hold D-pad towards ring for 2 sec.)
Player on floor, Opponent on ring apron:
(Standing) Knock off apron - P/K
(Standing) Drag off apron - TU
Player on turnbuckle or top of cage:
(Opp. Standing/on Ground) Pose - P+BL
[Adds a +1 damage bonus to next move; note that K+TU does not work in this
situation, and you will not receive the bonus if the Opponent is stunned.]
Player and Opponent near cage:
(Standing) Ram head into cage - L,P
(Standing) Climb up cage - Climb
(Standing) Climb down cage - Down
[You can only climb Down to win a Cage match when your opponent's life meter is
in the red; otherwise you will simply jump back down into the ring]
Opponent climbing or standing on top of cage:
(Standing) Shake Opponent off cage - Climb
[only when facing same side of cage Opp. is climbing]
(Standing) Knock off cage - P/K/Run into cage
Any Multi-player match (3-4 people):
(Standing) Face new Opponent - Climb
Tag Team Match:
(Standing) Tag partner - Climb
(Standing) Call in partner illegally - Dodge L+Dodge R
[Partner has a five-count to leave the ring, indicated by the green number next
to his name; this count decreases roughly 1 every 3 seconds in the ring, and
slowly builds back up to 5 while on the apron]
<Reversals:>
All reversals are performed by pressing Block while the opponent is executing
a maneuver. Some moves can only be reversed if your character has the reversal
in his move list. Moves marked with a ^caret^ can be reversed by any character.
Atomic Drop:Headlock Takedown
^Back Body Drop (Vs. Run):+Backslide
^Back Breaker:Belly to Belly Suplex
^Body Slam:Belly to Back Suplex
Brainbuster:Brainbuster
^Chest Breaker:Belly to Back Suplex
+Crucifix:Samoan Drop
DDT:Northern Lights Suplex
Fisherman's Suplex:Vertical Suplex
^Hammerlock:*Hammerlock or *Drop Toe Hold to Leglock
Headlock Takedown:Atomic Drop
Hurricanrana:Powerbomb
Northern Lights Suplex:DDT
^Piledriver:Back Body Drop
Power Bomb:Hurricanrana
Samoan Drop:+Crucifix
Side Belly to Belly Suplex:Side Belly to Belly Suplex
+Small Package:+Small Package
^Vertical Suplex:Vertical Suplex
^Whip to ropes:Whip to ropes
<Rising Attacks:>
Drop Toe Hold
Shove
Rake to the eyes
Kip-up + Headbutt
European Uppercut
Arm Drag
These are attacks which will be automatically executed if the Opponent is too
close as your wrestler is recovering from a knockdown, preventing "Cheese" by
timing grapples to execute as the wrestler is standing up defenseless. The
actual move seems to be selected at random, but the Shove is the most common.
<Foreign Objects:>
Ring Bell - 3 uses
2X4 (Hoooooooo!!) - 3 uses
Camcorder - 2 uses
Folding Chair (open or closed) - 2 uses
TV Monitor - 1 use
(Standing) Pick up/put down foreign object - TU
(Standing) Use foreign object - P/K
All weapons add a +2 damage bonus and cause an automatic stun; they are considered unblockable hits. If you are struck while attempting to pick up a weapon, you will drop it. You cannot Run or enter/exit the ring while carrying the Folding Chair or TV Monitor, and cannot climb the turnbuckle with any weapon. As your weapons supply diminishes, the crowd will throw more into and around the ring.
Normal damage is x1, with bonuses given for the situations covered in the table to the side.
Note that these are cumulative, so from the top of the cage on a stunned opponent (standing) would be [1(Base damage)+2+1] = x4 damage. So far the most I've seen is x6 (top of cage, opponent stunned on mat, crowd chanting).
The use of Taunt/Pose gives the +1 to the next move by either player unless Opp. is stunned.
Note: Moves marked with 1 asterisk (*) are normal holds which drain the 'Hold' meter, while moves with 2 asterisks (**) are submission holds which fill up the 'Pain' meter. Moves marked with the 'at' symbol (@) are signature finishing moves which can only be executed when the opponent's health meter is in the red. Moves which are preceded by a plus sign (+) end in a pinfall. Note: All finishers automatically stun the Opponent, except for Shamrock's Ankle Lock Submission. Also note that the Trainer's Running Powerslam stuns but does not pin the Opponent when executed from the Standing position, unlike the British Bulldog's. When used from the Tie-up, it pins normally.