Following is a list of commands that are available to all characters.
Note that all moves are listed for characters facing right. If facing left, reverse the left/right directional controls.
If appears before a directional control, simply tap the direction. Otherwise, hold the direction until the move is completed, or another direction is indicated. Kick/Punch buttons are rarely held, so the
indicator will not be used for these buttons.
will be used multiple times if a directional control needs to be tapped multiple times (i.e.
to run).
Movement[edit | edit source]
Normal Attacks[edit | edit source]
Basic attacks are performed with the four buttons. Note that Steve Fox performs special actions when pressing the kick buttons (but all others kick accordingly). Note that left and right refer to the arm and leg of the fighter, not the direction of the attack. So, left punch will punch with the character's left arm, whether or not that punch is to the left depends on the direction the character is facing and the particular move being executed (most of the time in the same direction the character is facing).
Description | Input |
Left Punch | ![]() |
Right Punch | ![]() |
Left Kick | ![]() |
Right Kick | ![]() |
Dash Attacks[edit | edit source]
Dash attacks are used when running towards your opponent, generally to knock them down and close the distance between the characters.
Throws[edit | edit source]
Standing opponents can be thrown, usually causing more damage than standard attacks when successful.
Guard[edit | edit source]
Protects against attacks, but no guard is impenetrable. Attacks hit high, mid, or low, and you can only guard against two of these positions at once.
Recover[edit | edit source]
Enter these commands when knocked down to recover quickly in order to perform other actions.
Throw Escape[edit | edit source]
When timed properly, these commands will break an opponent's attempt at throwing your character.
Attack Reversals/Parries[edit | edit source]
Some fighters can reverse attacks, causing their opponent damage in addition to preventing their opponent from hitting. Most fighters that can't reverse an attack may still parry the attack, causing the opponent to miss and usually leaving them open for attack.
Most reversals and parries are performed on high/mid attacks, but all fighters can also parry low attacks with a separate move.
Name | Input |
Reversal | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
High/Mid Parry | ![]() ![]() ![]() ![]() |
Low Parry | ![]() ![]() |
Keeping Them Down[edit | edit source]
Once your opponent is down, you can keep doing damage with the following attacks until they recover.
Name | Input | Comments |
Stomp | ![]() ![]() ![]() |
Jump up and land on the opponent. Can also be used on standing opponents |
Trample | Run four or more steps towards an opponent to trample over them. Tackles standing opponents. |
Getting Up[edit | edit source]
While Recover was covered earlier, there may be times when it's better not to get up so quickly. These moves can be used at any time when lying on the ground.
Just Get Up[edit | edit source]
Attack While Rising[edit | edit source]
Want to get that little bit of revenge, or just stop the opponent from attacking you on the ground?
Further Moves[edit | edit source]
Every character has combo moves (up to 10 hits, and more for some characters) and floaters or juggle attacks (combos while the opponent is in the air). However, exactly how to perform these maneuvers varies by character, so they are covered in the move lists for the individual characters.