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| ==Chain Chomp Fever== | | ==Chain Chomp Fever== |
| [[File:MP4 Chain Chomp Fever.png|thumb|Chain Chomp Fever]]
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| *'''Rules:''' ''Watch out for Chain Chomp and the lava cracks! Oh, and don't fall off the side, either!'' | | *'''Rules:''' '' |
| *'''Controls:''' {{gc|Neutral|Control}}: ''Move'' | | *'''Controls:''' |
| *'''Advice:''' ''The Chain Chomp only moves straight, so watch where he's headed, and get out of the way!'' | | *'''Advice:''' '' |
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| You'll want to always keep your distance from the Chain Chomp, so that if it charges at you, you have time to move out of the way. The Chain Chomp will always charge at one of the players, so you'll want to stay away from them as well; two people are each twice as likely to be charged at if they're in a group. Occasionally, fire will flare up from the cracks, and the only warning is that it glows for a second or two beforehand. If the Chain Chomp hits a wall, he'll be stunned for a second, but if he doesn't, he'll turn and immediately charge again. In general, just move as soon as he locks onto a target.
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| ==Paths of Peril== | | ==Paths of Peril== |
| [[File:MP4 Paths of Peril.png|thumb|Paths of Peril]]
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| *'''Rules:''' ''Walk the narrow path without falling to reach the goal! | | *'''Rules:''' '' |
| *'''Controls:''' {{gc|Neutral|Control}}: ''Move'' | | *'''Controls:''' |
| *'''Advice:''' ''If you run carelessly, you will surely fall. Be careful, and keep your cool.'' | | *'''Advice:''' '' |
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| Especially against higher level computer players, you're only chance is to be able to run the entire course. At each fork, there are usually two types of path: a shorter, curving path, and a longer path with 90º turns. There's no way to tell which path is which from the fork, so unless you're very lucky, you won't get the shortest route. You can't even look at the screen of someone ahead of you because everyone has a different layout. Falling costs you about 3 seconds, so you can still win even if you fall once. Remember that, as a Battle Mini-Game, try for second if you can't win so that you can at least get some coins.
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| ==Rumble Fishing== | | ==Rumble Fishing== |
| [[File:MP4 Rumble Fishing.png|thumb|Rumble Fishing]]
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| *'''Rules:''' ''Be the first player to reel in the Cheep Cheep! Whoever reels it in the fastest wins!'' | | *'''Rules:''' '' |
| *'''Controls:''' {{gc|A}}: ''Reel In'' | | *'''Controls:''' |
| *'''Advice:''' ''When you feel the rumble or see a '!!', press the button as quickly as you can.'' | | *'''Advice:''' '' |
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| This game is all about having quick reflexes. Make sure that you absolutely do not reel in early, as this will result in an automatic last place. Many people find this game to be easier when the Rumble Feature is on, so experiment to figure out what works best.
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| ==Trace Race== | | ==Trace Race== |
| [[File:MP4 Trace Race.png|thumb|Trace Race]]
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| *'''Rules:''' ''Trace the colored line on the ground. Whoever stays closest to the original line wins!'' | | *'''Rules:''' '' |
| *'''Controls:''' {{gc|Neutral|Control}}: ''Move'' | | *'''Controls:''' |
| *'''Advice:''' ''If no one scores more than 30 points, we'll call it a tie. Try to get 100, you guys!'' | | *'''Advice:''' '' |
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| The best strategy in this game is to keep moving; don't waste time trying to correct small mistakes. If you end up too far back on the screen, the game will push you forward, making it impossible to do shapes like loop-de-loops. Your crayon is thicker than the line, and you get points for covering the line, rather than having the crayon perfectly centered on it. Many lines that are curved can be effectively covered by moving diagonally. There are three different colored lines, only one of which will be chosen for you to trace.
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| {{Footer Nav|game=Mario Party 4|prevpage=2-vs-2 Mini-Games|nextpage=Story Mini-Games}} | | {{Footer Nav|game=Mario Party 4|prevpage=2-vs-2 Mini-Games|nextpage=Story Mini-Games}} |