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{{Header Nav|game=Phoenix Wright: Ace Attorney}}
{{Header Nav|game=Phoenix Wright: Ace Attorney}}


Ema is confused so you tell her the situation in which detective Goodman has been killed in both the Underground Parking Lot and the Police Station Evidence Room. So you and Ema agree to go to the Underground Parking Lot to re-examine the crime scene, scientifically. You automatically go to the next area.
Ema goes over what you know about the case, and you decide to start investigating right away. You automatically move to the Underground Parking Lot.


==Prosecutor's Office Underground Parking Lot==
==Prosecutor's Office Underground Parking Lot==
After recalling the oil drum, Ema introduces you to Luminol testing fluid. It's a substance that can trace blood that has been washed away. However, you can only see it with Ema's glasses. She wants you to test it out.
After recalling the oil drum, Ema introduces you to Luminol testing fluid. It's a substance that can trace blood that has been washed away. However you can only see it with Ema's glasses. She wants you to test it out.


{{sidebar
{{sidebar
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|contents=Highlight the Luminol testing fluid and spray it. Once the bottom screen turns red (or once you're viewing from Ema's glasses), spray anywhere on the screen until you see something turn blue. That blue glow is a blood trace. Once exposed, the screen will focus on it.}}
|contents=Highlight the Luminol testing fluid and spray it. Once the bottom screen turns red (or once you're viewing from Ema's glasses), spray anywhere on the screen until you see something turn blue. That blue glow is a blood trace. Once exposed, the screen will focus on it.}}


WiiWare Note: The controls here are simpler to use to spray important objects. All you have to do is point the {{wii|remote}} and check the object cursor is on the screen. Make sure the sensor bar can sense the {{wii|remote}} without any trouble. Find a spot spray with the {{wii|a}} about a few times until it appears. Press {{wii|a}} again to confirm it.
WiiWare Note: The controls here are more simpler to use to spray important objects. All you have to do is point the {{wii|remote}} and check the object cursor is on the screen. Make sure the sensor bar can sense the {{wii|remote}} without any trouble. Find a spot spray with the {{wii|a}} about a few times until it appears. Press {{wii|a}} again to confirm it.


[[Image:PWAA_luminoltestingfluid.png|right]]
[[Image:PWAA_luminoltestingfluid.png|right]]
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SL-9? '''Present Goodman's Note''' or the '''Switchblade Knife'''. Angel reveals that Goodman was the head detective on the SL-9 case. She tells you that the Switchblade Knife that says SL-9 on it was due for transferral the very day Goodman died. She somehow knew that the case wasn't over. '''Present Goodman's ID'''. Angel, until two years ago, had one of those. She doesn't believe that Goodman was also killed at the Evidence Room. '''Present''' the '''Crime Photo'''. Angel regrets getting flustered and waiting until she got down to the crime scene to snap the photo. She lied about the time it took her because she'd had her testimony disregarded before. '''Talk''' to her again:
SL-9? '''Present Goodman's Note''' or the '''Switchblade Knife'''. Angel reveals that Goodman was the head detective on the SL-9 case. She tells you that the Switchblade Knife that says SL-9 on it was due for transferral the very day Goodman died. She somehow knew that the case wasn't over. '''Present Goodman's ID'''. Angel, until two years ago, had one of those. She doesn't believe that Goodman was also killed at the Evidence Room. '''Present''' the '''Crime Photo'''. Angel regrets getting flustered and waiting until she got down to the crime scene to snap the photo. She lied about the time it took her because she'd had her testimony disregarded before. '''Talk''' to her again:


*'''SL9 Incident:''' Angel was involved in a large case. The investigators were very desperate for decisive evidence, but in the end, they solved the case cleanly.
*'''SL9 Incident:''' Angel was involved in a large case. The investigators were very desperate for decisive evidence, but in the end they solved the case cleanly.


The criminal was caught and was executed. However, they didn't find any decisive evidence, but instead, her higher-ups fabricated their own. Several months afterward, some investigators were demoted to patrolmen, while others were fired. Angel was one of the fired ones, and Jake Marshall was one of the demoted ones.  
The criminal was caught, and was executed. However, they didn't find any decisive evidence, but instead her higher-ups fabricated their own. Several months afterward, some investigators were demoted to patrolmen, while others were fired. Angel was one of the fired ones, and Jake Marshall was one of the demoted ones.  


*'''Detective Marshall:''' She and Detective Marshall weren't satisfied with how the SL-9 case ended and are still secretly investigating it to this day.
*'''Detective Marshall:''' She and Detective Marshall weren't satisfied with how the SL-9 case ended and are still secretly investigating it to this day.
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It turns out that the real reason Angel sells lunches, is to give her access to the Prosecutor's Office and the Police Department, where her "boyfriends" can help her investigate. Because you seem to be serious about investigating SL-9, she gives you a '''Steak Lunch''' to give to someone that might help you. It will be added to the Court Record.
It turns out that the real reason Angel sells lunches, is to give her access to the Prosecutor's Office and the Police Department, where her "boyfriends" can help her investigate. Because you seem to be serious about investigating SL-9, she gives you a '''Steak Lunch''' to give to someone that might help you. It will be added to the Court Record.


Ema mentions that when Jake Marshall was still a detective, he was very nice to Lana. But since then, he's been very cold to her. You should take the Lunch to Marshall. '''Move''' to the '''Police Dept. Entrance''', then to the '''Guard Station'''.
Ema mentions that when Jake Marshall was still a detective, he was very nice to Lana. But since then, he's been very cold to her. You should take the Lunch to Marshall. '''Move''' to the Police Dept. Entrance.
{{-}}
{{-}}
==Police Department Entrance==
The detectives are everywhere, as one of them did get killed here. Ema is very excited to see an actual crime scene. '''Move''' to the Security Guard Office.


==Evidence Room Entrance Guard Station==
==Evidence Room Entrance Guard Station==
You'll see a wild west themed room, and the entrance to the Evidence Room. '''Examine''' the door. It's locked; you probably need someone's permission first. '''Move''' back to the Police Dept. Entrance.
You'll see a wild west themed room, and the entrance to the Evidence Room. '''Examine''' the door. It's locked; you probably need someone's permission first. '''Move''' back to the Police Dept. Entrance.


While you are here, you can spray luminol on the top of the tall cactus to reveal a bloodstain. Doing this in the HD iOS port unlocks the '''On Billy's Head!?''' achievement.
==Police Department Entrance (2)==
 
==Police Department Entrance==
Here you'll meet Gumshoe, who tells you that you should talk to the suspect in the Evidence Room stabbing case. '''Move''' to the Detention Center, accessible from the Wright & Co. Law Offices.
Here you'll meet Gumshoe, who tells you that you should talk to the suspect in the Evidence Room stabbing case. '''Move''' to the Detention Center, accessible from the Wright & Co. Law Offices.


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*'''The day of the crime:''' He went to the Evidence Room that day, but didn't see Officer Marshall, who is the usual guard outside. When he glanced at the security room monitor, he saw a suspicious person in the Evidence Room. Ema asks about Meekins' bandaged hand. It's just like Lana's.
*'''The day of the crime:''' He went to the Evidence Room that day, but didn't see Officer Marshall, who is the usual guard outside. When he glanced at the security room monitor, he saw a suspicious person in the Evidence Room. Ema asks about Meekins' bandaged hand. It's just like Lana's.
*'''The victim:''' Officer Meekins didn't know Goodman, in fact, he doesn't know ''any'' detectives. So he wouldn't recognize any of them if he saw them.
*'''The victim:''' Officer Meekins didn't know Goodman, in fact he doesn't know ''any'' detectives. So he wouldn't recognize any of them if he saw them.
*'''Bandaged hand:''' Meekins says the strange detective brandished a knife, then knocked him out. When he woke up his hand was cut and the other man was gone.
*'''Bandaged hand:''' Meekins says the strange detective brandished a knife, then knocked him out. When he woke up his hand was cut and the other man was gone.


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*'''Reason for arrest:''' Ema recalls the events: Meekins met a man that he didn't know, and that man didn't show his ID Card, so you don't know if that was Goodman or not.
*'''Reason for arrest:''' Ema recalls the events: Meekins met a man that he didn't know, and that man didn't show his ID Card, so you don't know if that was Goodman or not.


However, when he tried to tell someone that, they told him that Goodman was definitely in the Evidence Room at that time. Meekins then explains that a videotape caught the act, and that's why he was arrested for the crime. '''Present Attorney’s Badge''' for a unique and awkward reaction
However, when he tried to tell someone that, they told him that Goodman was definitely in the Evidence Room at that time. Meekins then explains that a video tape caught the act, and that's why he was arrested for the crime.


Looks like you'll need to investigate the scene further. '''Move''' to the Criminal Affairs Dept.
Looks like you'll need to investigate the scene further. '''Move''' to the Criminal Affairs Dept.
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'''Examine''' the entrance to the Evidence Room. You use the card, but it still won't open, as the card reader is off. The security guard turned it off. You then meet the security guard, Jake Marshall, who will turn it back on for you. You need to ask him something, but he won't talk until you '''present''' the '''Steak Lunch''' to him. The Steak Lunch will be removed from the Court Record. '''Talk''' to Marshall:
'''Examine''' the entrance to the Evidence Room. You use the card, but it still won't open, as the card reader is off. The security guard turned it off. You then meet the security guard, Jake Marshall, who will turn it back on for you. You need to ask him something, but he won't talk until you '''present''' the '''Steak Lunch''' to him. The Steak Lunch will be removed from the Court Record. '''Talk''' to Marshall:


*'''Guard office/Guard Station''' (Trilogy): Meekins said Marshall wasn't in his office at the time of the murder. Marshall says it's true, and that since he got demoted he's lost some of the fire for his job. Besides, there's no need for a person to be here with all the newfangled machines they have.
*'''Guard office:''' Meekins said Marshall wasn't in his office at the time of the murder. Marshall says it's true, and that since he got demoted he's lost some of the fire for his job. Besides, there's no need for a person to be here with all the newfangled machines they have.
*'''Marshall:''' He's still investigating the SL-9 case, because although it's closed on the books, something stinks about the whole thing. However, the case became officially dead two days ago (the day of the murder) due to all the SL-9 evidence being transferred.
*'''Marshall:''' He's still investigating the SL-9 case, because although it's closed on the books, something stinks about the whole thing. However, the case became officially dead two days ago (the day of the murder) due to all the SL-9 evidence being transferred.
*'''Security system:''' Marshall doesn't really like machines, but he understands the easy ones like the security cameras and the ID card reader. If nothing happens, the tapes are automatically erased every few hours. Meekins and Goodman may be on one of those tapes. Marshall then shows you a record of the card reader from the day of the murder. You see a familiar ID number on it, but Marshall takes the list away before you can look further.
*'''Security system:''' Marshall doesn't really like machines, but he understands the easy ones like the security cameras and the ID card reader. If nothing happens, the tapes are automatically erased every few hours. Meekins and Goodman may be on one of those tapes. Marshall then shows you a record of the card reader from the day of the murder. You see a familiar ID number on it, but Marshall takes the list away before you can look further.
*'''Transferal:''' Evidence from solved cases is kept for two years, in case someone needs to re-investigate something. Every year in February, evidence older than two years gets moved down to the vault under the Police Station. After that, a case is closed forever. Dead.
*'''Transferal:''' Evidence from solved cases is kept for two years, in case someone needs to re-investigate something. Every year in February, evidence older than two years gets moved down to the vault under the Police Station. After that, a case is closed forever. Dead.


[[File:PWAA idcardrecord.png|right]]
[[Image:PWAA_idcardrecord.png|right]]
'''Present Goodman's ID''' to Marshall. Marshall will show you the ID Card Record again. Goodman used his ID Card to open the entrance one minute before the stabbing! Why did Goodman point the knife at Meekins rather than showing his ID card? Marshall then gives you the '''ID Card Record''', which will be added into the Court Record. Finally, '''move''' to the Evidence Room.
'''Present Goodman's ID''' to Marshall. Marshall will show you the ID Card Record again. Goodman used his ID Card to open the entrance one minute before the stabbing! Why did Goodman point the knife at Meekins rather than showing his ID card? Marshall then gives you the '''ID Card Record''', which will be added into the Court Record. Finally, '''move''' to the Evidence Room.
{{-}}
{{-}}
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==Evidence Room Sector Three==
==Evidence Room Sector Three==
[[Image:PWAA_map.png|right]]
[[Image:PWAA_map.png|right]]
In here, you'll unexpectedly find Gumshoe, who is in charge of the investigation for today. Ema easily mistakes Gumshoe for a ghost and slaps him! He gives you the '''Evidence Room Floorplans''', which will be added to the Court Record. '''Talk''' to Gumshoe:
In here, you'll unexpectedly find Gumshoe, who is in charge of the investigation for today. He gives you the '''Evidence Room Floorplans''', which will be added to the Court Record. '''Talk''' to Gumshoe:


[[Image:PWAA_evidencelocker.png|right]]
[[Image:PWAA_evidencelocker.png|right]]
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[[Image:PWAA_screwdriver.png|right]]
[[Image:PWAA_screwdriver.png|right]]
'''Present''' to Edgeworth the '''ID Card Record'''. Edgeworth was asked to go to the Evidence Room by Chief Gant, who wanted a piece of evidence from an old case. Gant told Edgeworth to keep it here in his office. The case was obviously already solved, since the evidence was filed in the Evidence Room, and Edgeworth assures you that the case has nothing to do with the current one. The '''Screwdriver''' will be added to the Court Record.
'''Present''' to Edgeworth the '''ID Card Record'''. Edgeworth was asked to go to the Evidence Room by Chief Gant, who wanted a piece of evidence from an old case. Gant told Edgeworth to keep it here in his office. The case was obviously already solved, since the evidence was filed in the Evidence Room, and Edgeworth assures you that the case has nothing to do with the current one. The '''Screwdriver''' will be added to the Court Record.


'''Present Goodman's Note''' or the '''Switchblade Knife''' to Edgeworth. Then '''talk''' to him:
'''Present Goodman's Note''' or the '''Switchblade Knife''' to Edgeworth. Then '''talk''' to him:
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[[Image:PWAA_fingerprintingset.png|right]]
[[Image:PWAA_fingerprintingset.png|right]]
Edgeworth heard from Lana that you were scientifically investigating the case, so he gives you some aluminum powder, for taking fingerprints. The '''Fingerprinting Set''' and fingerprint files for everyone involved in the case will be received. '''Move''' back to the Evidence Room, where you found some handprints, to try them out.
Edgeworth heard from Lana that you were scientifically investigating the case, so he gives you some aluminum powder, for taking fingerprints. The '''Fingerprinting Set''' and fingerprint files for everyone involved in the case will be received. '''Move''' back to the Evidence Room, where you found some hand prints, to try them out.
 
You can spray luminol in front of Edgeworth's desk to find a bloodstain there.
{{-}}
{{-}}


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{{sidebar
{{sidebar
|title=Fingerprinting
|title=Fingerprinting
|contents=Choose the finger you want to examine. When a grid-like background takes over the touch screen, first tap around the screen to sprinkle the aluminum powder everywhere. Then, once you think you've spread enough powder, blow into the microphone to blow off the contents, revealing the fingerprint. Last, you get to pick whose fingerprints they are in the fingerprint files. If it matches, you'll know that person has been in the room. If not, try another.}}
|contents=Choose the finger you want to examine. When a grid-like background takes over the touch screen, first tap around the screen to sprinkle the aluminum powder everywhere. Then, once you think you've spread enough powder, blow on the microphone to blow off the contents, revealing the fingerprint. Last, you get to pick whose fingerprints they are in the fingerprint files. If it matches, you'll know that person has been in the room. If not, try another.}}


'''Using the microphone''': There are many ways of doing it depending on the model of the handheld. On the NDS, 3DS, and 3DSxl, you need to blow at the bottom of the handheld where '''MIC''' is labeled. On the 2DS and 2DSxl, you blow the '''MIC''' in the middle between the top screen and the bottom screen. The other method is buying yourself a headphone with a '''MIC''' attached to it.
'''Using the microphone''': There are many ways of doing it depending on the model of the handheld. On the NDS, 3DS and 3DSxl, you need to blow at the bottom of the handheld where '''MIC''' is labeled. On the 2DS and 2DSxl, you blow the '''MIC''' in the middle between the top screen and the bottom screen. The other method is buying yourself a headphone with a '''MIC''' attached to it.


'''Using the Wii Remote''': Use the {{wii|neutral|dpad}} to move around and press {{wii|a}} when '''Examine''' appears. Then spread powder on the screen, point the {{wii|remote}} on the screen and press {{wii|a}} (or rapidly to cover the whole screen). Finally, shake the {{wii|remote}} to blow the powder away. If it's not confirmed, continue spreading powder and blowing it until you see a clear print. To complete it, you'll automatically go to the profile and present it with {{wii|minus}}.
'''Using the Wii Remote''': Use the {{wii|neutral|dpad}} to move around and press {{wii|a}} when '''Examine''' appears. Then spread powder on the screen, point the {{wii|remote}} on the screen and press {{wii|a}} (or rapidly to cover the whole screen). Finally, shake the {{wii|remote}} to blow the powder away. If it's not confirmed, continue spreading powder and blowing it until you see a clear print. To complete it, you'll automatically go to the profile and present it with {{wii|minus}}.


'''In the HD iOS release''': Swipe from the bottom of the green fingerprinting field to the top of the field to blow the excess powder away.
In this case, you'll find nothing. Someone must've been wearing a glove here. Don't give up yet, as there's a faint print just below and to the left of the bloody hand print. '''Examine''' it. This time you find a clear fingerprint. You then pick its owner. In this case pick "'''Dick Gumshoe'''" as it's his locker. You then remember finding another print at the other locker. Pan left, and '''examine''' the locker with the cloth. The bloody part was washed away, so the prints could be washed away as well, so you have to find a print that is not washed away.
 
'''On the Steam version''': All you have to do is press enter to apply the powder and press E to blow.
 
In this case, you'll find nothing. Someone must've been wearing a glove here. Don't give up yet, as there's a faint print just below and to the left of the bloody handprint. '''Examine''' it. This time you find a clear fingerprint. You then pick its owner. In this case, pick "'''Dick Gumshoe'''" as it's his locker. You then remember finding another print at the other locker. Pan left, and '''examine''' the locker with the cloth. The bloody part was washed away, so the prints could be washed away as well, so you have to find a print that is not washed away.


[[Image:PWAA_marshallsprints.png|right]]
[[Image:PWAA_marshallsprints.png|right]]
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