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{{Header Nav|game=Phoenix Wright: Ace Attorney}}
{{Header Nav|game=Phoenix Wright: Ace Attorney}}


Ema is confused so you tell her the situation in which detective Goodman has been killed in both the Underground Parking Lot and the Police Station Evidence Room. So you and Ema agree to go to the Underground Parking Lot to re-examine the crime scene, scientifically. You automatically go to the next area.
Ema goes over what you know about the case, and you decide to start investigating right away. You automatically move to the Underground Parking Lot.


==Prosecutor's Office Underground Parking Lot==
==Prosecutor's Office Underground Parking Lot==
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It turns out that the real reason Angel sells lunches, is to give her access to the Prosecutor's Office and the Police Department, where her "boyfriends" can help her investigate. Because you seem to be serious about investigating SL-9, she gives you a '''Steak Lunch''' to give to someone that might help you. It will be added to the Court Record.
It turns out that the real reason Angel sells lunches, is to give her access to the Prosecutor's Office and the Police Department, where her "boyfriends" can help her investigate. Because you seem to be serious about investigating SL-9, she gives you a '''Steak Lunch''' to give to someone that might help you. It will be added to the Court Record.


Ema mentions that when Jake Marshall was still a detective, he was very nice to Lana. But since then, he's been very cold to her. You should take the Lunch to Marshall. '''Move''' to the '''Police Dept. Entrance''', then to the '''Guard Station'''.
Ema mentions that when Jake Marshall was still a detective, he was very nice to Lana. But since then, he's been very cold to her. You should take the Lunch to Marshall. '''Move''' to the Evidence Room Entrance.
{{-}}
{{-}}


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*'''Reason for arrest:''' Ema recalls the events: Meekins met a man that he didn't know, and that man didn't show his ID Card, so you don't know if that was Goodman or not.
*'''Reason for arrest:''' Ema recalls the events: Meekins met a man that he didn't know, and that man didn't show his ID Card, so you don't know if that was Goodman or not.


However, when he tried to tell someone that, they told him that Goodman was definitely in the Evidence Room at that time. Meekins then explains that a videotape caught the act, and that's why he was arrested for the crime. '''Present Attorney’s Badge''' for a unique and awkward reaction
However, when he tried to tell someone that, they told him that Goodman was definitely in the Evidence Room at that time. Meekins then explains that a videotape caught the act, and that's why he was arrested for the crime.


Looks like you'll need to investigate the scene further. '''Move''' to the Criminal Affairs Dept.
Looks like you'll need to investigate the scene further. '''Move''' to the Criminal Affairs Dept.
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'''Examine''' the entrance to the Evidence Room. You use the card, but it still won't open, as the card reader is off. The security guard turned it off. You then meet the security guard, Jake Marshall, who will turn it back on for you. You need to ask him something, but he won't talk until you '''present''' the '''Steak Lunch''' to him. The Steak Lunch will be removed from the Court Record. '''Talk''' to Marshall:
'''Examine''' the entrance to the Evidence Room. You use the card, but it still won't open, as the card reader is off. The security guard turned it off. You then meet the security guard, Jake Marshall, who will turn it back on for you. You need to ask him something, but he won't talk until you '''present''' the '''Steak Lunch''' to him. The Steak Lunch will be removed from the Court Record. '''Talk''' to Marshall:


*'''Guard office/Guard Station''' (Trilogy): Meekins said Marshall wasn't in his office at the time of the murder. Marshall says it's true, and that since he got demoted he's lost some of the fire for his job. Besides, there's no need for a person to be here with all the newfangled machines they have.
*'''Guard office:''' Meekins said Marshall wasn't in his office at the time of the murder. Marshall says it's true, and that since he got demoted he's lost some of the fire for his job. Besides, there's no need for a person to be here with all the newfangled machines they have.
*'''Marshall:''' He's still investigating the SL-9 case, because although it's closed on the books, something stinks about the whole thing. However, the case became officially dead two days ago (the day of the murder) due to all the SL-9 evidence being transferred.
*'''Marshall:''' He's still investigating the SL-9 case, because although it's closed on the books, something stinks about the whole thing. However, the case became officially dead two days ago (the day of the murder) due to all the SL-9 evidence being transferred.
*'''Security system:''' Marshall doesn't really like machines, but he understands the easy ones like the security cameras and the ID card reader. If nothing happens, the tapes are automatically erased every few hours. Meekins and Goodman may be on one of those tapes. Marshall then shows you a record of the card reader from the day of the murder. You see a familiar ID number on it, but Marshall takes the list away before you can look further.
*'''Security system:''' Marshall doesn't really like machines, but he understands the easy ones like the security cameras and the ID card reader. If nothing happens, the tapes are automatically erased every few hours. Meekins and Goodman may be on one of those tapes. Marshall then shows you a record of the card reader from the day of the murder. You see a familiar ID number on it, but Marshall takes the list away before you can look further.
*'''Transferal:''' Evidence from solved cases is kept for two years, in case someone needs to re-investigate something. Every year in February, evidence older than two years gets moved down to the vault under the Police Station. After that, a case is closed forever. Dead.
*'''Transferal:''' Evidence from solved cases is kept for two years, in case someone needs to re-investigate something. Every year in February, evidence older than two years gets moved down to the vault under the Police Station. After that, a case is closed forever. Dead.


[[File:PWAA idcardrecord.png|right]]
[[Image:PWAA_idcardrecord.png|right]]
'''Present Goodman's ID''' to Marshall. Marshall will show you the ID Card Record again. Goodman used his ID Card to open the entrance one minute before the stabbing! Why did Goodman point the knife at Meekins rather than showing his ID card? Marshall then gives you the '''ID Card Record''', which will be added into the Court Record. Finally, '''move''' to the Evidence Room.
'''Present Goodman's ID''' to Marshall. Marshall will show you the ID Card Record again. Goodman used his ID Card to open the entrance one minute before the stabbing! Why did Goodman point the knife at Meekins rather than showing his ID card? Marshall then gives you the '''ID Card Record''', which will be added into the Court Record. Finally, '''move''' to the Evidence Room.
{{-}}
{{-}}
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[[Image:PWAA_fingerprintingset.png|right]]
[[Image:PWAA_fingerprintingset.png|right]]
Edgeworth heard from Lana that you were scientifically investigating the case, so he gives you some aluminum powder, for taking fingerprints. The '''Fingerprinting Set''' and fingerprint files for everyone involved in the case will be received. '''Move''' back to the Evidence Room, where you found some handprints, to try them out.
Edgeworth heard from Lana that you were scientifically investigating the case, so he gives you some aluminum powder, for taking fingerprints. The '''Fingerprinting Set''' and fingerprint files for everyone involved in the case will be received. '''Move''' back to the Evidence Room, where you found some handprints, to try them out.
You can spray luminol in front of Edgeworth's desk to find a bloodstain there.
{{-}}
{{-}}


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'''In the HD iOS release''': Swipe from the bottom of the green fingerprinting field to the top of the field to blow the excess powder away.
'''In the HD iOS release''': Swipe from the bottom of the green fingerprinting field to the top of the field to blow the excess powder away.
'''On the Steam version''': All you have to do is press enter to apply the powder and press E to blow.


In this case, you'll find nothing. Someone must've been wearing a glove here. Don't give up yet, as there's a faint print just below and to the left of the bloody handprint. '''Examine''' it. This time you find a clear fingerprint. You then pick its owner. In this case, pick "'''Dick Gumshoe'''" as it's his locker. You then remember finding another print at the other locker. Pan left, and '''examine''' the locker with the cloth. The bloody part was washed away, so the prints could be washed away as well, so you have to find a print that is not washed away.
In this case, you'll find nothing. Someone must've been wearing a glove here. Don't give up yet, as there's a faint print just below and to the left of the bloody handprint. '''Examine''' it. This time you find a clear fingerprint. You then pick its owner. In this case, pick "'''Dick Gumshoe'''" as it's his locker. You then remember finding another print at the other locker. Pan left, and '''examine''' the locker with the cloth. The bloody part was washed away, so the prints could be washed away as well, so you have to find a print that is not washed away.
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