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(Revised tables. Removed a lot of redundant columns and used grouping for multiple sale locations.)
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{{Header Nav|game=Crystalis}}
{{Header Nav|game=Crystalis}}
{{floatingtoc}}


There are four groups of items in Crystalis: weapon, guard, tools, and power-up. Each category lists the the item's name, a brief description, where the item can be acquired, the shop asking price (if the item can be bought), and the selling price (if the item can be sold).
There are four groups of items in Crystalis: Weapon, Guard, Power-up, and Other Items. Each category lists the item's name, a brief description, where the item can be acquired, the shop asking price (if the item can be bought), and the selling price (if the item can be sold).


== Weapon ==
{{-}}
==Weapons==
Swords are the primary offensive weapon used throughout the game, each with a specific elemental attribute: wind, fire, water, or thunder.  Certain enemies and obstacles can be dispatched only with an attack from the correct elemental sword.  Swords must be found as the adventure progresses, as they cannot be purchased at shops.
Swords are the primary offensive weapon used throughout the game, each with a specific elemental attribute: wind, fire, water, or thunder.  Certain enemies and obstacles can be dispatched only with an attack from the correct elemental sword.  Swords must be found as the adventure progresses, as they cannot be purchased at shops.


{| {{prettytable}}
{| {{prettytable}}
! Image !! Item Name !! Description !! Location
! Image !! Item Name !! Description !! Attack Up || Location
|-
|-
|[[Image:Crystalis Weapons SwordOfWind.gif|44px|Sword of Wind]]
|[[File:Crystalis Weapons SwordOfWind.gif|44px|Sword of Wind]]
|Sword of Wind
|Sword of Wind
|Sword with the elemental power of wind. Attack + 1
|Sword with the elemental power of wind.
| +1
|Leaf - Given by the Elder
|Leaf - Given by the Elder
|-
|-
|[[Image:Crystalis Weapons SwordOfFire.gif|44px|Sword of Fire]]
|[[File:Crystalis Weapons SwordOfFire.gif|44px|Sword of Fire]]
|Sword of Fire
|Sword of Fire
|Sword with the elemental power of fire. Attack + 2
|Sword with the elemental power of fire.
| +2
|Oak - Given by the Elder
|Oak - Given by the Elder
|-
|-
|[[Image:Crystalis Weapons SwordOfWater.gif|44px|Sword of Water]]
|[[File:Crystalis Weapons SwordOfWater.gif|44px|Sword of Water]]
|Sword of Water
|Sword of Water
|Sword with the elemental power of water. Attack + 4
|Sword with the elemental power of water.
| +4
|Waterfall Cave
|Waterfall Cave
|-
|-
|[[Image:Crystalis Weapons SwordOfThunder.gif|44px|Sword of Thunder]]
|[[File:Crystalis Weapons SwordOfThunder.gif|44px|Sword of Thunder]]
|Sword of Thunder
|Sword of Thunder
|Sword with the elemental power of thunder. Attack + 8
|Sword with the elemental power of thunder.<br/>Level 1 charge sends 3-way thunder
| +8
|Cave of Styx
|Cave of Styx
|-
|-
|[[Image:Crystalis Weapons SwordOfCrystalis.gif|44px|Crystalis]]
|[[File:Crystalis Weapons SwordOfCrystalis.gif|44px|Crystalis]]
|Crystalis
|Crystalis
|Sword with the combined forces of the four elements. Attack + 16
|Sword with the combined forces of the four elements.
| +16
|Floating Tower - Made by Mesia
|Floating Tower - Made by Mesia
|}
|}


=== Weapon power-ups ===
===Weapon Power-Ups===
 
Power-up items enable the full potential of elemental swords to be unleashed. Elemental balls allow an elemental sword to be charged up to level 2, enabling the hero to destroy certain obstructions in his path or to create ice bridges spanning rivers.  Elemental bracelets allow an elemental sword to be charged up to level 3, allowing the hero to release the sword's most destructive attack. Level 3 attacks consume MP, thus if the player's magic points are lower than the required amount to cast the attack, a level 2 attack is released instead. Once you have the Bracelet for a given sword, it is possible to limit yourself to Levels 1 and 2 to conserve magic. Equipping a power-up of the wrong element will limit your attacks to Level 1. Not equipping any power-up at all will limit you to Level 2.
Power-up items enable the full potential of elemental swords to be unleashed. Elemental balls allow an elemental sword to be charged up to level 2, enabling the hero to destroy certain obstructions in his path or to create ice bridges spanning rivers.  Elemental bracelets allow an elemental sword to be charged up to level 3, allowing the hero to release the sword's most destructive attack. Level 3 attacks consume MP, thus if the player's magic points are lower than the required amount to cast the attack, a level 2 attack is released instead. Once you have the Bracelet for a given sword, it is possible to limit yourself to Levels 1 and 2 to conserve magic. Equipping a power-up of the wrong element will limit your attacks to Level 1. Not equipping any power-up at all will limit you to Level 2.


{| {{prettytable}}
{| {{prettytable}}
! Image !! Item Name !! Description !! Location
!colspan=5|Balls (Level 2)
|-
! Image !! Item Name !! colspan=2|Effect !! Location
|-
|-
|[[Image:Crystalis PowerUp BallOfWind.gif|44px|Ball of Wind]]
|[[File:Crystalis PowerUp BallOfWind.gif|44px|Ball of Wind]]
|Ball of Wind
|Ball of Wind
|Enables the Sword of Wind to charge to level 2, releasing a focused gust attack. Use to topple weak stone walls.
|colspan=2|An air shot which blasts crumbling stone walls.
|Sealed Cave
|Sealed Cave
|-
|-
|[[Image:Crystalis PowerUp BallOfFire.gif|44px|Ball of Fire]]
|[[File:Crystalis PowerUp BallOfFire.gif|44px|Ball of Fire]]
|Ball of Fire
|Ball of Fire
|Enables the Sword of Fire to charge to level 2, releasing a stream of fire attack. Use to destroy ice walls.
|colspan=2|A long fire shot which melts ice walls and can deal multiple hits easier.
|Poison Forest - Dropped by Giant Insect
|Poison Forest - Dropped by Giant Insect
|-
|-
|[[Image:Crystalis PowerUp BallOfWater.gif|44px|Ball of Water]]
|[[File:Crystalis PowerUp BallOfWater.gif|44px|Ball of Water]]
|Ball of Water
|Ball of Water
|Enables the Sword of Water to charge to level 2, releasing an ice wave attack. Use to create ice bridges at key locations.
|colspan=2|An ice blade which freezes certain narrow spans of water, creating ice bridges.
|Sacred Lime Tree - Given by Rage
|Sacred Lime Tree - Given by Rage
|-
|-
|[[Image:Crystalis PowerUp BallOfThunder.gif|44px|Ball of Thunder]]
|[[File:Crystalis PowerUp BallOfThunder.gif|44px|Ball of Thunder]]
|Ball of Thunder
|Ball of Thunder
|Enables the Sword of Wind to charge to level 2, releasing a thunder wave attack. Use to destroy Demon Walls.
|colspan=2|A 7-way wide shot which destroys Demon Walls.
|Shyron - Dropped by Mado
|Shyron - Dropped by Mado
|-
|-
|[[Image:Crystalis PowerUp TornadoBracelet.gif|44px|Tornado Bracelet]]
!colspan=5|Bracelets (Level 3)
|-
! Image !! Item Name !! Effect !! Cost !! Location
|-
|[[File:Crystalis PowerUp TornadoBracelet.gif|44px|Tornado Bracelet]]
|Tornado Bracelet
|Tornado Bracelet
|Enables the Sword of Wind to charge to level 3, releasing a wall of tornadoes. Consumes 8 MP per attack.
|A wide wall of tornadoes is shot forward.
|8MP
|Mt. Sabre West
|Mt. Sabre West
|-
|-
|[[Image:Crystalis PowerUp FlameBracelet.gif|44px|Flame Bracelet]]
|[[File:Crystalis PowerUp FlameBracelet.gif|44px|Flame Bracelet]]
|Flame Bracelet
|Flame Bracelet
|Enables the Sword of Fire to charge to level 3, releasing a fiery explosion.  Consumes 16 MP per attack.
|A fiery explosion is emitted from the tip of your sword that circles around in a tight radius.
|16MP
|Mt. Sabre North - Dropped by General Kelbesque
|Mt. Sabre North - Dropped by General Kelbesque
|-
|-
|[[Image:Crystalis PowerUp BlizzardBracelet.gif|44px|Blizzard Bracelet]]
|[[File:Crystalis PowerUp BlizzardBracelet.gif|44px|Blizzard Bracelet]]
|Blizzard Bracelet
|Blizzard Bracelet
|Enables the Sword of Water to charge to level 3, releasing a sprialing blizzard attack.  Consumes 16 MP per attack.
|An icy blizzard spirals in and out from your position a few times before dispersing.
|16MP
|Amazones - Basement of Queen Aryllis' House
|Amazones - Basement of Queen Aryllis' House
|-
|-
|[[Image:Crystalis PowerUp StormBracelet.gif|44px|Storm Bracelet]]
|[[File:Crystalis PowerUp StormBracelet.gif|44px|Storm Bracelet]]
|Storm Bracelet
|Storm Bracelet
|Enables the Sword of Thunder to charge to level 3, releasing a lightningstorm which strikes all enemies on the screen.  Consumes 40 MP per attack.
|A massive thunderstorm flashes several times. All enemies onscreen susceptible to Thunder will be continually hit as long as the storm flashes.
|40MP
|Goa Fortess - Behind where you fight Karmine
|Goa Fortess - Behind where you fight Karmine
|}
|}
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! Image !! Item Name !! Description !! Melee Defense Up !! Location !! Purchase Price !! Sell Price
! Image !! Item Name !! Description !! Melee Defense Up !! Location !! Purchase Price !! Sell Price
|-
|-
|[[Image:Crystalis Armor TannedHide.gif|44px|Tanned Hide]]
|[[File:Crystalis Armor TannedHide.gif|44px|Tanned Hide]]
|Tanned Hide
|Tanned Hide
|Simple tanned hide.
|Simple tanned hide.
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|$50
|$50
|-
|-
|[[Image:Crystalis Armor Leather.gif|44px|Leather Armor]]
|[[File:Crystalis Armor Leather.gif|44px|Leather Armor]]
|Leather Armor
|Leather Armor
|Made of hardened leather.
|Made of hardened leather.
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|$70
|$70
|-
|-
|[[Image:Crystalis Armor Bronze.gif|44px|Bronze Armor]]
|[[File:Crystalis Armor Bronze.gif|44px|Bronze Armor]]
|Bronze Armor
|Bronze Armor
|Basic metal armor.
|Basic metal armor.
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|$300
|$300
|-
|-
|rowspan=2|[[Image:Crystalis Armor Platinum.gif|44px|Platinum Armor]]
|rowspan=2|[[File:Crystalis Armor Platinum.gif|44px|Platinum Armor]]
|rowspan=2|Platinum Armor
|rowspan=2|Platinum Armor
|rowspan=2|Mid-level metal armor.
|rowspan=2|Mid-level metal armor.
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|$1,800
|$1,800
|-
|-
|[[Image:Crystalis Armor SoldierSuit.gif|44px|Soldier Suit]]
|[[File:Crystalis Armor SoldierSuit.gif|44px|Soldier Suit]]
|Soldier Suit
|Soldier Suit
|Suit with metal knit compound.
|Suit with metal knit compound.
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|$1,500
|$1,500
|-
|-
|rowspan=2|[[Image:Crystalis Armor CeramicSuit.gif|44px|Ceramic Suit]]
|rowspan=2|[[File:Crystalis Armor CeramicSuit.gif|44px|Ceramic Suit]]
|rowspan=2|Ceramic Suit
|rowspan=2|Ceramic Suit
|rowspan=2|Suit made of ceramic materials.
|rowspan=2|Suit made of ceramic materials.
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|$5,500
|$5,500
|-
|-
|[[Image:Crystalis Armor Battle.gif|44px|Battle Armor]]
|[[File:Crystalis Armor Battle.gif|44px|Battle Armor]]
|Battle Armor
|Battle Armor
|Guards against poison attack.
|Guards against poison attack.
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| {{n/a}}
| {{n/a}}
|-
|-
|[[Image:Crystalis Armor Psycho.gif|44px|Psycho Armor]]
|[[File:Crystalis Armor Psycho.gif|44px|Psycho Armor]]
|Psycho Armor
|Psycho Armor
|Restores lost HP while remaining stationary.
|Restores lost HP while remaining stationary.
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===Shields===
===Shields===
{| {{prettytable}}
{| {{prettytable}}
! Image !! Item Name !! Description !! Range Defense Up !! Location !! Purchase Price !! Sell Price
! Image !! Item Name !! Description !! Range Defense Up !! Location !! Purchase Price !! Sell Price
|-
|-
|rowspan=2|[[Image:Crystalis Shields Carapace.gif|44px|Carapace Shield]]
|rowspan=2|[[File:Crystalis Shields Carapace.gif|44px|Carapace Shield]]
|rowspan=2|Carapace Shield
|rowspan=2|Carapace Shield
|rowspan=2|Shield made from a shell.
|rowspan=2|Shield made from a shell.
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|$70
|$70
|-
|-
|[[Image:Crystalis Shields Bronze.gif|44px|Bronze Shield]]
|[[File:Crystalis Shields Bronze.gif|44px|Bronze Shield]]
|Bronze Shield
|Bronze Shield
|Basic metal shield.
|Basic metal shield.
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|$110
|$110
|-
|-
|rowspan=2|[[Image:Crystalis Shields Platinum.gif|44px|Platinum Shield]]
|rowspan=2|[[File:Crystalis Shields Platinum.gif|44px|Platinum Shield]]
|rowspan=2|Platinum Shield
|rowspan=2|Platinum Shield
|rowspan=2|Mid-level metal shield.
|rowspan=2|Mid-level metal shield.
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|$1,300
|$1,300
|-
|-
|[[Image:Crystalis Shields Mirror.gif|44px|Mirror Shield]]
|[[File:Crystalis Shields Mirror.gif|44px|Mirror Shield]]
|Mirror Shield
|Mirror Shield
|Guards against petrification.
|Guards against petrification.
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|$750
|$750
|-
|-
|rowspan=2|[[Image:Crystalis Shields Sacred.gif|44px|Sacred Shield]]
|rowspan=2|[[File:Crystalis Shields Sacred.gif|44px|Sacred Shield]]
|rowspan=2|Sacred Shield
|rowspan=2|Sacred Shield
|rowspan=2|Guards against paralysis.
|rowspan=2|Guards against paralysis.
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|$6,000
|$6,000
|-
|-
|[[Image:Crystalis Shields Ceramic.gif|44px|Ceramic Shield]]
|[[File:Crystalis Shields Ceramic.gif|44px|Ceramic Shield]]
|Ceramic Shield
|Ceramic Shield
|Shield made of ceramic tiles.
|Shield made of ceramic tiles.
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|$1,250
|$1,250
|-
|-
|rowspan=2|[[Image:Crystalis Shields Battle.gif|44px|Battle Shield]]
|rowspan=2|[[File:Crystalis Shields Battle.gif|44px|Battle Shield]]
|rowspan=2|Battle Shield
|rowspan=2|Battle Shield
|rowspan=2|High-level metal shield.
|rowspan=2|High-level metal shield.
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|$5,000
|$5,000
|-
|-
|[[Image:Crystalis Shields Psycho.gif|44px|Psycho Shield]]
|[[File:Crystalis Shields Psycho.gif|44px|Psycho Shield]]
|Psycho Shield
|Psycho Shield
|Guards against most enemy attacks.
|Guards against most enemy attacks.
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| {{n/a}}
| {{n/a}}
|}
|}
==Other Items==
The remaining items come in three groups: tools, equipment, and event items. These three groups correspond to the three Item rows on your sub-screen. You can only have one of each selected at a time. Tools (the top row) assist the hero by removing status ailments, replenishing HP or MP, or warping the hero to a town.  These items may only be used once before disappearing from the player's inventory.  These are typically purchased at a Tool Shop, but may also be found in chests throughout the world's dungeons or as drops by bosses.


==Tool==
Equipment (the second row) provide the hero with special abilities while selected ranging from expanded physical abilities, offensive and defensive bonuses, to gradual MP restoration.  These items do not disappear with use, unlike tools and event items, and cannot be purchased in shops. Their effect lasts as long as the item is selected, but you can only equip one item at a time.
Tools come in three groups: consumable, event, and worn.  Consumable items assist the hero by removing status ailments, replenishing HP or MP, or warping the hero to a town.  These items may only be used once before disappearing from the player's inventory.  These are typically purchased at a tool shop, but may also be found in chests throughout the world's dungeons or as drops by bosses.
 
Event items progress the storyline.  Like consumables, they may only be used once before they vanish (with exception to the shell flute).  Most event items must be discovered; only the alarm flute can be purchased via a tool shop.
 
Worn items provide the hero with special abilities while equipped ranging from expanded physical abilities, offensive and defensive bonuses, to gradual MP restoration.  These items do not disappear with use, unlike consumable and event items, and cannot be purchased in shops.


===Consumables===
Event items (the third row) progress the storyline.  Like tools, they may only be used once before they vanish (excepting the Shell Flute), but they won't actually be used until the correct circumstances are met.  Like equipment, event items cannot be purchased in shops; they must be found.
===Tools===
{| {{prettytable}}
{| {{prettytable}}
! Image !! Item Name !! Description !! Location !! Purchase Price !! Sell Price
! Image !! Item Name !! Description !! Location !! Purchase Price !! Sell Price
|-
|-
|rowspan=9|[[Image:Crystalis Consumables MedicalHerb.gif|44px|Medical Herb]]
|rowspan=9|[[File:Crystalis Consumables MedicalHerb.gif|44px|Medical Herb]]
|rowspan=9|Medical Herb
|rowspan=9|Medical Herb
|rowspan=9|Replenishes 32 HP.
|rowspan=9|Replenishes 32 HP.
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|-
|-
|Portoa
|Portoa
|$$90
|$90
|-
|-
|Joel
|Joel
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|$180
|$180
|-
|-
|rowspan=9|[[Image:Crystalis Consumables Antidote.gif|44px|Antidote]]
|rowspan=9|[[File:Crystalis Consumables Antidote.gif|44px|Antidote]]
|rowspan=9|Antidote
|rowspan=9|Antidote
|rowspan=9|Cures poison.
|rowspan=9|Cures poison.
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|$1,000
|$1,000
|-
|-
|rowspan=3|[[Image:Crystalis Consumables LysisPlant.gif|44px|Lysis Plant]]
|rowspan=3|[[File:Crystalis Consumables LysisPlant.gif|44px|Lysis Plant]]
|rowspan=3|Lysis Plant
|rowspan=3|Lysis Plant
|rowspan=3|Cures paralysis.
|rowspan=3|Cures paralysis.
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|$700
|$700
|-
|-
|rowspan=2|[[Image:Crystalis Consumables FruitOfLime.gif|44px|Fruit of Lime]]
|rowspan=2|[[File:Crystalis Consumables FruitOfLime.gif|44px|Fruit of Lime]]
|rowspan=2|Fruit of Lime
|rowspan=2|Fruit of Lime
|rowspan=2|Cures petrification.
|rowspan=2|Cures petrification.
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|$300
|$300
|-
|-
|rowspan=5|[[Image:Crystalis Consumables FruitOfPower.gif|44px|Fruit of Power]]
|rowspan=5|[[File:Crystalis Consumables FruitOfPower.gif|44px|Fruit of Power]]
|rowspan=5|Fruit of Power
|rowspan=5|Fruit of Power
|rowspan=5|Replenishes 32 MP.
|rowspan=5|Replenishes 32 MP.
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|$350
|$350
|-
|-
|rowspan=2|[[Image:Crystalis Consumables MagicRing.gif|44px|Magic Ring]]
|rowspan=2|[[File:Crystalis Consumables MagicRing.gif|44px|Magic Ring]]
|rowspan=2|Magic Ring
|rowspan=2|Magic Ring
|rowspan=2|Restores all MP.
|rowspan=2|Restores all MP.
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|$4,000
|$4,000
|-
|-
|[[Image:Crystalis Consumables FruitOfRepun.gif|44px|Fruit of Repun]]
|[[File:Crystalis Consumables FruitOfRepun.gif|44px|Fruit of Repun]]
|Fruit of Repun
|Fruit of Repun
|Curses curse.
|Cures curse.
|Sahara
|Sahara
|$3,000
|$3,000
|$1,000
|$1,000
|-
|-
|rowspan=7|[[Image:Crystalis Consumables WarpBoots.gif|44px|Warp Boots]]
|rowspan=7|[[File:Crystalis Consumables WarpBoots.gif|44px|Warp Boots]]
|rowspan=7|Warp Boots
|rowspan=7|Warp Boots
|rowspan=7|Teleports the player to a town they have previously visited.
|rowspan=7|Teleports the player to a town they have previously visited.
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|$1,500
|$1,500
|-
|-
|[[Image:Crystalis Consumables OpelStatue.gif|44px|Opel Statue]]
|[[File:Crystalis Consumables OpelStatue.gif|44px|Opel Statue]]
|Opel Statue
|Opel Statue
|Replenishes all life when the player dies if the statue is selected in the inventory.
|Replenishes all life when the player dies if the statue is selected in the inventory.
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| {{n/a}}
| {{n/a}}
|-
|-
|rowspan=2|[[Image:Crystalis EventItem AlarmFlute.gif|44px|Alarm Flute]]<!-- Need to reclassify Alarm Flute as Consumable & Insect Flute as Event -->
|rowspan=2|[[File:Crystalis EventItem AlarmFlute.gif|44px|Alarm Flute]]<!-- Need to reclassify Alarm Flute as Consumable & Insect Flute as Event -->
|rowspan=2|Alarm Flute
|rowspan=2|Alarm Flute
|rowspan=2|Wakes sleeping people.
|rowspan=2|Wakes sleeping people.
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|}
|}


===Worn===
===Equipment===
 
{| {{prettytable}}
{| {{prettytable}}
! Image !! Item Name !! Description !! Location
! Image !! Item Name !! Description !! Location
|-
|-
|[[Image:Crystalis WornItems GasMask.gif|44px|Gas Mask]]
|[[File:Crystalis WornItems GasMask.gif|44px|Gas Mask]]
|Gas Mask
|Gas Mask
|Protects the player from the poisonous gas in the Poison Forest.
|Protects the player from the poisonous gas in the Poison Forest.
|Brynmaer - Given by Akahana
|Brynmaer - Given by Akahana
|-
|-
|[[Image:Crystalis WornItems PowerRing.gif|44px|Power Ring]]
|[[File:Crystalis WornItems PowerRing.gif|44px|Power Ring]]
|Power Ring
|Power Ring
|Doubles the hero's attack power. ''Must be equipped to damage Emperor Draygon.''
|Doubles the hero's attack power. ''Must be equipped to damage Emperor Draygon.''
|Oasis Cave
|Oasis Cave
|-
|-
|[[Image:Crystalis WornItems WarriorRing.gif|44px|Warrior Ring]]
|[[File:Crystalis WornItems WarriorRing.gif|44px|Warrior Ring]]
|Warrior Ring
|Warrior Ring
|Enables level 1 sword attacks without having to charge the weapon.
|Enables level 1 sword attacks without having to charge the weapon.
|Goa - Given by Akhana's friend
|Goa - Given by Akhana's friend
|-
|-
|[[Image:Crystalis WornItems IronNecklace.gif|44px|Iron Necklace]]
|[[File:Crystalis WornItems IronNecklace.gif|44px|Iron Necklace]]
|Iron Necklace
|Iron Necklace
|Doubles the hero's melee defence.
|Doubles the hero's melee defence.
|Evil Spirit Island Caves
|Evil Spirit Island Caves
|-
|-
|[[Image:Crystalis WornItems ShieldRing.gif|44px|Shield Ring]]
|[[File:Crystalis WornItems ShieldRing.gif|44px|Shield Ring]]
|Shield Ring
|Shield Ring
|Doubles the hero's range defence.
|Doubles the hero's range defence.
|Waterfall Cave - Given by Akahana
|Waterfall Cave - Given by Akahana
|-
|-
|[[Image:Crystalis WornItems DeoPendant.gif|44px|Deo's Pendant]]
|[[File:Crystalis WornItems DeoPendant.gif|44px|Deo's Pendant]]
|Deo's Pendant
|Deo's Pendant
|Gradually replenishes MP while the player remains stationary.
|Gradually replenishes MP while the player remains stationary.
|Rabbit Meadow - Given by Deo
|Rabbit Meadow - Given by Deo
|-
|-
|[[Image:Crystalis WornItems RabbitBoots.gif|44px|Rabbit Boots]]
|[[File:Crystalis WornItems RabbitBoots.gif|44px|Rabbit Boots]]
|Rabbit Boots
|Rabbit Boots
|Enables the player to jump by pressing {{nes|A}}, provided no spell is equipped.
|Enables the player to jump by pressing {{nes|A}}, provided no spell is equipped.
|Sealed Cave - Dropped by Vampire
|Sealed Cave - Dropped by Vampire
|-
|-
|[[Image:Crystalis WornItems LeatherBoots.gif|44px|Leather Boots]]
|[[File:Crystalis WornItems LeatherBoots.gif|44px|Leather Boots]]
|Leather Boots
|Leather Boots
|Protects the player from taking damage when walking on poisonous or spiked ground.
|Protects the player from taking damage when walking on poisonous or spiked ground.
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|}
|}


===Event item===
===Event Items===
 
{| {{prettytable}}
{| {{prettytable}}
! Image !! Item Name !! Description !! Location
! Image !! Item Name !! Description !! Location
|-
|-
|[[Image:Crystalis EventItem WindmillKey.gif|44px|Windmill Key]]
|[[File:Crystalis EventItem WindmillKey.gif|44px|Windmill Key]]
|Windmill Key
|Windmill Key
|Operates the windmill in the Valley of Wind.
|Operates the windmill in the Valley of Wind.
|Windmill Tunnel - Given by Windmill Keeper
|Windmill Tunnel - Given by Windmill Keeper
|-
|-
|[[Image:Crystalis Consumables InsectFlute.gif|44px|Insect Flute]]<!-- Need to reclassify Alarm Flute as Consumable & Insect Flute as Event -->
|[[File:Crystalis EventItem PrisonKey.gif|44px|Key to Prison]]
|Insect Flute
|Summons the Giant Insect.
|Oak - Given by mother of Lost Child
|-
|[[Image:Crystalis EventItem PrisonKey.gif|44px|Key to Prison]]
|Key to Prison
|Key to Prison
|Unlocks the prison door atop Mt. Sabre North.
|Unlocks the prison door atop Mt. Sabre North.
|Mt. Sabre North
|Mt. Sabre North
|-
|-
|[[Image:Crystalis EventItem StyxKey.gif|44px|Key to Styx]]
|[[File:Crystalis EventItem StyxKey.gif|44px|Key to Styx]]
|Key to Styx
|Key to Styx
|Unlocks the door to the Cave of Styx.
|Unlocks the door to the Cave of Styx.
|Shyron - Given by Zebu
|Shyron - Given by Zebu
|-
|-
|[[Image:Crystalis EventItem FogLamp.gif|44px|Fog Lamp]]
|[[File:Crystalis Consumables InsectFlute.gif|44px|Insect Flute]]<!-- Need to reclassify Alarm Flute as Consumable & Insect Flute as Event -->
|Fog Lamp
|Insect Flute
|The lost lamp of the boat keeper in Portoa.
|Summons the Giant Insect.
|East Cave
|Oak - Given by mother of Lost Child
|-
|[[File:Crystalis EventItem FluteOfLime.gif|44px|Flute of Lime]]
|Flute of Lime
|Returns petrified people to normal.
|Portoa - Given by the Queen<br/>Waterfall Cave
|-
|-
|[[Image:Crystalis EventItem ShellFlute.gif|44px|Shell Flute]]
|[[File:Crystalis EventItem ShellFlute.gif|44px|Shell Flute]]
|Shell Flute
|Shell Flute
|Summons a dolphin to transport the hero across the seas.
|Summons a dolphin to transport the hero across the seas.
|Portoa Caves
|Portoa Caves
|-
|-
|[[Image:Crystalis EventItem EyeGlasses.gif|44px|Eye Glasses]]
|[[File:Crystalis EventItem EyeGlasses.gif|44px|Eye Glasses]]
|Eye Glasses
|Eye Glasses
|Allows the hero to see the hidden storage room door in the town of Joel.
|Allows the hero to see the hidden storage room door in the town of Joel.
|Zombie Town - Given by Clark
|Zombie Town - Given by Clark
|-
|-
|[[Image:Crystalis EventItem BrokenStatue.gif|44px|Broken Statue]]
|[[File:Crystalis EventItem OnyxStatue.gif|44px|Statue of Onyx]]
|Statue of Onyx
|Statue treasured by Akahana.
|Cordel Plains
|-
|[[File:Crystalis EventItem BrokenStatue.gif|44px|Broken Statue]]
|Broken Statue
|Broken Statue
|Has the ability to calm the angry sea whirlpools, once repaired.
|Has the ability to calm the angry sea whirlpools, once repaired.
|Sabera's Castle - Dropped by Sabera
|Sabera's Castle - Dropped by Sabera
|-
|-
|[[Image:Crystalis EventItem GlowingLamp.gif|44px|Glowing Lamp]]
|[[File:Crystalis EventItem GoldStatue.gif|44px|Statue of Gold]]
|Glowing Lamp
|Repairs broken things, changing the broken statue into the statue of gold.
|Lighthouse - Dropped by Kensu
|-
|[[Image:Crystalis EventItem GoldStatue.gif|44px|Statue of Gold]]
|Statue of Gold
|Statue of Gold
|Calms the Angry Sea's whirlpool, allowing travel to the north.
|Calms the Angry Sea's whirlpool, allowing travel to the north.
|Use the Glowing Lamp
|Use the Glowing Lamp
|-
|-
|[[Image:Crystalis EventItem LovePendant.gif|44px|Love Pendant]]
|[[File:Crystalis EventItem IvoryStatue.gif|44px|Ivory Statue]]
|Love Pendant
|Ivory Statue
|Pendant given to Kensu by Asina as proof of her faith in him.
|Able to remove the curse placed upon Kensu by Karmine.
|Portoa Caves
|Goa Fortress - Dropped by Karmine
|-
|-
|[[Image:Crystalis EventItem KirisaPlant.gif|44px|Kirisa Plant]]
|[[File:Crystalis EventItem KirisaPlant.gif|44px|Kirisa Plant]]
|Kirisa Plant
|Kirisa Plant
|A rare plant growing in the valley of Kirisa. Admired by the queen of the amazons.
|A rare plant growing in the valley of Kirisa. Admired by the queen of the amazons.
|Kirisa Valley Cave
|Kirisa Valley Cave
|-
|-
|[[Image:Crystalis EventItem IvoryStatue.gif|44px|Ivory Statue]]
|[[File:Crystalis EventItem FogLamp.gif|44px|Fog Lamp]]
|Ivory Statue
|Fog Lamp
|Able to remove the curse placed upon Kensu by Karmine.
|The lost lamp of the boat keeper in Portoa. With it, his boat can reach the Angry Sea.
|Goa Fortress - Dropped by Karmine
|East Cave
|-
|[[File:Crystalis EventItem GlowingLamp.gif|44px|Glowing Lamp]]
|Glowing Lamp
|Repairs broken things, changing the broken statue into the statue of gold.
|Lighthouse - Dropped by Kensu
|-
|[[File:Crystalis EventItem LovePendant.gif|44px|Love Pendant]]
|Love Pendant
|Pendant given to Kensu by Asina as proof of her faith in him.
|Portoa Caves
|-
|-
|[[Image:Crystalis EventItem BowOfMoon.gif|44px|Bow of Moon]]
|[[File:Crystalis EventItem BowOfMoon.gif|44px|Bow of Moon]]
|Bow of Moon
|Bow of Moon
|Destroys the guardian statue of the moon.
|Destroys the guardian statue of the moon.
|Amazones - Given by Queen Aryllis
|Amazones - Given by Queen Aryllis
|-
|-
|[[Image:Crystalis EventItem BowOfSun.gif|44px|Bow of Sun]]
|[[File:Crystalis EventItem BowOfSun.gif|44px|Bow of Sun]]
|Bow of Sun
|Bow of Sun
|Destroys the guardian statue of the sun.
|Destroys the guardian statue of the sun.
|Mt. Hydra
|Mt. Hydra
|-
|-
|[[Image:Crystalis EventItem BowOfTruth.gif|44px|Bow of Truth]]
|[[File:Crystalis EventItem BowOfTruth.gif|44px|Bow of Truth]]
|Bow of Truth
|Bow of Truth
|Reveals the true form of Emperor Draygonia.
|Reveals the true form of Emperor Draygonia.
|Great Pyramid - Given by Azteca
|Great Pyramid - Given by Azteca
|-
|[[Image:Crystalis EventItem FluteOfLime.gif|44px|Flute of Lime]]
|Flute of Lime
|Returns petrified people to normal.
|Portoa - Given by the Queen<br/>Waterfall Cave
|-
|[[Image:Crystalis EventItem OnyxStatue.gif|44px|Statue of Onyx]]
|Statue of Onyx
|Statue treasured by Akahana.
|Cordel Plains
|}
|}


{{Footer Nav|game=Crystalis|prevpage=Enemies|nextpage=Spells}}
{{Footer Nav|game=Crystalis|prevpage=Enemies|nextpage=Spells}}

Latest revision as of 20:19, 2 November 2023

There are four groups of items in Crystalis: Weapon, Guard, Power-up, and Other Items. Each category lists the item's name, a brief description, where the item can be acquired, the shop asking price (if the item can be bought), and the selling price (if the item can be sold).

Weapons[edit]

Swords are the primary offensive weapon used throughout the game, each with a specific elemental attribute: wind, fire, water, or thunder. Certain enemies and obstacles can be dispatched only with an attack from the correct elemental sword. Swords must be found as the adventure progresses, as they cannot be purchased at shops.

Image Item Name Description Attack Up Location
Sword of Wind Sword of Wind Sword with the elemental power of wind. +1 Leaf - Given by the Elder
Sword of Fire Sword of Fire Sword with the elemental power of fire. +2 Oak - Given by the Elder
Sword of Water Sword of Water Sword with the elemental power of water. +4 Waterfall Cave
Sword of Thunder Sword of Thunder Sword with the elemental power of thunder.
Level 1 charge sends 3-way thunder
+8 Cave of Styx
Crystalis Crystalis Sword with the combined forces of the four elements. +16 Floating Tower - Made by Mesia

Weapon Power-Ups[edit]

Power-up items enable the full potential of elemental swords to be unleashed. Elemental balls allow an elemental sword to be charged up to level 2, enabling the hero to destroy certain obstructions in his path or to create ice bridges spanning rivers. Elemental bracelets allow an elemental sword to be charged up to level 3, allowing the hero to release the sword's most destructive attack. Level 3 attacks consume MP, thus if the player's magic points are lower than the required amount to cast the attack, a level 2 attack is released instead. Once you have the Bracelet for a given sword, it is possible to limit yourself to Levels 1 and 2 to conserve magic. Equipping a power-up of the wrong element will limit your attacks to Level 1. Not equipping any power-up at all will limit you to Level 2.

Balls (Level 2)
Image Item Name Effect Location
Ball of Wind Ball of Wind An air shot which blasts crumbling stone walls. Sealed Cave
Ball of Fire Ball of Fire A long fire shot which melts ice walls and can deal multiple hits easier. Poison Forest - Dropped by Giant Insect
Ball of Water Ball of Water An ice blade which freezes certain narrow spans of water, creating ice bridges. Sacred Lime Tree - Given by Rage
Ball of Thunder Ball of Thunder A 7-way wide shot which destroys Demon Walls. Shyron - Dropped by Mado
Bracelets (Level 3)
Image Item Name Effect Cost Location
Tornado Bracelet Tornado Bracelet A wide wall of tornadoes is shot forward. 8MP Mt. Sabre West
Flame Bracelet Flame Bracelet A fiery explosion is emitted from the tip of your sword that circles around in a tight radius. 16MP Mt. Sabre North - Dropped by General Kelbesque
Blizzard Bracelet Blizzard Bracelet An icy blizzard spirals in and out from your position a few times before dispersing. 16MP Amazones - Basement of Queen Aryllis' House
Storm Bracelet Storm Bracelet A massive thunderstorm flashes several times. All enemies onscreen susceptible to Thunder will be continually hit as long as the storm flashes. 40MP Goa Fortess - Behind where you fight Karmine

Guard[edit]

Armor and shields provide protection for the hero throughout the story. Most can be purchased via the armor shops found in villages and towns encountered on the journey, but the best can only be acquired from chests in dungeons or from defeated bosses. Armor suits improve your protection against direct (melee) attacks while Shields improve your protection against projectile (range) attacks.

Armor[edit]

Image Item Name Description Melee Defense Up Location Purchase Price Sell Price
Tanned Hide Tanned Hide Simple tanned hide. +2 Leaf $100 $50
Leather Armor Leather Armor Made of hardened leather. +6 Brynmaer $140 $70
Bronze Armor Bronze Armor Basic metal armor. +10 Portoa $600 $300
Platinum Armor Platinum Armor Mid-level metal armor. +14 Portoa $2,000 $1,000
Amazones $1,800
Soldier Suit Soldier Suit Suit with metal knit compound. +18 Swan $3,000 $1,500
Ceramic Suit Ceramic Suit Suit made of ceramic materials. +24 Swan $6,500 $3,250
Shyron $5,500
Battle Armor Battle Armor Guards against poison attack. +20 Oasis Cave N/A N/A
Psycho Armor Psycho Armor Restores lost HP while remaining stationary. +32 Great Pyramid - Dropped by Emperor Draygon N/A N/A

Shields[edit]

Image Item Name Description Range Defense Up Location Purchase Price Sell Price
Carapace Shield Carapace Shield Shield made from a shell. +2 Leaf $80 $40
Brynmaer $70
Bronze Shield Bronze Shield Basic metal shield. +6 Brynmaer $220 $110
Platinum Shield Platinum Shield Mid-level metal shield. +8 Portoa $1,500 $750
Amazones $1,300
Mirror Shield Mirror Shield Guards against petrification. +12 Amazones $2,000 $750
Sacred Shield Sacred Shield Guards against paralysis. +16 Amazones $9,000 $3,000
Shyron $6,000
Ceramic Shield Ceramic Shield Shield made of ceramic tiles. +18 Swan $2,500 $1,250
Battle Shield Battle Shield High-level metal shield. +24 Swan $6,000 $3,000
Shyron $5,000
Psycho Shield Psycho Shield Guards against most enemy attacks. +32 Cave of Styx N/A N/A

Other Items[edit]

The remaining items come in three groups: tools, equipment, and event items. These three groups correspond to the three Item rows on your sub-screen. You can only have one of each selected at a time. Tools (the top row) assist the hero by removing status ailments, replenishing HP or MP, or warping the hero to a town. These items may only be used once before disappearing from the player's inventory. These are typically purchased at a Tool Shop, but may also be found in chests throughout the world's dungeons or as drops by bosses.

Equipment (the second row) provide the hero with special abilities while selected ranging from expanded physical abilities, offensive and defensive bonuses, to gradual MP restoration. These items do not disappear with use, unlike tools and event items, and cannot be purchased in shops. Their effect lasts as long as the item is selected, but you can only equip one item at a time.

Event items (the third row) progress the storyline. Like tools, they may only be used once before they vanish (excepting the Shell Flute), but they won't actually be used until the correct circumstances are met. Like equipment, event items cannot be purchased in shops; they must be found.

Tools[edit]

Image Item Name Description Location Purchase Price Sell Price
Medical Herb Medical Herb Replenishes 32 HP. Leaf $30 $10
Brynmaer $35
Oak $50
Nadare's Inn $60
Portoa $90
Joel $120
Swan $180
Goa $500
Shyron $180
Antidote Antidote Cures poison. Leaf $40 $20
Brynmaer $45
Oak $60
Nadare's Inn $70
Joel $150
Swan $200
Goa $600
Shyron $200
Sahara $1,000
Lysis Plant Lysis Plant Cures paralysis. Portoa $200 $95
Amazones $150
Goa $700
Fruit of Lime Fruit of Lime Cures petrification. Portoa $180 $90
Shyron $300
Fruit of Power Fruit of Power Replenishes 32 MP. Oak $80 $65
Nadare's Inn $100
Amazones $150
Joel $180
Swan $350
Magic Ring Magic Ring Restores all MP. Shyron $800 $500
Sahara $4,000
Fruit of Repun Fruit of Repun Cures curse. Sahara $3,000 $1,000
Warp Boots Warp Boots Teleports the player to a town they have previously visited. Leaf $60 $30
Brynmaer $65
Nadare's Inn $80
Portoa $120
Amazones $100
Swan $300
Sahara $1,500
Opel Statue Opel Statue Replenishes all life when the player dies if the statue is selected in the inventory. Goa Fortress
Great Pyramid Tomb
N/A N/A
Alarm Flute Alarm Flute Wakes sleeping people. Leaf $50 $25
Joel $300

Equipment[edit]

Image Item Name Description Location
Gas Mask Gas Mask Protects the player from the poisonous gas in the Poison Forest. Brynmaer - Given by Akahana
Power Ring Power Ring Doubles the hero's attack power. Must be equipped to damage Emperor Draygon. Oasis Cave
Warrior Ring Warrior Ring Enables level 1 sword attacks without having to charge the weapon. Goa - Given by Akhana's friend
Iron Necklace Iron Necklace Doubles the hero's melee defence. Evil Spirit Island Caves
Shield Ring Shield Ring Doubles the hero's range defence. Waterfall Cave - Given by Akahana
Deo's Pendant Deo's Pendant Gradually replenishes MP while the player remains stationary. Rabbit Meadow - Given by Deo
Rabbit Boots Rabbit Boots Enables the player to jump by pressing A button, provided no spell is equipped. Sealed Cave - Dropped by Vampire
Leather Boots Leather Boots Protects the player from taking damage when walking on poisonous or spiked ground. Oasis Cave

Event Items[edit]

Image Item Name Description Location
Windmill Key Windmill Key Operates the windmill in the Valley of Wind. Windmill Tunnel - Given by Windmill Keeper
Key to Prison Key to Prison Unlocks the prison door atop Mt. Sabre North. Mt. Sabre North
Key to Styx Key to Styx Unlocks the door to the Cave of Styx. Shyron - Given by Zebu
Insect Flute Insect Flute Summons the Giant Insect. Oak - Given by mother of Lost Child
Flute of Lime Flute of Lime Returns petrified people to normal. Portoa - Given by the Queen
Waterfall Cave
Shell Flute Shell Flute Summons a dolphin to transport the hero across the seas. Portoa Caves
Eye Glasses Eye Glasses Allows the hero to see the hidden storage room door in the town of Joel. Zombie Town - Given by Clark
Statue of Onyx Statue of Onyx Statue treasured by Akahana. Cordel Plains
Broken Statue Broken Statue Has the ability to calm the angry sea whirlpools, once repaired. Sabera's Castle - Dropped by Sabera
Statue of Gold Statue of Gold Calms the Angry Sea's whirlpool, allowing travel to the north. Use the Glowing Lamp
Ivory Statue Ivory Statue Able to remove the curse placed upon Kensu by Karmine. Goa Fortress - Dropped by Karmine
Kirisa Plant Kirisa Plant A rare plant growing in the valley of Kirisa. Admired by the queen of the amazons. Kirisa Valley Cave
Fog Lamp Fog Lamp The lost lamp of the boat keeper in Portoa. With it, his boat can reach the Angry Sea. East Cave
Glowing Lamp Glowing Lamp Repairs broken things, changing the broken statue into the statue of gold. Lighthouse - Dropped by Kensu
Love Pendant Love Pendant Pendant given to Kensu by Asina as proof of her faith in him. Portoa Caves
Bow of Moon Bow of Moon Destroys the guardian statue of the moon. Amazones - Given by Queen Aryllis
Bow of Sun Bow of Sun Destroys the guardian statue of the sun. Mt. Hydra
Bow of Truth Bow of Truth Reveals the true form of Emperor Draygonia. Great Pyramid - Given by Azteca