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==Colossus==
==Colossus==
[[Image:Colossus.jpg|thumb|left|Colossus can attack multi targets]]
[[Image:SC2_Colossus.jpg|thumb|left|Colossus can attack multi targets]]
*'''HP''': 400
*'''HP''': 400
*'''Shields''': 325
*'''Shields''': 325
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==Dark Templar==
==Dark Templar==
[[Image:Dark Templar.jpg|thumb|left]]
[[Image:SC2_Dark Templar.jpg|thumb|left]]
Stealth and armed with double Psi Blades.
Stealth and armed with double Psi Blades.
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==Mothership==
==Mothership==
[[Image:Mothership.jpg|thumb|left|The Mothership is powerful]]
[[Image:SC2_Mothership.jpg|thumb|left|The Mothership is powerful]]
*'''HP''': 950
*'''HP''': 950
*'''Shields''': 350
*'''Shields''': 350
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{{sect-stub}}
{{sect-stub}}
==Observer==
==Observer==
[[Image:Observer.jpg|Thumb|left|Observer in Starcraft II]]
[[Image:SC2_Observer.jpg|Thumb|left|Observer in Starcraft II]]
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==Phase Prism==
==Phase Prism==
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==Phoenix==
==Phoenix==
[[Image:Phoenix.jpg|Thumb|left|This air unit can shoot down almost anything.]]
[[Image:SC2_Phoenix.jpg|Thumb|left|This air unit can shoot down almost anything.]]
*'''HP''': 120
*'''HP''': 120
*'''Shields''': 60
*'''Shields''': 60
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==Stalker==
==Stalker==
[[Image:Stalker.jpg|thumb|left|Stalker]]
[[Image:SC2_Stalker.jpg|thumb|left|Stalker]]
*'''HP''': 120
*'''HP''': 120
*'''Shields''': 60
*'''Shields''': 60

Revision as of 16:53, 25 February 2008

Note that the game is still in pre-alpha stage, and any of the unit stats could change for balance and other purposes.

Cancelled/Unconfirmed Units

  • Soul Hunter
  • Star Relic (Statis Orb?)
  • Tempest

High Templar

  • Anti-Gravity

High Templar can lift enemy units and structures (such as the Supply Depot) into the air, preventing them from moving and attacking, and rendering them as air targets. It does not work on resource-collecting structures such as the Nexus. The ability is channelled, which means that the High Templar using the ability should not perform any other action (such as movement) while using the ability if it is to continue. It costs 50 energy.

  • Psionic Storm

High Templar still have the ability to use psionic storm, although it now does less damage.

  • Summon Twilight Archon

Two High Templar, or one High Templar and one Dark Templar can combine to form a Twilight Archon.

Carrier

Carriers

Auto build interceptors.

Colossus

Colossus can attack multi targets
  • HP: 400
  • Shields: 325
  • Built At: Robotics Facility
  • Weapon: Twin Thermal Lances
  • Type: Heavy

A long legged mechanical unit, the Colossus is able to walk up and down cliffs. Each Colossus has its own pair of long ranged lasers. These lasers burn enemies over time and are good against weaker enemies and for sweeping a battlefield. They have a weakness against flying enemies and their size makes them vulnerable to Missile Turrets.

Dark Templar

Stealth and armed with double Psi Blades.

Immortal

  • HP: 240
  • Shields: 100
  • Built At: Gateway
  • Weapon: Twin Phase Disruptors
  • Type: Medium

After the destruction of Aiur, the Protoss were forced to adapt. As a result, Dragoons were passed up for this new and improved ranged combination of Protoss warrior and machine. They have a short ranged energy pulse attack in which the projectiles move faster than the eye can see.

Abilities
  • Concussion shield: Immortals have the ability to automatically create a powerful shield around them when struck by a very powerful attack. It can reduce the damage taken from enemies such as Terran Siege Tanks.
Quotes
  • "I return, to serve."

Mothership

File:SC2 Mothership.jpg
The Mothership is powerful
  • HP: 950
  • Shields: 350
  • Energy: 300
  • Psi:8

The Mothership is the ultimate Protoss battleship. A player is only allowed to control one at a time and they cost a significant amount of resources to summon.

Abilities

The Mothership's standard attack consists of eight disruptor pulses, that spread out and attack all enemies within range. These can attack both air and ground units.[2] This makes them quite ideal as support in the back lines of a battle, dishing out pain to the front lines. While the Mothership has an immense amount of a hit points, they are incredibly expensive, and are not worth the risk of being exposed to open fire. Indeed, expect the enemy to throw everything they have in destroying these immense vessels.

The true power of the Mothership comes from its three special abilities. Each one has the capacity to turn defeat to victory.

  • Time Bomb - Slows down all enemy movement within a radius around the Mothership's position when it casts this. It also stops ranged weapons from reaching their targets, causing projectiles to "collect" within the field and drop harmlessly to the ground when the effect ends. Ideal for dealing with static defense like Missile Turrets.
    • Time Bomb can stop attacks such as nukes.[3]
    • Time Bomb cannot stop beam attacks, such as those of the Colossus or Warp Ray.[4]
  • Planet Cracker - Deals massive damage to an area directly below the Mothership's position (ideal for destroying buildings and slow-moving targets such as Siege Tanks) over a period of time. It has no effect on air units.
  • Cloaking Field: The Mothership has the ability to cloak not only all ground units under it, similar to that of the Arbiter, but buildings as well. The field is only active when the Mothership is stationary.

Quotes

  • As all are one.
  • Justice has come!
  • Downloading orders.
  • Directive confirmed.
  • We await.
  • Direct us.
  • We proceed.
  • By light of Aiur.

In game Quotes

  • Defensive systems failing.
  • Breach in progress! We are undone!
  • As the Khala wills.
  • We are the voice of Aiur.
  • Our systems pulse with the truth.
  • Our light show the pathway through the stars.
  • Target confirmed.
  • Weapon systems engaged.
  • The glow of the infinite is within us.

Nullifier

This section is a stub. Help us expand it, and you get a cookie.

Observer

Observer in Starcraft II
Observer in Starcraft II

Phase Prism

  • HP: 100
  • Shields: 40
  • Built At: Robotics Facility
  • Weapon: N/A
  • Type: Transport

Phase Prisms are basically mobile Pylons. They are able to deploy and become stationary like a Pylon, providing an energy source to buildings, and able to be moved again when a player decides to remove the energy source. These units are advantageous for battles where photon cannons play a large role in a player's success. They also come in handy when repairing a town that has had its pylons destroyed, but need the energy to protect the town and energize the buildings. The energy emitted by a Phase Prism can also be used for warping in fellow Protoss units.

Phoenix

This air unit can shoot down almost anything.
This air unit can shoot down almost anything.
  • HP: 120
  • Shields: 60
  • Built At: Stargate
  • Weapon:Twin Ion Cannons
  • Type: ATA

A new unit for air-to-air combat. It has a short ranged, quick-firing energy weapon that is weak against ground. It replaced the Scout and Corsair.

Abilities
  • Overload: The pheonix unleashes a flurry of energy attacks against nearby enemies. When it stops the attack, the phoenix shuts down and becomes vulnerable to attack.
  • Time for battle.
  • On the wings of justice!
  • Warp field online.
  • For honor!
  • Teleport successful.
  • Understood.
  • The skies await.
  • Where do our enemies lurk?
  • We shall rise from the ashes.
  • Warp field overloading.
  • Valour shall rise again.
  • I long for the skies of Aiur.
  • I soar to victory.
  • Our fury shall be unleashed.
  • Weapons primed.
  • None shall escape.
  • They've broken through.
  • Duty is my shield.

Probe

The Protoss worker; able to gather resources and warp in buildings.

Stalker

Stalker
  • HP: 120
  • Shields: 60
  • Built At: Gateway
  • Weapon: Chronal Web
  • Type: Light Mechanical

Although the Dragoons were lost, the technological advancement made by the Protoss has also spawned the Stalker, one of the Dragoons' successors. It is a four legged, Protoss manned machine with a medium ranged dual beam cannon, with the souls of Dark Templar that have voluntarily offered their service.

Abilities
  • Teleport: The stalker is able to instantly move a short distance to a new location. It is possible to use this ability to avoid obstacles such as cliffs, however it is primarily used as an offensive ability for chasing down fleeing enemies.

Quotes

  • "From the shadows I come. "

Select Quotes

  • "I will comply."
  • "Clever."
  • "What would you ask of us?
  • "We are intrigued."
  • "Fear is an illusion"
  • "I bask in twilight"
  • "We go unseen"
  • "The darkness writhes"
  • "You seek our service? "
  • "We cannot be stopped."
  • "Darkness comes!"
  • "I strike from the shadows."
  • "By the shadows of Shakuras."
  • "Twilight falls upon us all."
  • "I cannot maintain."
  • "The void claims is own."
  • "We are the darkness."

Twilight Archon

A Twilight Archon.
  • HP:
  • Shields:
  • Built At: Merge 2 Templars of any kind
  • Weapon: Psionic Shockwave
  • Type: Heavy, Short Range

A land unit that attacks a single target via continuous lightning bolts.

Warp Ray

File:StarCraft II Warp Ray Stats.png
  • HP: 125
  • Shields: 75
  • Built At: Stargate
  • Weapon: Prismatic Beam
  • Type: Light Siege

An aerial unit with an advantage against heavily armored units and structures. The longer a warp ray attacks a target, the more damage the target will take. They can target all units, but are weak against small units because they waste time powering up the damage against a single, small enemy; by the time one is killed, the Warp Ray will be seriously damaged.

Quotes
  • "Channel the light of Aiur!"
  • "It shall be done."
  • "All paths are seen through the prism of fate."
  • "Calibrating warp lenses."
  • "Phase crystals charged."
  • "We are at full power."
  • "Invasion commencing."
  • "Conflict must not be seen through the lenses of desperation."
  • "Prismatic core online."
  • "Our wills are aligned through the holy Khala!"
  • "This vessel shall avenge."
  • "Khas Arashad."
  • "For Aiur!"
  • "Prismatic beams aligning."
  • "The enemy has been purged."
  • "Infinity burns around us."
  • "Fire at will, Commander."
  • "Prismatic core failing; we require assistance!"
  • "Lock beams and incinerate."

Zealot

  • HP:
  • Shields:
  • Built At: Gateway
  • Weapon: Twin Psionic Blades
  • Type: Light, Melee

The traditional Protoss melee warrior.

Abilities
  • Charge: A non-linear distance covering ability in which the Zealot moves a short distance at an increased rate. This allows them to face ranged enemies with less of a disadvantage.
Quotes
  • "My meditation is over."
  • "En Taro Tassadar!"
  • "By your will!"
  • "We stand as one!"
  • "Khasar De'Templari!"
  • "My life for Aiur!"
  • "We are the blades of Aiur!"
  • "For Artanis!"
  • "Our fury is boundless!"
  • "Blades of justice!"
  • "I am Templar! I am the sword of truth!"
  • "Command me."
  • "None shall stand!"
  • "Victory is the only truth that matters!"
  • "We cannot hold!"
  • "Justice be done!"
  • "Honour guide me!"
  • "It must be done!"
  • "None can withstand the Templar!"
  • "Combat is the anvil of will!"
  • "Our enemies must be eradicated! "