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==3-2==
==3-2==
This level has Cheep-Cheeps and elevators to stand on. After entering the pipe, if you're Raccoon Mario, you can fly up and get some coins.
This level has Cheep-Cheeps and elevators to stand on. After entering the pipe, if you're Raccoon Mario, you can fly up and get some coins. While on the elevators, beware of cheep-cheeps jumping out of the water and attacking you.
(while on the elevators beware of cheep-cheeps jumping out of the water and atacking you.)


==3-3==
==3-3==

Revision as of 20:23, 31 December 2009

This is the Water World. There are lots of levels in this world as well as an optional Canoe Ride.

3-1

This is the first water level. You can use a Frog Suit to swim quickly. In the beginning go left and down to get a mushroom or flower.

3-2

This level has Cheep-Cheeps and elevators to stand on. After entering the pipe, if you're Raccoon Mario, you can fly up and get some coins. While on the elevators, beware of cheep-cheeps jumping out of the water and attacking you.

3-3

This level introduces the Boss Bass, a strong fish that will eat you and you'll lose a live even if you're Fire or Raccoon Mario. Before entering the pipe to the Goal Panel, pass over it and get a 1-Up, and then come back to the pipe.

Fortress

This fortress has no enemies not in the previous fortresses. There is a row of 9 doors. Most of the doors will take you into a room with water at the bottom that can be exited by going to the left and entering the vertical pipe. The fifth will lead you to a 1-Up. The sixth will take you to Boom Boom's room. This Boom Boom will fly after the first stomp.


3-5

Use a Frog Suit in this level. A new kind of enemy, the Jelectro, is in this level. Only if you have a Frog Suit, you can enter a pipe with 3 1-Ups!

3-6

A side-scrolling level introducing Rotary Lifts. The first ? block contains a fire flower, which you probably shouldn't get if you're Raccoon Mario. Be very careful when getting to the pipe at the end leading to the Goal Panel.

3-7

This level introduces Spike. Break a brick with a Troopa shell and get a green vine. Going to the left will lead you to coins and a P-switch. Then, go back to the vine. Go right and if you land on a group of clouds, get a beige block and jump high above it to get to a coin heaven containing a Jugem Cloud.

Fortress

This fortress is just about all water except Boom Boom's room. Start it by entering the pipe. This room has Cheep-Cheeps and Rotodiscs. After the pipe at the end of this room, the next one has Stretches, a Boo Diddly inside a bar. Boom Boom has new blocks in his room to make it harder.

3-8

This level has Boss Bass once again. There are several Vines you can use to avoid getting eaten. You can get a visit to the White Mushroom House if you get 44 coins.

3-9

Bob-Ombs are in this level. There are two ways to get to the water part; either enter the pipe in the middle with Raccoon Mario or enter the pipe at the end covered by ice blocks. After going down either of these, enter the water of this level and go all the way to the left. Enter a pipe and get a Frog Suit! After exiting the room, go right and follow until the final pipe. Enter it and you've reached the Goal Panel.

(Variant: In Super Mario All-Stars, the ice block locations were changed slightly to prevent a glitch in which Mario can go down the side of the pipe.)

Canoe Ride

If you have a hammer, you can break a rock and get a canoe ride to 2 Toad's Houses and 2 Spade Panels. However, there is also the option of saving the hammer for World 4. There is also another toad house if you continue right.

Airship

The king has been transformed into a Spike. This airship has the same enemies as the first 2, plus Rocket Engines, which blow from cannons that look just like Bullet Bill cannons. Wendy O. Koopa throws rings, and she must be stomped on 3 times just like the first two Koopas. After stomping on her, you can get her wand and get a message from Princess Toadstool and a music box.