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(→Rocket turret: previous and next page adjustment) |
(details, longer intro, achievement) |
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{{Header Nav|game=Portal}} | {{Header Nav|game=Portal}} | ||
With nothing of interest in the side room, you must advance forward. As you are about to cross the pistons, if you turn around, you’ll see that a few pistons have silently come down, blocking you from returning that direction. Ominous... You must continue on, only to have the floor opened beneath you. | |||
== Turret ambush == | == Turret ambush == | ||
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[[File:Portal Escape2 bacontree.jpg|thumb|right|That's no bacon tree, it's a Ham Bush!]] | [[File:Portal Escape2 bacontree.jpg|thumb|right|That's no bacon tree, it's a Ham Bush!]] | ||
The pistons separate, causing you to fall down into an area with limited cover. The door on the right will open first, revealing a turret, followed by the middle door, and the left door. Behind each door is a turret. | The pistons separate, causing you to fall down into an area with limited cover. The door on the right will open first, revealing a turret, followed by the middle door, and the left door, both with turrets as well. Behind each door is a turret. | ||
You will have to take out each turret quickly — knock it over or throw it through a portal. | You will have to take out each turret quickly — knock it over or throw it through a portal. | ||
{{-}} | |||
[[File:Portal Escape2 exit.jpg|thumb|left|Portal for leaving the arena]] | {{Achievement|name=[[Portal/Transmission_Received|Transmission Received]]|image=Portal achievement Transmission Received.jpg|description=You will find the radio on a table in the malfunctioning turret room. Bring it to the next tiny side room with supplies and writing.|progress=25|total=26}} | ||
The third door will have an exit. Shoot through the opening and proceed to the next room containing a glass pipe. | [[File:Portal Escape2 exit.jpg|thumb|left|Portal for leaving the arena.]] | ||
The third door will have an exit. Shoot through the opening and proceed to the next room containing a glass pipe. There are a few turrets, but they seem to be malfunctioning, as they may mysteriously talk, but will not shoot. Shoot a portal above the pipe to walk on it, and jump from the pipe to the catwalk. | |||
{{-}} | {{-}} | ||
== Fling == | == Fling == | ||
[[File:Portal Escape2 fling.jpg|thumb| | [[File:Portal Escape2 fling.jpg|thumb|left|This opened door allows you to fling across to the catwalk.]] | ||
After disabling the turret, a door should open in front where there is a broken catwalk. Walk forward to the "over here" text, turn around and shoot a portal on the opened door. Enter a ground portal, and fling yourself to the catwalk. | After disabling the turret, a door should open in front where there is a broken catwalk. Walk forward to the "over here" text, turn around and shoot a portal on the opened door. Enter a ground portal, and fling yourself to the catwalk. | ||
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== Rocket turret == | == Rocket turret == | ||
[[File:Portal Escape2 rocket.jpg|thumb|right|Redirecting a rocket to a window]] | [[File:Portal Escape2 rocket.jpg|thumb|right|Redirecting a rocket to a window.]] | ||
You are back in the observation area, with | You are back in the observation area, with an emancipation field to your left. Walk through it and press the button — this deploys a rocket turret which will seek you and fire a rocket, shattering the glass window. | ||
Walk behind the turret to the next glass window. The turret will fire a rocket, but will hit the window | Walk behind the turret to the next glass window. The turret will fire a rocket, but quickly dodge after it makes the locked on sound, and it will hit the window. Go through the corridor to reach yet another glass window; here you will need to place a portal on the opposite wall, and a portal within the turret's room. Trick the turret into firing a rocket at the wall. | ||
{{sidebar|class=banner|float=left|width=150px|title=Unassisted climb|contents=A "ninja" solution is possible by jumping through portals, but this method may take many attempts.}} | {{sidebar|class=banner|float=left|width=150px|title=Unassisted climb|contents=A "ninja" solution is possible by jumping through portals, but this method may take many attempts.}} | ||
In the next room, you should see a glass tube for moving storage crates. Redirect a final rocket to this tube and grab a storage cube that falls out. Place the cube in front of the vent and climb into it. Alternatively, a chair from the previous room works. | In the next room, you should see a glass tube for moving storage crates. Redirect a final rocket to this tube and grab a storage cube that falls out. Place the cube in front of the vent and climb into it. Alternatively, a chair from the previous room works. | ||
[[File:Portal Escape2 vent.jpg|thumb|right|Shooting through the fan]] | [[File:Portal Escape2 vent.jpg|thumb|right|Shooting through the fan.]] | ||
At the end of the vent is a fan; while you can't climb down, you can shoot a portal to bring you into a small sewage area. Shoot a portal above the metal platform and walk across it. | At the end of the vent is a fan; while you can't climb down, you can shoot a portal, and then backtrack to go in another you can reach, to bring you into a small sewage area. Shoot a portal on the wall above the metal platform and walk across it. | ||
'''Note''': Although you can redirect a rocket to itself, it is immune to its own attacks. | '''Note''': Although you can redirect a rocket to itself, it is immune to its own attacks. | ||
{{Footer Nav|game=Portal|prevpage=Escape 00|nextpage=Escape 02}} | {{Footer Nav|game=Portal|prevpage=Escape 00|nextpage=Escape 02}} |