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==Enemies above the ground==
== Goombas ==
{| {{prettytable}}
{| {{prettytable}}
|-
! Goomba || Paragoomba
! Goomba || Paragoomba
|-
|-
| [[File:SMB3 enemy Goomba.png|left]]The '''Goomba''' is the simplest enemy. Every type of attack can defeat him. In the Giant Land (World 4) bigger versions of Goombas appear.
| [[File:SMB3 enemy Goomba.png|left]]The '''Goomba''' is the simplest enemy. Every type of attack can defeat him. Goombas wander in whatever direction they happen to be going, mindlessly falling off platforms as they go.
| [[File:SMB3 enemy Paragoomba.png|left]]The '''Paragoomba''' is a winged version of the Goomba. He will become a regular Goomba after just one stomp. There are two versions of Paragoombas: the red versions make small jumps, but chasing Mario, the brown versions fly and drop Micro-Goombas.
| [[File:SMB3 enemy Paragoomba.png|left]]The '''Paragoomba''' is a winged version of the Goomba. He will become a regular Goomba after just one stomp. There are two versions of Paragoombas: the red versions make small jumps, but chasing Mario, the brown versions fly and drop Micro-Goombas.
|-
|-
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|-
|-
| [[File:SMB3 enemy Micro Goomba.png|left]]The '''Micro-Goomba''' is the smallest enemy of the game. They're dropped by brown Paragoombas. They cling to Mario and pressing {{nes|A}} rapidly is the only way to get them off of Mario.
| [[File:SMB3 enemy Micro Goomba.png|left]]The '''Micro-Goomba''' is the smallest enemy of the game. They're dropped by brown Paragoombas. They cling to Mario and pressing {{nes|A}} rapidly is the only way to get them off of Mario.
| The '''Pile Driver Micro-Goomba''' is a Micro-Goomba inside a Brick. They make big jumps. They're common near other Bricks.
| [[File:SMB3 enemy brick Micro Goomba.png|left]]The '''Pile Driver Micro-Goomba''' is a Micro-Goomba inside a Brick. They make big jumps. They're common near other Bricks.
|-
! Shoe Goomba || Giant Goomba
|-
|-
! Shoe Goomba || Koopa Troopa
| [[File:SMB3 enemy Goomba Shoe.png|left]]The '''Shoe Goomba''' is a Goomba wearing a Goomba's Shoe. Mario can get it if he bop the Goomba off a block. Stomping on it or firing it, however, will destroy the shoe as well.
| [[File:SMB3 enemy Giant Goomba.png|left]]These oversized varieties of Goombas are found in {{~|World 4|Giant World}}.  Other than there large size, they are identical to regular Goombas, and can be removed with one stomp.
|}
 
== Koopas ==
{| {{prettytable}}
! Koopa Troopa || Koopa Paratroopa
|-
|-
| The '''Shoe Goomba''' is a Goomba wearing a Goomba's Shoe. Mario can get it if he bop the Goomba off a block. Stomping on it or firing it, however, will destroy the shoe as well.
| [[File:SMB3 enemy Koopa Troopa.png|left]]The '''Koopa Troopa''' is very common, but unlike Goombas, a jump will not defeat it. Mario can stomp on it and it will be in its shell, where it can defeat enemies, break empty bricks and hit blocks with items. Other attacks, however, will defeat it completely. Red-shelled Koopas will remain on platforms whilst the green-shelled Koopas will drop off platforms. Like the Goomba, there are bigger versions later in the Giant Land.
| [[File:SMB3 enemy Koopa Troopa.png|left]]The '''Koopa Troopa''' is very common, but unlike Goombas, a jump will not defeat it. Mario can stomp on it and it will be in its shell, where it can defeat enemies, break empty bricks and hit blocks with items. Other attacks, however, will defeat it completely. Red-shelled Koopas will remain on platforms whilst the green-shelled Koopas will drop off platforms. Like the Goomba, there are bigger versions later in the Giant Land.
| [[File:SMB3 enemy Koopa Paratroopa.png|left]]The '''Koopa Paratroopa''' is a winged version of the Koopa Troopa. They fly or make big jumps. A stomp makes them normal Koopa Troopas and if Mario hits the block under a Paratroopa, it will be in its shell. Other attacks will defeat it completely. There are two versions of Koopa Paratroopa: the green-shelled one and the red-shelled one, but the colors of the shell, doesn't make a big difference, unlike Koopas. Like the Koopa, there are bigger versions later in the Giant Land.
|-
! Giant Koopa Troopa || Giant Koopa Paratroopa
|-
|-
! Koopa Paratroopa || Lakitu
| [[File:SMB3 enemy Giant Koopa.png|left]]Just like the Giant World variety of Goomba, Koopa Troopas also come in tremendous sizes.  They have the same vulnerabilities of normal Koopa Troopas, but their larger size makes them a more dangerous opponent to deal with.  When you see a large Koopa shell ricochet against a block and come back towards you, get out of its way!
| [[File:SMB3 enemy Giant Paratrooper.png|left]]A few of the giant Koopa Troopas are also capable of growing wings and flying around.  Their larger size doesn't necessarily limit their maneuverability through the air, so you must be careful to dodge them when they come flapping towards you.  One stomp will make them lose their wings and fall to the ground below, where they proceed like normal (giant) Koopa Troopas.
|}
 
== Lakitu and Spinies ==
{| {{prettytable}}
! Lakitu || Spiny Egg
|-
|-
| [[File:SMB3 enemy Koopa Paratroopa.png|left]]The '''Koopa Paratroopa''' is a winged version of the Koopa Troopa. They fly or make big jumps. A stomp makes them normal Koopa Troopas and if Mario hits the block under a Paratroopa, it will be in its shell. Other attacks will defeat it completely. There are two versions of Koopa Paratroopa: the green-shelled one and the red-shelled one, but the colors of the shell, doesn't make a big difference, unlike Koopas. Like the Koopa, there are bigger versions later in the Giant Land.
| [[File:SMB3 enemy Lakitu.png|left]]The '''Lakitu''' is a turtle-like enemy that rides in a cloud. He hovers back and forth in the air above Mario, and he tosses a never ending supply Spiny's Eggs to the ground. It can be defeated with any type of attack.
| [[File:SMB3 enemy Lakitu.png|left]]The '''Lakitu''' is a turtle-like enemy that drive a cloud. It throws Spiny's Eggs at Mario while flying. It can be defeated with any type of attack.
| [[File:SMB3 enemy Spiny Egg.png|left]]Before Spinys come out of their shell and start crawling around, they start out in this egg state. As eggs, they simply roll along the ground, and bounce off of walls. Just like their mature brethren, do not try to stomp on them.
|-
|-
! Spiny || Buster Beetle
! Spiny || Upside-down Spiny
|-
|-
| [[File:SMB3 enemy Spiny.png|left]]The '''Spinies''' are small Koopas, thrown by Lakitus, in the form of orange eggs. They're immune to stomps, and if Mario hits the block under a Spiny or attacks it with Raccoon Mario's tail, it will be in his shell. Other attacks defeat the Spiny completely.
| [[File:SMB3 enemy Spiny.png|left]]The '''Spinies''' are small Koopas, thrown by Lakitus, in the form of orange eggs. They're immune to stomps, and if Mario hits the block under a Spiny or attacks it with Raccoon Mario's tail, it will be in his shell. Other attacks defeat the Spiny completely.
| [[File:SMB3 enemy Buster Beetle.png|left]]The '''Buster Beetle''' is a version of Buzzy Beetle that picks up Ice Blocks and throws them to Mario. Unlike the Buzzy Beetle a stomp or a fire ball defeat it completely. Other attacks defeat it completely.
| [[File:SMB3 enemy Spiny alt.png|left]]The '''Upside-down Spiny''' is a Spiny that walks on the ceilings of the caves. To attack Mario, they can drop, and spin in their shell along the ground to attack. Mario can stomp on the shell, hit the block under it or attack it with tail attack, for stop the shell (and he can use it like a Koopa's shell). After some second from when Mario stops the shell, the Spiny reappears, but it doesn't walk on the ceiling. This is the only time that Mario can use a Spiny's shell.
|}
 
== Beetles ==
{| {{prettytable}}
! Buzzy Beetle || Upside-down Buzzy Beetle
|-
| [[File:SMB3 enemy Buzzy Beetle.png|left]]The '''Buzzy Beetle''' is a turtle-like creature with a hard, outer shell. They are similar to green Koopas; they fall from the platforms and jumping on a Buzzy Beetle make it go into its shell. A Buzzy Beetle's shell is similar to a Koopa's shell, it can be kicked for destroy blocks and enemies. They're immune to fire, and if Mario hits the block under a Buzzy Beetle, he attacks it with Raccoon Mario's tail or he stomps it, it will be in his shell. Other attacks defeat the Buzzy Beetle completely.
| [[File:SMB3 enemy Buzzy Beetle alt.png|left]]The '''Upside-down Buzzy Beetle''' is a Buzzy Beetle that walks on the ceilings of the caves. To attack Mario, they can drop, and spin in their shell along the ground to attack. Mario can stomp on the shell, hit the block under it or attack it with tail attack, for stop the shell (and he can use it like a Koopa's shell). After some second from when Mario stops the shell, the Buzzy Beetle reappears, but it doesn't walk on the ceiling.
|-
|-
! Parabeetle || Muncher
! Buster Beetle || Parabeetle
|-
|-
| [[File:SMB3 enemy Buster Beetle.png|left]]The '''Buster Beetle''' is a version of Buzzy Beetle that picks up Ice Blocks and throws them to Mario. Unlike the Buzzy Beetle a stomp or a fire ball defeat it completely. Other attacks defeat it completely.
| [[File:SMB3 enemy Parabeetle.png|left]]The '''Parabeetle''' is the winged version of the Buzzy Beetle. Mario can hop on their back for a ride allowing him to traverse air levels (making them one of the very few enemies that cannot be defeated by jumping on them). They are immune to fireballs but vulnerable to tail attacks, Star and hammers.
| [[File:SMB3 enemy Parabeetle.png|left]]The '''Parabeetle''' is the winged version of the Buzzy Beetle. Mario can hop on their back for a ride allowing him to traverse air levels (making them one of the very few enemies that cannot be defeated by jumping on them). They are immune to fireballs but vulnerable to tail attacks, Star and hammers.
| The '''Muncher''' is a black, invincible, Nipper Plant. The only way to kill a Muncher is turn it into a coin with a Switch Block. Invincible Mario can walk on Munchers. Some of them are frozen in the ice.
|}
 
== Plants ==
{| {{prettytable}}
! Nipper Plant || Muncher
|-
| [[File:SMB3 enemy Nipper Plant.png|left]]The '''Nipper Plant''' is a miniature white Piranha Plant. They would patrol an area and Jump up towards Mario when he passes them. Nipper Plants can hop around, making it more difficult for the player to land safely. There's even one Nipper Plant in the whole game which can spit fire.  They can be killed with all types of attack, except stomping.
| [[File:SMB3 enemy muncher.png|left]]The '''Muncher''' is a black, invincible, Nipper Plant. The only way to kill a Muncher is turn it into a coin with a Switch Block. Invincible Mario can walk on Munchers. Some of them are frozen in the ice.
|-
|-
! Nipper Plant || Fire Nipper Plant
! Piranha Plant || Giant Piranha Plant
|-
|-
| [[File:SMB3 enemy Nipper Plant.png|left]]The '''Nipper Plant''' is a miniature white Piranha Plant. They would patrol an area and Jump up towards Mario when he passes them. Nipper Plants can hop around, making it more difficult for the player to land safely. They can be killed with all types of attack, but jump.
| [[File:SMB3 enemy Piranha Plant.png|left]]The '''Piranha Plant''' is an aggressive plant that lives in pipes or in the quicksand. They attack by biting Mario if he is close enough to them. Oddly, Piranha Plants won't emerge from their pipe if Mario is touching or standing directly on top of it. They can be killed with all types of attack, but jump.
| The '''Fire Nipper Plant''' is a Nipper Plant that spits three fireballs to Mario. There is only one Fire Nipper Plant in the entire game. Like Nipper Plant it can be killed with all types of attack, but jump.
| [[File:SMB3 enemy Giant Plant.png|left]]'''Giant Piranha Plants''' only reside in Giant World.  They are so big, they don't really notice Mario when he is close to them, so they will rise in and out of pipes regardless of whether you are standing next to them. Take care when making the leap to one of their pipes.
|-
|-
! Ptooie || Venus Fire Trap
! Ptooie || Venus Fire Trap
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| [[File:SMB3 enemy Ptooie.png|left]]The '''Ptooie''' is a type of Piranha Plant. A Ptooie can be identified by the spiked ball it suspends in the air over its mouth. Occasionally, Ptooies will spit the spiked ball high into the air in order to inflict damage on passing travellers. There are two types of Ptooies: some have legs and walk, some are into pipes. They can be killed with all types of attack, but jump.
| [[File:SMB3 enemy Ptooie.png|left]]The '''Ptooie''' is a type of Piranha Plant. A Ptooie can be identified by the spiked ball it suspends in the air over its mouth. Occasionally, Ptooies will spit the spiked ball high into the air in order to inflict damage on passing travellers. There are two types of Ptooies: some have legs and walk, some are into pipes. They can be killed with all types of attack, but jump.
| [[File:SMB3 enemy Venus Fire Plant.png|left]]The '''Venus Fire Trap''' is a Piranha Plant that throws fireballs to Mario. Like normal Piranha Plants, they resides into pipes or quicksand. They can be killed with all types of attack, but jump.
| [[File:SMB3 enemy Venus Fire Plant.png|left]]The '''Venus Fire Trap''' is a Piranha Plant that throws fireballs to Mario. Like normal Piranha Plants, they resides into pipes or quicksand. They can be killed with all types of attack, but jump.
|}
== Hammer Brothers ==
{| {{prettytable}}
! Hammer Brother || Boomerang Brother
|-
|-
! Piranha Plant || Boomerang Brother
| [[File:SMB3 enemy Hammer Brother.png|left]]The '''Hammer Bros.''' are evolutes Koopas with a black helmet and yellow skin. They would attack Mario by throwing multiple hammers. They aren't very common in the levels, but they also appear as enemies in the maps of World 1, 3, 5, 6. Two Hammer Brothers are also the bosses of some Coin Ships. They can be killed with all types of attack.
|-
| [[File:SMB3 enemy Piranha Plant.png|left]]The '''Piranha Plant''' is an aggressive plant that lives in pipes or in the quicksand. They attack by biting Mario if he is close enough to them. Oddly, Piranha Plants won't emerge from their pipe if Mario is touching or standing directly on top of it. They can be killed with all types of attack, but jump.
| [[File:SMB3 enemy Boomerang Brother.png|left]]The '''Boomerang Bro.''' is a type of Hammer Bro. with green skin. They would attack Mario by throwing multiple boomerangs which would circle back if they missed. Two Boomerang Bros. are the bosses of the first Bowser's Tank and the Coin Ships. They can be killed with all types of attack. They appear as enemies in the map of World 2.
| [[File:SMB3 enemy Boomerang Brother.png|left]]The '''Boomerang Bro.''' is a type of Hammer Bro. with green skin. They would attack Mario by throwing multiple boomerangs which would circle back if they missed. Two Boomerang Bros. are the bosses of the first Bowser's Tank and the Coin Ships. They can be killed with all types of attack. They appear as enemies in the map of World 2.
|-
|-
! Hammer Brother || Fire Brother
! Fire Brother || Sledge Brother
|-
|-
| [[File:SMB3 enemy Hammer Brother.png|left]]The '''Hammer Bros.''' are evolutes Koopas with a black helmet and yellow skin. They would attack Mario by throwing multiple hammers. They aren't very common in the levels, but they also appear as enemies in the maps of World 1, 3, 5, 6. Two Hammer Brothers are also the bosses of some Coin Ships. They can be killed with all types of attack.
| [[File:SMB3 enemy Fire Brother.png|left]]The '''Fire Bro.''' is the least common type of Hammer Brother. Only three Fire Bros. appear in the entire game: two are the enemies of a secret part of the World 2 map, and the other one appears in in the first Hand Trap level of Dark Land. They have red skin and they spit fireballs to Mario, in a similar manner to Fire Mario. They can be killed with all types of attack.
| [[File:SMB3 enemy Fire Brother.png|left]]The '''Fire Bro.''' is the least common type of Hammer Brother. Only three Fire Bros. appear in the entire game: two are the enemies of a secret part of the World 2 map, and the other one appears in in the first Hand Trap level of Dark Land. They have red skin and they spit fireballs to Mario, in a similar manner to Fire Mario. They can be killed with all types of attack.
|-
! Sledge Brothers || Angry Sun
|-
| [[File:SMB3 enemy Sledge Brother.png|left]]The '''Sledge Bro.''' is a larger version of the Hammer Bro. It has a green skin and it throws hammer slower than Hammer Brothers. Sledge Bros. make big jumps, and if Mario is on the terrain when a Sledge Bro. touches the ground after a jump, he will take damage. They appear mostly in Giant Land, and they are the enemies on the map of that world. They can be killed with all types of attack.
| [[File:SMB3 enemy Sledge Brother.png|left]]The '''Sledge Bro.''' is a larger version of the Hammer Bro. It has a green skin and it throws hammer slower than Hammer Brothers. Sledge Bros. make big jumps, and if Mario is on the terrain when a Sledge Bro. touches the ground after a jump, he will take damage. They appear mostly in Giant Land, and they are the enemies on the map of that world. They can be killed with all types of attack.
| [[File:SMB3 enemy Angry Sun.png|left]]The '''Angry Suns'''  are very small suns (the size of powered-up Mario) with an angry face. They are the second least common enemy of the game. In fact, only two Angry Suns appear: one in the World 2-Quicksand and the other in the World 8-2. To attack Mario, an Angry Sun would swoop down in a U-shaped arch, attempting to hit the plumber. They can be killed with a Koopa shell, an hammer of Hammer Mario or with Invincible Mario.
|-
! Fire Snake || Fire Chomp
|-
|The '''Fire Snake''' is a flame with four fireballs behind it. If a Fire Snake saw Mario, it would chase him by bouncing and try to touch him with its flaming body. A Fire Snake could only be defeated by either hitting it with a Shell or Hammer, by having Mario touch it while he is empowered by a Starman or by having Mario whack it with his tail as either Raccoon Mario or Tanooki Mario or a stomp from Statue Mario.
| The '''Fire Chomp''' is a Chain-Chomp-like (see below) enemy, but with 4 fireballs instead of a chain. They attack by flying and spitting their fireballs to Mario. When they finish fireballs, they will chase Mario and they explode. They can be defeated with stomps, hammers, Star, and tail whacks.
|-
! Chain Chomp || Missile Bill
|-
| [[File:SMB3 enemy Chain Chomp.png|left]]'''Chain Chomps''' bear a resemblance to a ball and chain and behave in a very dog-like manner, to the point where they even start to bark and whimper. They're attached to a block, but they're detached at 160 seconds. There are four ways to defeat Chain Chomps: using a Star, throwing a Koopa shell or a hammer at it as Hammer Mario, and stomping on it as a statue from Tanooki Mario.
| [[File:SMB3 enemy Missile Bill.png|left]]The '''Missile Bill''' is a red type of Bullet Bill (see in "enemies of airships and tanks" section). A Missile Bill would turn around once if it missed its target, but would continue going forward without turning around any more after missing twice.
|}
|}


==Enemies underwater==
==Underwater enemies==
{| {{prettytable}}
{| {{prettytable}}
|-
|-
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|-
|-
| [[File:SMB3 enemy Cheep Cheep red.png|left]] [[File:SMB3 enemy Cheep Cheep green.png|right]]The '''Cheep-Cheep''' is the simplest underwater enemy. There are three versions of it: the red version, the green version and the black (blue in remakes) version. The red version swims fast and some red Cheep-Cheeps jump out of the water or the lava, the green version is the slowest and the black spiked version is the fastest. Cheep-Cheeps can be killed with fire, a shell, hammers, Tanooki Mario's statue stomp, with Invincible Mario or with a jump, when they are out of the water.  
| [[File:SMB3 enemy Cheep Cheep red.png|left]] [[File:SMB3 enemy Cheep Cheep green.png|right]]The '''Cheep-Cheep''' is the simplest underwater enemy. There are three versions of it: the red version, the green version and the black (blue in remakes) version. The red version swims fast and some red Cheep-Cheeps jump out of the water or the lava, the green version is the slowest and the black spiked version is the fastest. Cheep-Cheeps can be killed with fire, a shell, hammers, Tanooki Mario's statue stomp, with Invincible Mario or with a jump, when they are out of the water.  
| [[File:SMB3 enemy Big Bertha.png|left]] The '''Big Bertha''' is a bigger Cheep-Cheep mother. She always carries a child Cheep-Cheep in her mouth, occasionally letting it out. It can be killed with fire, hammers, Tanooki Mario's statue stomp or with Invincible Mario.
| [[File:SMB3 enemy Big Bertha with baby.png|left]] The '''Big Bertha''' is a bigger Cheep-Cheep mother. She always carries a child Cheep-Cheep in her mouth, occasionally letting it out. It can be killed with fire, hammers, Tanooki Mario's statue stomp or with Invincible Mario.
|-
|-
! Blooper || Blooper Nanny
! Blooper || Blooper Nanny
|-
|-
| [[File:SMB3 enemy Blooper.png|left]] The '''Blooper''' is a common underwater enemy. It will follow Mario relentlessly. Every type of attack, but jump and hitting the block under it, can kill it.
| [[File:SMB3 enemy Blooper.png|left]] The '''Blooper''' is a common underwater enemy. It will follow Mario relentlessly. Every type of attack, but jump and hitting the block under it, can kill it.
| A '''Blooper Nanny''' is a Blooper with Blooper kids. When she begins to glow, her kids will "explode" away from her making it harder to swim. More kids appear a few seconds later. Just like normal Bloopers, they follow Mario in an attempt to hurt him. Every type of attack, but jump and hitting the block under it, can kill it.
| [[File:SMB3 enemy Blooper Nanny.png|left]] A '''Blooper Nanny''' is a Blooper with Blooper kids. When she begins to glow, her kids will "explode" away from her making it harder to swim. More kids appear a few seconds later. Just like normal Bloopers, they follow Mario in an attempt to hurt him. Every type of attack, but jump and hitting the block under it, can kill it.
|-
|-
! Boss Bass || Jelectro
! Boss Bass || Jelectro
|-
|-
| The '''Boss Bass''' is a big hungry Cheep-Cheep. They swim on the surface of the water trying to lunge out and eat Mario when he gets too close. Boss Bass will defeat Mario in one gulp even if he was Statue Mario. In some of the levels, platforms rise and fall, making Mario an easy target. Throwing Ice blocks, shells, hammers, and fireballs can defeat them as well as tail attacks and Star, but they'll eventually come back.
| [[File:SMB3 enemy Boss Bass.png|left]] The '''Boss Bass''' is a big hungry Cheep-Cheep. They swim on the surface of the water trying to lunge out and eat Mario when he gets too close. Boss Bass will defeat Mario in one gulp even if he was Statue Mario. In some of the levels, platforms rise and fall, making Mario an easy target. Throwing Ice blocks, shells, hammers, and fireballs can defeat them as well as tail attacks and Star, but they'll eventually come back.
| [[File:SMB3 enemy Jelectro.png|left]]'''Jelectros''' are glowing electric jellyfish that stay in one place. They are invincible and ALWAYS take damage to Mario, if he touch them. They usually appear in big groups.
| [[File:SMB3 enemy Jelectro.png|left]]'''Jelectros''' are glowing electric jellyfish that stay in one place. They are invincible and ALWAYS take damage to Mario, if he touch them. They usually appear in big groups.
|-
|-
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|}
|}


==Enemies underground==
== Other enemies ==
{| {{prettytable}}
{| {{prettytable}}
! Bullet Bill || Missile Bill
|-
| [[File:SMB3 enemy Bullet Bill.png|left]]'''Bullet Bills''' are black missile-like projectiles launched by Bill Blasters. The Bill Blasters are placed very strategically in almost all levels. One of the most frustrating places is on the ground, so even a normal-sized Mario will have to jump over them. These ones could be defeated with a Koopa Shell, a Jump, a Star, a Hammer, a tail attack or a Bob-omb (see below) on certain levels.
| [[File:SMB3 enemy Missile Bill.png|left]]The '''Missile Bill''' resembles a Bullet Bill that flashes red. A Missile Bill would turn around once if it missed its target, but would continue going forward without turning around any more after missing twice.
|-
! Angry Sun || Spike
|-
| [[File:SMB3 enemy Angry Sun.png|left]]The '''Angry Suns'''  are very small suns (the size of powered-up Mario) with an angry face. They are the second least common enemy of the game. In fact, only two Angry Suns appear: one in the World 2-Quicksand and the other in the World 8-2. To attack Mario, an Angry Sun would swoop down in a U-shaped arch, attempting to hit the plumber. They can be killed with a Koopa shell, an hammer of Hammer Mario or with Invincible Mario.
| [[File:SMB3 enemy Spike.png|left]] '''Spikes''' are green Koopa-duck-like enemies. They attack by pulling spiked balls out of their stomachs and throwing them at Mario . Like Lakitus, they have unlimited amounts of ammo. The spiked balls go horizontally along a straight line trajectory and they can go through blocks and terrain. Spikes can be killed with all types of attack.
|-
|-
! Buzzy Beetle || Upside-down Buzzy Beetle
! Bob-omb || Chain Chomp 
|-
|-
| [[File:SMB3 enemy Buzzy Beetle.png|left]]The '''Buzzy Beetle''' is a turtle-like creature with a hard, outer shell. They are similar to green Koopas; they fall from the platforms and jumping on a Buzzy Beetle make it go into its shell. A Buzzy Beetle's shell is similar to a Koopa's shell, it can be kicked for destroy blocks and enemies. They're immune to fire, and if Mario hits the block under a Buzzy Beetle, he attacks it with Raccoon Mario's tail or he stomps it, it will be in his shell. Other attacks defeat the Buzzy Beetle completely.
| [[File:SMB3 enemy Bob-omb.png|left]]The '''Bob-omb''' is a living bomb. Often, they are launched by cannons, but sometimes, they are already walking. If Mario stomps on one, it will become stationary and capable of being carried and launched against enemies. However, it will explode in a few seconds, even if Mario is still carrying it. Also, in the Bowser's Tanks, Bob-ombs are self-exploding: after some seconds from when they start to walk, they explode. They can be destroyed with a hammer, a statue stomp, a Star, a tail attack or with another Bob-omb.
| [[File:SMB3 enemy Buzzy Beetle alt.png|left]]The '''Upside-down Buzzy Beetle''' is a Buzzy Beetle that walks on the ceilings of the caves. To attack Mario, they can drop, and spin in their shell along the ground to attack. Mario can stomp on the shell, hit the block under it or attack it with tail attack, for stop the shell (and he can use it like a Koopa's shell). After some second from when Mario stops the shell, the Buzzy Beetle reappears, but it doesn't walk on the ceiling.
| [[File:SMB3 enemy Chain Chomp.png|left]]'''Chain Chomps''' bear a resemblance to a ball and chain and behave in a very dog-like manner, to the point where they even start to bark and whimper. They're attached to a block, but they're detached at 160 seconds. There are four ways to defeat Chain Chomps: using a Star, throwing a Koopa shell or a hammer at it as Hammer Mario, and stomping on it as a statue from Tanooki Mario.
|-
|-
! Upside-down Spiny || Spike
! Fire Snake || Fire Chomp
|-
|-
| [[File:SMB3 enemy Spiny alt.png|left]]The '''Upside-down Spiny''' is a Spiny that walks on the ceilings of the caves. To attack Mario, they can drop, and spin in their shell along the ground to attack. Mario can stomp on the shell, hit the block under it or attack it with tail attack, for stop the shell (and he can use it like a Koopa's shell). After some second from when Mario stops the shell, the Spiny reappears, but it doesn't walk on the ceiling. This is the only time that Mario can use a Spiny's shell.
|The '''Fire Snake''' is a flame with four fireballs behind it. If a Fire Snake saw Mario, it would chase him by bouncing and try to touch him with its flaming body. A Fire Snake could only be defeated by either hitting it with a Shell or Hammer, by having Mario touch it while he is empowered by a Starman or by having Mario whack it with his tail as either Raccoon Mario or Tanooki Mario or a stomp from Statue Mario.
| [[File:SMB3 enemy Spike.png|left]] '''Spikes''' are green Koopa-duck-like enemies. They attack by pulling spiked balls out of their stomachs and throwing them at Mario . Like Lakitus, they have unlimited amounts of ammo. The spiked balls go horizontally along a straight line trajectory and they can go through blocks and terrain. Spikes can be killed with all types of attack.
| The '''Fire Chomp''' is a Chain-Chomp-like (see below) enemy, but with 4 fireballs instead of a chain. They attack by flying and spitting their fireballs to Mario. When they finish fireballs, they will chase Mario and they explode. They can be defeated with stomps, hammers, Star, and tail whacks.  
|}
|}


==Enemies of the Fortress==
== Fortress Enemies==
{| {{prettytable}}
{| {{prettytable}}
|-
|-
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|-
|-
| [[File:SMB3 enemy Podobo.png|left]]The '''Poodoboo''' is a living fireball that jumps out of lava. They appear in some fortresses and in the second Hand Trap level of Dark Land. They can be defeated with an hammer of Hammer Mario or with Invincible Mario.
| [[File:SMB3 enemy Podobo.png|left]]The '''Poodoboo''' is a living fireball that jumps out of lava. They appear in some fortresses and in the second Hand Trap level of Dark Land. They can be defeated with an hammer of Hammer Mario or with Invincible Mario.
| The '''Roto-Disc''' is a glowing energy disc. It spins around a block, making maneuvers difficult to Mario. It can be destroyed only with Tanooki Mario's statue stomp.
| [[File:SMB3 enemy Roto Disc.png|left]]The '''Roto-Disc''' is a glowing energy disc. It spins around a block, making maneuvers difficult to Mario. It can be destroyed only with Tanooki Mario's statue stomp.
|-
|-
! Thwomp || Stretch
! Thwomp || Stretch
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|}
|}


==Enemies in the Airships, Tanks and Warships==
==Airship Enemies==
{| {{prettytable}}
{| {{prettytable}}
|-
|-
! width="50%" | Cannonball || Bullet Bill
! width="50%" | Cannonball || Rocky Wrench
|-
|-
| [[File:SMB3 enemy Cannonball.png|left]]'''Cannonballs''' are heavy metal spheres that are launched from cannons at high speeds. There are many modes to destroy them: a stomp, a hammer, a Statue stomp or with Invincible Mario.
| [[File:SMB3 enemy Cannonball.png|left]]'''Cannonballs''' are heavy metal spheres that are launched from cannons at high speeds. There are many modes to destroy them: a stomp, a hammer, a Statue stomp or with Invincible Mario.
| [[File:SMB3 enemy Bullet Bill.png|left]]'''Bullet Bills''' are black missile-like projectiles launched by Bill Blasters. The Bill Blasters are placed very strategically in almost all levels. One of the most frustrating places is on the ground, so even a normal-sized Mario will have to jump over them. These ones could be defeated with a Koopa Shell, a Jump, a Star, a Hammer, a tail attack or a Bob-omb (see below) on certain levels.
|-
! Rocky Wrench || Bob-omb
|-
| [[File:SMB3 enemy Rocky.png|left]]The '''Rocky Wrench''' is a mole with a black shell. Upon sighting Mario, a Rocky Wrench will pop out of its hole on the vehicles and throw wrenches at him, before descending back into its hole. They can be killed with all types of attacks.
| [[File:SMB3 enemy Rocky.png|left]]The '''Rocky Wrench''' is a mole with a black shell. Upon sighting Mario, a Rocky Wrench will pop out of its hole on the vehicles and throw wrenches at him, before descending back into its hole. They can be killed with all types of attacks.
| [[File:SMB3 enemy Bob-omb.png|left]]The '''Bob-omb''' is a living bomb. Often, they are launched by cannons, but sometimes, they are already walking. If Mario stomps on one, it will become stationary and capable of being carried and launched against enemies. However, it will explode in a few seconds, even if Mario is still carrying it. Also, in the Bowser's Tanks, Bob-ombs are self-exploding: after some seconds from when they start to walk, they explode. They can be destroyed with a hammer, a statue stomp, a Star, a tail attack or with another Bob-omb.
|-
|-
! colspan="2" | Rocket Engine
! colspan="2" | Rocket Engine

Revision as of 17:08, 7 December 2014

Most enemies can be killed either by stomping or by the fireball attack. While fireballs only provide 100 points, you can stomp on multiple enemies in one jump for additional points. The first enemy in a chain is worth 100 points, and the next are worth 200, 400, 800, 1000, 2000, 4000, and 8000 points respectively. Continuing the chain further will provide 1 extra life for each enemy killed. Special enemies may provide a different amount of points.

Goombas

Goomba Paragoomba
The Goomba is the simplest enemy. Every type of attack can defeat him. Goombas wander in whatever direction they happen to be going, mindlessly falling off platforms as they go.
The Paragoomba is a winged version of the Goomba. He will become a regular Goomba after just one stomp. There are two versions of Paragoombas: the red versions make small jumps, but chasing Mario, the brown versions fly and drop Micro-Goombas.
Micro-Goomba Pile Driver Micro-Goomba
The Micro-Goomba is the smallest enemy of the game. They're dropped by brown Paragoombas. They cling to Mario and pressing A button rapidly is the only way to get them off of Mario.
The Pile Driver Micro-Goomba is a Micro-Goomba inside a Brick. They make big jumps. They're common near other Bricks.
Shoe Goomba Giant Goomba
The Shoe Goomba is a Goomba wearing a Goomba's Shoe. Mario can get it if he bop the Goomba off a block. Stomping on it or firing it, however, will destroy the shoe as well.
These oversized varieties of Goombas are found in Template:~. Other than there large size, they are identical to regular Goombas, and can be removed with one stomp.

Koopas

Koopa Troopa Koopa Paratroopa
The Koopa Troopa is very common, but unlike Goombas, a jump will not defeat it. Mario can stomp on it and it will be in its shell, where it can defeat enemies, break empty bricks and hit blocks with items. Other attacks, however, will defeat it completely. Red-shelled Koopas will remain on platforms whilst the green-shelled Koopas will drop off platforms. Like the Goomba, there are bigger versions later in the Giant Land.
The Koopa Paratroopa is a winged version of the Koopa Troopa. They fly or make big jumps. A stomp makes them normal Koopa Troopas and if Mario hits the block under a Paratroopa, it will be in its shell. Other attacks will defeat it completely. There are two versions of Koopa Paratroopa: the green-shelled one and the red-shelled one, but the colors of the shell, doesn't make a big difference, unlike Koopas. Like the Koopa, there are bigger versions later in the Giant Land.
Giant Koopa Troopa Giant Koopa Paratroopa
Just like the Giant World variety of Goomba, Koopa Troopas also come in tremendous sizes. They have the same vulnerabilities of normal Koopa Troopas, but their larger size makes them a more dangerous opponent to deal with. When you see a large Koopa shell ricochet against a block and come back towards you, get out of its way!
A few of the giant Koopa Troopas are also capable of growing wings and flying around. Their larger size doesn't necessarily limit their maneuverability through the air, so you must be careful to dodge them when they come flapping towards you. One stomp will make them lose their wings and fall to the ground below, where they proceed like normal (giant) Koopa Troopas.

Lakitu and Spinies

Lakitu Spiny Egg
The Lakitu is a turtle-like enemy that rides in a cloud. He hovers back and forth in the air above Mario, and he tosses a never ending supply Spiny's Eggs to the ground. It can be defeated with any type of attack.
Before Spinys come out of their shell and start crawling around, they start out in this egg state. As eggs, they simply roll along the ground, and bounce off of walls. Just like their mature brethren, do not try to stomp on them.
Spiny Upside-down Spiny
The Spinies are small Koopas, thrown by Lakitus, in the form of orange eggs. They're immune to stomps, and if Mario hits the block under a Spiny or attacks it with Raccoon Mario's tail, it will be in his shell. Other attacks defeat the Spiny completely.
The Upside-down Spiny is a Spiny that walks on the ceilings of the caves. To attack Mario, they can drop, and spin in their shell along the ground to attack. Mario can stomp on the shell, hit the block under it or attack it with tail attack, for stop the shell (and he can use it like a Koopa's shell). After some second from when Mario stops the shell, the Spiny reappears, but it doesn't walk on the ceiling. This is the only time that Mario can use a Spiny's shell.

Beetles

Buzzy Beetle Upside-down Buzzy Beetle
The Buzzy Beetle is a turtle-like creature with a hard, outer shell. They are similar to green Koopas; they fall from the platforms and jumping on a Buzzy Beetle make it go into its shell. A Buzzy Beetle's shell is similar to a Koopa's shell, it can be kicked for destroy blocks and enemies. They're immune to fire, and if Mario hits the block under a Buzzy Beetle, he attacks it with Raccoon Mario's tail or he stomps it, it will be in his shell. Other attacks defeat the Buzzy Beetle completely.
The Upside-down Buzzy Beetle is a Buzzy Beetle that walks on the ceilings of the caves. To attack Mario, they can drop, and spin in their shell along the ground to attack. Mario can stomp on the shell, hit the block under it or attack it with tail attack, for stop the shell (and he can use it like a Koopa's shell). After some second from when Mario stops the shell, the Buzzy Beetle reappears, but it doesn't walk on the ceiling.
Buster Beetle Parabeetle
The Buster Beetle is a version of Buzzy Beetle that picks up Ice Blocks and throws them to Mario. Unlike the Buzzy Beetle a stomp or a fire ball defeat it completely. Other attacks defeat it completely.
The Parabeetle is the winged version of the Buzzy Beetle. Mario can hop on their back for a ride allowing him to traverse air levels (making them one of the very few enemies that cannot be defeated by jumping on them). They are immune to fireballs but vulnerable to tail attacks, Star and hammers.

Plants

Nipper Plant Muncher
The Nipper Plant is a miniature white Piranha Plant. They would patrol an area and Jump up towards Mario when he passes them. Nipper Plants can hop around, making it more difficult for the player to land safely. There's even one Nipper Plant in the whole game which can spit fire. They can be killed with all types of attack, except stomping.
The Muncher is a black, invincible, Nipper Plant. The only way to kill a Muncher is turn it into a coin with a Switch Block. Invincible Mario can walk on Munchers. Some of them are frozen in the ice.
Piranha Plant Giant Piranha Plant
The Piranha Plant is an aggressive plant that lives in pipes or in the quicksand. They attack by biting Mario if he is close enough to them. Oddly, Piranha Plants won't emerge from their pipe if Mario is touching or standing directly on top of it. They can be killed with all types of attack, but jump.
Giant Piranha Plants only reside in Giant World. They are so big, they don't really notice Mario when he is close to them, so they will rise in and out of pipes regardless of whether you are standing next to them. Take care when making the leap to one of their pipes.
Ptooie Venus Fire Trap
The Ptooie is a type of Piranha Plant. A Ptooie can be identified by the spiked ball it suspends in the air over its mouth. Occasionally, Ptooies will spit the spiked ball high into the air in order to inflict damage on passing travellers. There are two types of Ptooies: some have legs and walk, some are into pipes. They can be killed with all types of attack, but jump.
The Venus Fire Trap is a Piranha Plant that throws fireballs to Mario. Like normal Piranha Plants, they resides into pipes or quicksand. They can be killed with all types of attack, but jump.

Hammer Brothers

Hammer Brother Boomerang Brother
The Hammer Bros. are evolutes Koopas with a black helmet and yellow skin. They would attack Mario by throwing multiple hammers. They aren't very common in the levels, but they also appear as enemies in the maps of World 1, 3, 5, 6. Two Hammer Brothers are also the bosses of some Coin Ships. They can be killed with all types of attack.
The Boomerang Bro. is a type of Hammer Bro. with green skin. They would attack Mario by throwing multiple boomerangs which would circle back if they missed. Two Boomerang Bros. are the bosses of the first Bowser's Tank and the Coin Ships. They can be killed with all types of attack. They appear as enemies in the map of World 2.
Fire Brother Sledge Brother
The Fire Bro. is the least common type of Hammer Brother. Only three Fire Bros. appear in the entire game: two are the enemies of a secret part of the World 2 map, and the other one appears in in the first Hand Trap level of Dark Land. They have red skin and they spit fireballs to Mario, in a similar manner to Fire Mario. They can be killed with all types of attack.
The Sledge Bro. is a larger version of the Hammer Bro. It has a green skin and it throws hammer slower than Hammer Brothers. Sledge Bros. make big jumps, and if Mario is on the terrain when a Sledge Bro. touches the ground after a jump, he will take damage. They appear mostly in Giant Land, and they are the enemies on the map of that world. They can be killed with all types of attack.

Underwater enemies

Cheep-Cheep Big Bertha
The Cheep-Cheep is the simplest underwater enemy. There are three versions of it: the red version, the green version and the black (blue in remakes) version. The red version swims fast and some red Cheep-Cheeps jump out of the water or the lava, the green version is the slowest and the black spiked version is the fastest. Cheep-Cheeps can be killed with fire, a shell, hammers, Tanooki Mario's statue stomp, with Invincible Mario or with a jump, when they are out of the water.
The Big Bertha is a bigger Cheep-Cheep mother. She always carries a child Cheep-Cheep in her mouth, occasionally letting it out. It can be killed with fire, hammers, Tanooki Mario's statue stomp or with Invincible Mario.
Blooper Blooper Nanny
The Blooper is a common underwater enemy. It will follow Mario relentlessly. Every type of attack, but jump and hitting the block under it, can kill it.
A Blooper Nanny is a Blooper with Blooper kids. When she begins to glow, her kids will "explode" away from her making it harder to swim. More kids appear a few seconds later. Just like normal Bloopers, they follow Mario in an attempt to hurt him. Every type of attack, but jump and hitting the block under it, can kill it.
Boss Bass Jelectro
The Boss Bass is a big hungry Cheep-Cheep. They swim on the surface of the water trying to lunge out and eat Mario when he gets too close. Boss Bass will defeat Mario in one gulp even if he was Statue Mario. In some of the levels, platforms rise and fall, making Mario an easy target. Throwing Ice blocks, shells, hammers, and fireballs can defeat them as well as tail attacks and Star, but they'll eventually come back.
Jelectros are glowing electric jellyfish that stay in one place. They are invincible and ALWAYS take damage to Mario, if he touch them. They usually appear in big groups.
Lava Lotus
The Lava Lotus is a big flower that lives underwater. They are capable of creating and storing fireballs under their transparent leaves and attack by opening up to release them. The fireballs can go through platforms and make navigating underwater difficult. The number they shoot out is random and can be up to five at a time. The fireballs travel rather slowly and in a straight line from their point of release.

Other enemies

Bullet Bill Missile Bill
Bullet Bills are black missile-like projectiles launched by Bill Blasters. The Bill Blasters are placed very strategically in almost all levels. One of the most frustrating places is on the ground, so even a normal-sized Mario will have to jump over them. These ones could be defeated with a Koopa Shell, a Jump, a Star, a Hammer, a tail attack or a Bob-omb (see below) on certain levels.
The Missile Bill resembles a Bullet Bill that flashes red. A Missile Bill would turn around once if it missed its target, but would continue going forward without turning around any more after missing twice.
Angry Sun Spike
The Angry Suns are very small suns (the size of powered-up Mario) with an angry face. They are the second least common enemy of the game. In fact, only two Angry Suns appear: one in the World 2-Quicksand and the other in the World 8-2. To attack Mario, an Angry Sun would swoop down in a U-shaped arch, attempting to hit the plumber. They can be killed with a Koopa shell, an hammer of Hammer Mario or with Invincible Mario.
Spikes are green Koopa-duck-like enemies. They attack by pulling spiked balls out of their stomachs and throwing them at Mario . Like Lakitus, they have unlimited amounts of ammo. The spiked balls go horizontally along a straight line trajectory and they can go through blocks and terrain. Spikes can be killed with all types of attack.
Bob-omb Chain Chomp
The Bob-omb is a living bomb. Often, they are launched by cannons, but sometimes, they are already walking. If Mario stomps on one, it will become stationary and capable of being carried and launched against enemies. However, it will explode in a few seconds, even if Mario is still carrying it. Also, in the Bowser's Tanks, Bob-ombs are self-exploding: after some seconds from when they start to walk, they explode. They can be destroyed with a hammer, a statue stomp, a Star, a tail attack or with another Bob-omb.
Chain Chomps bear a resemblance to a ball and chain and behave in a very dog-like manner, to the point where they even start to bark and whimper. They're attached to a block, but they're detached at 160 seconds. There are four ways to defeat Chain Chomps: using a Star, throwing a Koopa shell or a hammer at it as Hammer Mario, and stomping on it as a statue from Tanooki Mario.
Fire Snake Fire Chomp
The Fire Snake is a flame with four fireballs behind it. If a Fire Snake saw Mario, it would chase him by bouncing and try to touch him with its flaming body. A Fire Snake could only be defeated by either hitting it with a Shell or Hammer, by having Mario touch it while he is empowered by a Starman or by having Mario whack it with his tail as either Raccoon Mario or Tanooki Mario or a stomp from Statue Mario. The Fire Chomp is a Chain-Chomp-like (see below) enemy, but with 4 fireballs instead of a chain. They attack by flying and spitting their fireballs to Mario. When they finish fireballs, they will chase Mario and they explode. They can be defeated with stomps, hammers, Star, and tail whacks.

Fortress Enemies

Boo Dry Bones
The Boo is a small white ghost. The Boo will shield his face if Mario looks at it, but it will start chasing if Mario looks away. Boos can be defeated only with hammers or Invincible Mario.
The Dry Bones is a skeletal version of the Koopa Troopa. Dry Bones can be stomped on the head and turned into a pile of bones; however, they will soon reform, completely unharmed. The only ways to destroy them permanently are with a Star or the Hammer Suit. Unlike normal Koopas, Dry Bones is immune to the tail of Raccoon Mario and the fireballs.
Bowser's Statue Hot Foot
The Bowser's Statue is a little statue of Bowser. Most of them split laser to Mario, but some of them are decorative. They are indestructible.
The Hot Foot is a flame that inhabits the candles. Their behavior is similar to Boos. If Mario looks at one it will stand still. If Mario looks away it will resume walking towards them. Hot Foot can only be defeated by throwing an hammer as Hammer Mario at it or being invincible while touching it.
Podoboo Roto-Disc
The Poodoboo is a living fireball that jumps out of lava. They appear in some fortresses and in the second Hand Trap level of Dark Land. They can be defeated with an hammer of Hammer Mario or with Invincible Mario.
The Roto-Disc is a glowing energy disc. It spins around a block, making maneuvers difficult to Mario. It can be destroyed only with Tanooki Mario's statue stomp.
Thwomp Stretch
The Thwomp is a living square rock. They will try to squish Mario under their weight whenever he pass beneath them. Thwomps are possible to avoid easily by using the Statue Mario ability. With this, it's impossible for Thwomps to destroy Mario by crashing against him from above. However, only ways for defeating a Thwomp completely is with an hammer, with Invincible Mario or with Statue Mario's stomp.
Stretches are Boos attached to white platforms. They are found exclusively in fortresses and are more of an obstacle than a true enemy. As Mario attempt to pass, a Boo will rise from the top and bottom of the platform and attempt to hit him by the Boo moving left to right. Stretches are usually found in groups, making them a formidable foe. Stretches can only be defeated with hammers or with a Star.

Airship Enemies

Cannonball Rocky Wrench
Cannonballs are heavy metal spheres that are launched from cannons at high speeds. There are many modes to destroy them: a stomp, a hammer, a Statue stomp or with Invincible Mario.
The Rocky Wrench is a mole with a black shell. Upon sighting Mario, a Rocky Wrench will pop out of its hole on the vehicles and throw wrenches at him, before descending back into its hole. They can be killed with all types of attacks.
Rocket Engine
The Rocket Engine is a flame of gas that comes out of cylindrical blocks. They are positioned in annoying places. Only Tanooki Mario's Statue stomp can destroy the fame, but after a few seconds, a new one reappears.